For the bloodmagic murder thing, I think that would be a good way to make the player hate blood mages. Another interesting path, I think, would be something kinda MotBish, where you're allowed opportunities to really indulge in the evils of blood magic (but not forced to just because you took the spec). So if you rescue a bunch of slaves you could set them free, turn them into your bloodthralls, or sacrifice them to increase your power. All of your followers would have reasonable reactions to this (ie most of them would become absolutely disgusted and turn on you), and it'd really be stressed just how disgusting your actions were. Give the players first hand experience with the real evils of bloodmagic, as opposed to what we've been allowed to do so far (mostly just self-sacrifice).
AngryFrozenWater wrote...
Relaying for what purpose? What the hell are you talking about? You can all it fast moving and thus deny that mages teleport until you are black and blue. The fact is that they do teleport in-game.
Yeah, that's absolutely true. You know what else you can do in DA][ gameplay? You can use the hail of arrows ability, in a room with a low ceiling, switch to dual-weilding daggers, and watch as arrows rain down for ten seconds. Either gravity is really messed up in Thedas, or
DA][ combat gameplay is not in any way intended to accurately represent the sort of abilities characters in Thedas actually have, but is instead intended to represent the sort of abilities Varric tells people he, his friends, and the enemies they defeated have.There's plenty of room to hate that fact, but I don't think there's a lot of room to doubt it.