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dragon age universe and magic


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#26
TEWR

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Zanallen wrote...

The Ethereal Writer Redux wrote...

Maybe not a companion but just some NPCs.


A major NPC and your PC gets framed for the murder?


That could be interesting, and you can take different routes to prove your innocence. Some violent, some investigative.

#27
MinotaurWarrior

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For the bloodmagic murder thing, I think that would be a good way to make the player hate blood mages. Another interesting path, I think, would be something kinda MotBish, where you're allowed opportunities to really indulge in the evils of blood magic (but not forced to just because you took the spec). So if you rescue a bunch of slaves you could set them free, turn them into your bloodthralls, or sacrifice them to increase your power. All of your followers would have reasonable reactions to this (ie most of them would become absolutely disgusted and turn on you), and it'd really be stressed just how disgusting your actions were. Give the players first hand experience with the real evils of bloodmagic, as opposed to what we've been allowed to do so far (mostly just self-sacrifice).

AngryFrozenWater wrote...
Relaying for what purpose? What the hell are you talking about? You can all it fast moving and thus deny that mages teleport until you are black and blue. The fact is that they do teleport in-game.


Yeah, that's absolutely true. You know what else you can do in DA][ gameplay? You can use the hail of arrows ability, in a room with a low ceiling, switch to dual-weilding daggers, and watch as arrows rain down for ten seconds. Either gravity is really messed up in Thedas, or DA][ combat gameplay is not in any way intended to accurately represent the sort of abilities characters in Thedas actually have, but is instead intended to represent the sort of abilities Varric tells people he, his friends, and the enemies they defeated have.

There's plenty of room to hate that fact, but I don't think there's a lot of room to doubt it.

#28
AngryFrozenWater

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Zanallen wrote...

AngryFrozenWater wrote...

Relaying for what purpose? What the hell are you talking about? You can all it fast moving and thus deny that mages teleport until you are black and blue. The fact is that they do teleport in-game.

As long as the mages are not bypassing obstacles, they cannot said to be teleporting. They didn't include the onscreen effect to drive the point home, but that doesn't suddenly alter the method of transportation. Besides, people would most likely complain about whatever blur effect they used anyway.

Like I said... You can describe it whatever you want: If they teleport, they teleport.

#29
Zanallen

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MinotaurWarrior wrote...

For the bloodmagic murder thing, I think that would be a good way to make the player hate blood mages. Another interesting path, I think, would be something kinda MotBish, where you're allowed opportunities to really indulge in the evils of blood magic (but not forced to just because you took the spec). So if you rescue a bunch of slaves you could set them free, turn them into your bloodthralls, or sacrifice them to increase your power. All of your followers would have reasonable reactions to this (ie most of them would become absolutely disgusted and turn on you), and it'd really be stressed just how disgusting your actions were. Give the players first hand experience with the real evils of bloodmagic, as opposed to what we've been allowed to do so far (mostly just self-sacrifice).


It would be cool to have a number of specialization based plot points, at least one per spec though preferably two or more. I would also like to see quests to obtain the specializations themselves. Learning from a companion who knows the spec was nice, but was too easy. Reading a book was even easier and just knowing them by magic is ridiculous. There should be an actual quest involved.

#30
Pasquale1234

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Zanallen wrote...

MinotaurWarrior wrote...

For the bloodmagic murder thing, I think that would be a good way to make the player hate blood mages. Another interesting path, I think, would be something kinda MotBish, where you're allowed opportunities to really indulge in the evils of blood magic (but not forced to just because you took the spec). So if you rescue a bunch of slaves you could set them free, turn them into your bloodthralls, or sacrifice them to increase your power. All of your followers would have reasonable reactions to this (ie most of them would become absolutely disgusted and turn on you), and it'd really be stressed just how disgusting your actions were. Give the players first hand experience with the real evils of bloodmagic, as opposed to what we've been allowed to do so far (mostly just self-sacrifice).


It would be cool to have a number of specialization based plot points, at least one per spec though preferably two or more. I would also like to see quests to obtain the specializations themselves. Learning from a companion who knows the spec was nice, but was too easy. Reading a book was even easier and just knowing them by magic is ridiculous. There should be an actual quest involved.


I would love that - especially if it was something you had to do for each playthrough, instead of the DAO method where once you unlock a spec, it remains open for subsequent playthroughs.

#31
Dariuszp

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(JOKE) Yet Hawk can use teleportation. Hawk rogue can teleport behind enemy back, stab him and make him explode (good knife must it be by the way). And you cannot explain that :P (END OF JOKE)

If you tell about slowing down time to move then I say it's lame excuse. Why ? Simple. If I could slow down time in a fight. I would wait until some nice chick bend down, then use that "slow time" spell. Then I would f*** her and after that use knife to make everyone explode (i love knives that make enemies explode).

One move and I could kill all enemies. Why the hell I would just move to another location just to get killed ?

PS: Is there something wrong with killed enemies animation after patch 1.03 ? I know they add this animation because people complains about awesome button that make everyone explode but its not fluid animation. It's look funny.

#32
vania z

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Rogues can teleport themselves through closed doors, so I would say it is teleporting:D
Or they also can move really, really fast?

#33
vania z

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Raygereio wrote...

Zanallen wrote...
Something like that, but without the way out. A scripted companion death where your PC is forced to do the killing by a blood mage.

People would react poorly to that.

We already have a lot of death which we can't change, it would not be something new to bioware:D

#34
TEWR

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I admit backstab wasn't executed properly.


The rogue releases a smoke bomb that only conceals them. A truly good implementation would've been to have the smoke bomb cover the entire range from as far back as you can use it (not so much you can't see the battle, but enough to drive the point home) and then the Rogue backstabs.

As it stands, it's just another poor implementation of something that makes it look like teleporting, and I don't think the devs had intended to do what I just described.

#35
KnightofPhoenix

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Rogues as in stealthy fighters who prefer speed, precision and ambushing the enemy and hitting their weakest spot, just can't be implemented properly in corridors.

They need a much larger playing field. Maps that allow us to set up companions as bait, stealthy flank the enemy while hiding behind obstacles (natural or otherwise) and come up right behind the enemy commander, backstab him, demoralizing the enemy in the process (an orgasmic scenario).

No stealth ability that somehow turns you invisible. Perhaps stealth as a talent can be an activated mode that reduces your sound output and allows you to hide behind objects, walls, bushes...etc.

#36
TEWR

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Rogues in Dragon Age aren't even what I'd call Rogues. They're just "Warriors who use daggers or bows"


Also, I applaud your use of the word "orgasmic". Nicely done.

#37
Harid

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The Ethereal Writer Redux wrote...

Rogues in Dragon Age aren't even what I'd call Rogues. They're just "Warriors who use daggers or bows"


Also, I applaud your use of the word "orgasmic". Nicely done.


People keep saying this.  (Or at least this is the isn't the first time I have read this.)

I'm sorry, but I will always prefer ninja warriors to the **** disarm trap bot rogues were in Baldur's Gate.

What would you have rogues do? 

Modifié par Harid, 28 juin 2011 - 06:40 .


#38
TEWR

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Harid wrote...

The Ethereal Writer Redux wrote...

Rogues in Dragon Age aren't even what I'd call Rogues. They're just "Warriors who use daggers or bows"


Also, I applaud your use of the word "orgasmic". Nicely done.


People keep saying this.  (Or at least this is the isn't the first time I have read this.)

I'm sorry, but I will always prefer ninja warriors to the **** disarm trap bot rogues were in Baldur's Gate.

What would you have rogues do? 


I want to comment, but I've had a painful headache for the last few hours that I can't even think of what I'd want in detail.


But I will say that one of the things I enjoyed about the rogue class in DA was the Shadow tree.


I'd also like to see the Assassin specialization allow for an entire series of side quests that are, well, assassinations. One of the things I liked about Origins was working for the Crows. Even though that was open to every class.


I'm sure other people might give some ideas. Right now, I just have very vague ideas floating in my head and I need to get some sleep so this damn headache goes away.

Modifié par The Ethereal Writer Redux, 28 juin 2011 - 06:52 .


#39
Harid

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The Ethereal Writer Redux wrote...

Harid wrote...

The Ethereal Writer Redux wrote...

Rogues in Dragon Age aren't even what I'd call Rogues. They're just "Warriors who use daggers or bows"


Also, I applaud your use of the word "orgasmic". Nicely done.


People keep saying this.  (Or at least this is the isn't the first time I have read this.)

I'm sorry, but I will always prefer ninja warriors to the **** disarm trap bot rogues were in Baldur's Gate.

What would you have rogues do? 


I want to comment, but I've had a painful headache for the last few hours that I can't even think of what I'd want in detail.


But I will say that one of the things I enjoyed about the rogue class in DA was the Shadow tree.


I'd also like to see the Assassin specialization allow for an entire series of side quests that are, well, assassinations. One of the things I liked about Origins was working for the Crows. Even though that was open to every class.


I'm sure other people might give some ideas. Right now, I just have very vague ideas floating in my head and I need to get some sleep so this damn headache goes away.


I am not against class specific quests, but let's face it, that's not Bioware's bag, baby.

Everything they do is done as not to exclude one person from having a different experiance from another.  As such, it's not something they would do because some people might miss it on their playthroughs through not playing the class.

#40
TEWR

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Which is stupid imo. It adds to replayability. It doesn't deny anyone anything. It would still be available to everyone.

Assassins could get assassinations. Templars could get quests involving Mages and Templars (and you could pick your side).

#41
Harid

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The Ethereal Writer Redux wrote...

Which is stupid imo. It adds to replayability. It doesn't deny anyone anything. It would still be available to everyone.

Assassins could get assassinations. Templars could get quests involving Mages and Templars (and you could pick your side).


I agree but Bioware is happy with the current path they are on and aren't going to change it anytime soon.

#42
TEWR

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They need to change it.


Hell Blood Mages could get Fade specific quests where we deal with demons and learn more about them. Go Avernus style (minus the demon summoning)


NOTE: To people reading, other specializations would get specific quest trees.

Modifié par The Ethereal Writer Redux, 28 juin 2011 - 07:06 .


#43
Dariuszp

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So ? They are just lazy. World without details. Choices that don't matter. Action oriented gameplay. Simple dialogue wheel with limited options. Next thing you see - Diablo like hack & slash.

They will never do stuff like CDPR with the Witcher 2 where you can miss whole town because of your choices.

Bioware - where are you ?

#44
Tirfan

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Don't forget the fact that they will react to our complaints about dialogue wheel - by removing the dialogue wheel, you just choose at the beginning of the game your characters tone and we can have conversations without any player input at all - who likes those conversations anyways, I need more action?!

In all seriousness, however, ninjas & teleportation is not my thing. You can say they run really fast but if I see teleportation, I call it teleportation. Lore & gameplay segregation yaddayadda, but, there just is a line where I can't ignore gameplay completely contradicting lore. And well, with specializations, they really were, even in origins, purely gameplay-choices, which is a bad thing, if Blood Magic is something that most of the time needs to be learned from demons, I want to actually be only able to get it that way, and going down that road should have consequences and out-of-combat usage, are we going to see anything like that? no.

#45
nightscrawl

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vania z wrote...

Had anyone from the devs clarified why enemies can teleport themselves? 


There was an extensive thread about this topic.

Here is the actual thread link. Here is a link to all of David's posts in said thread.

#46
The_11thDoctor

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vania z wrote...

We have been told that magic is not allpowerful and we can't teleport and blood magic gives a lot of power.
In the game, all enemy mages teleport themselves around battlefiled O_o and blood magic is pretty useless. Well, it somewhat increases mana pool, but with a lof of mana from items and reg rate from abilities you have enough mana to survive almost any battle. 
Did you notice some other inconsistencies? 
Had anyone from the devs clarified why enemies can teleport themselves? 


You obviously arent playing the game right... BM useless?! LOL! Did you play with Merril? What a faceplam comment...

#47
Uccio

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Blood magic is pretty useless compared to other combat spells and the hype which surrounds blood magic in the game world. A few seconds domination or minor damage field is nothing. Where are the wraiths and other monsters blood mages call out constantly through out the game. Player has none of these options. I said this earlier but I would like to see a spell where the player drains enemies from their life turning them into walking corpses under the players command while filling mana and health bars in the process. Now that would be a step to right direction. I want to see a plot where being a blood mage has some actual meaning.