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End Level Bosses and End Game Bosses


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#1
LPPrince

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 I think ME3 is going to need a whole hell of a lot more creativity on this front than what was shown in ME1 and ME2.

ME1 had The Thorian, Benezia, Saren, The Trench Run, and Saren again. Twice.

ME2 had.....well, I'll get to that.

Thorian(Feros)- I liked this fight. A bunch of mooks with tendrils to shoot, it made things interesting rather than simply fighting one big bad buy.

Benezia(Noveria)- Mooks and then her. Pretty average, but I liked how you could easily get messed up with the wrong strategy.

Saren(Virmire)- Saren on a friggen hoverboard. Made things interesting and different compared to the usual foe we face.

Trench Run(Ilos)- Racing against the clock down a path with a vehicle while a ton of enemies are shooting us down. AWESOME.

Saren twice(Citadel End Game)- Well, once for me, but the second fight is like a geth hopper mixed with Saren. Very different from the usual.

ME2(Almost everywhere)- Basically just a standard enemy with extra health. 

Reaper Terminator Baby(Collector Base End Game)- Huge enemy with weak spots that must be shot at along with mooks. TOTALLY ORIGINAL IDEA THAT'S NEVER BEEN DONE BEFORE, WOO! /playful sarcasm



Am I the only one that wants.....variety in the bosses we face in ME3?

A chase sequence here, a Thorian type enemy there, some crazy something something somewhere else, etc etc?

I feel ME1's bosses had a lot more variety than ME2's but I want even more variety than that, really.

Its just weird in ME2 how the bosses are all pretty much just someone with a different name and a lot of health.

I want to see Bioware create a totally new style of boss fight for the end of ME3 though. Innovation, really.

Cause the whole, "Wait for a weak spot, shoot at it, deal with mooks, repeat" is laaaame.

#2
sp0ck 06

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I thought the boss fights in Lair of the Shadow Broker and Overlord were pretty good.

#3
Robhuzz

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sp0ck 06 wrote...

I thought the boss fights in Lair of the Shadow Broker and Overlord were pretty good.


You're right. The Shadow Broker was a very nice enemy to fight with a number of scripted actions and defences that won't just go down using the usual adrenaline rush + assault rifle "strategy". First time I fought him I had a really hard time deciding how to take him down.

I'm all for a little more variation in boss fights, including stripping away certain external defences like removing the shield that protected warden kuril (that one could've been better though since kuril was quickly taken care of after removing the shield).

From what I've seen at E3 though, I won't be dissapointed. The fight against the walking reaper seemed intense and it didn't look like it would end with a simple bullet storm either.

Modifié par Robhuzz, 27 juin 2011 - 07:20 .


#4
l DryIce l

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sp0ck 06 wrote...

I thought the boss fights in Lair of the Shadow Broker and Overlord were pretty good.


The LotSB boss fight was epic. Probably the best in the series. I do agree, though, there wasn't enough thrill in the Human-Reaper fight. As long as you get behind cover, you're fine. 

#5
VaticanVice

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I liked Tela Vasir in LotSB, personally, but I agree with you overall. ME1 had way better end-of-stage bosses, and I would really like to see a return to that in ME3. Given the Reapers as our enemy, I will be deeply disappointed if it's a) a lot of shooting and not much else or B) a cut scene where you plant a bomb and run. I want an interesting battle from a gameplay and strategy standpoint almost as much as I want one from a story standpoint.

#6
Robhuzz

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Tela Vasir's battle was very nice but when it comes down to it, it wasn't all that special. Sure she used some abilities and skipped out a few times to have some shadow broker goons take a shot at Shepard, adding to the quality of the battle. But in the end it was a standard battle.. keep shooting until Vasir's barriers, armor and health are gone and you win...

#7
shadowreflexion

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 Every boss battle is the same in one way or another and I personally don't know what would make things any different aside from adding some kind of object that the boss would be using which would still just be a basic boss battle with an "addition". The Vasir battle is like Arkham Asylum with the Joker fighting then taking a break to throw minions at you but it's been that way for years. The Overlord boss battle was visually stunning but with the same concept. Saren on Virmire, the same thing. Damage him enough and he gets off the board. I'm thinking that in order to refine bosses, they have to consider what makes a boss a boss in the first place. I'm reminded of MGS boss fight with Psycho Mantis. That was pretty original. Making boss fights innovational is a hard thing to do. I agree with you about how boss fights should be more inspirational but making them such is no easy feat. They can spam the hell out of the player with powers and enemies but it's all been done before. Maybe more dialogue in the boss fight? I don't know. All I know is that the formula has been the same for years. So I have to disagree as well because even with the previous fights, they've just been fights with "equipment" added. So I don't know how boss fights in ME3 are going to be original.

#8
nhsk

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Wish endboss would be TIM, but instead of having to shoot him for 10 effing minutes we should just fight through a horde of goons, mooks and whatnot, when we finally get to him, he would say something "ok I admit defeat", we throw a oneliner varying depending on para/rene option and either take him into custody, execute him Fist style or taunt him into attacking us in which case he doesn't really do anything but throw his ashtray or drinks glas after us, and we shoot him and take whatever tech he has to help defeat the reapers.

Frankly endbosses are getting boring.

#9
M2MGamer

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nhsk wrote...

Frankly endbosses are getting boring.


i know, why is that?

#10
nhsk

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Because there is always a guy behind the couch and then you gotta shoot him for 10 effing minutes.
Why must the boss of it all always be badder than any of his mooks combined?
Why does he need an army then?
Why didn't he help his mooks while he still had them?

Was he busy?

Getting especially annoying when he starts off saying "I knew you would go through my mooks"

Oh really, did you? Why didn't you flee then? Help them? Whatever but await the hero arrival to facepunch you... And then he starts yelling about how mighty he is and how he will take care of you himself, it's kinda meh.

#11
PantokratorII

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I think it would be nice if sometimes the boss was significantly less of a threat than his/her/its henchmen/hired muscle/ death machines. What I mean is that a boss/leader at least sometimes has that position due to intellect. For example a crimelord (or maybe TIM) would likely hire some really serious muscle for security while he himself is nothing more than a smart man in a suit with a sidearm.
On boss fights in general: For me it breaks the immersion when a boss uses a series of increasingly powerful attacks during a fight. If we agree to assume that the boss in question wanted to kill the player from the beginning of the fight, why does the boss then not use the most powerfull abilities from the beginning? and bosses that heal up ultra quick several times. I really think tela vasir's battle was ultra cliché for that very same reason ( still entertaining though) But i think that if another player could have controlled vasir he would have wiped the floor with shepard and squad instead of zooming around to get away from the bees.

#12
gunswordfist

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Whoa, that just makes me think ME1's bosses suck. I hate that whiner Saren. His final form was the closest thing to a good fight. Benezia was annoying. Trench run was okay. The Thorian boss was great though and one of the best parts of the game.

Screw the haters, Praetorians rock. They weren't annoying like hoverboard Saren is. My favorite ME bosses. Ridiculous or not, Baby Reaper is fun to fight with all the Collectors coming after you. My favorite battle in ME so far was Garrus' recruitment mission. I don't care if those mercenary leaders were just characters with health bars, they were fun to fight and needed no silly gimmicks.

I just want Bioware to put in the epic bosses they have promised, like the Reaper vs Thresher Maw scene, while having plenty of tower defense missions, like the end of Horizon and Garrus' recruitment mission.

#13
Sarcastic Tasha

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Having a charge battle with Vasir was lots of fun, pwning her with stasis every time she was about to charge was easier but no where near as fun. I wanted Shepard and Vasir to be friends :(

Final bosses in rpgs end up being too easy because by the end of the game you've got better equipment, skills, etc.

#14
kooga4

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I think what would be a great boss fight is if one of your team members defects to the other side, and depending how many upgrades u gave that person throughout the game, the harder they'll be to defeat. Imagine if you spent most of the game with garrus and tali for example and throughout the game u gave them max shields armor, ect. I think the frustration factor of you knowing that u made him/her as powerful as they are, plus the emotional aspect of their betrayal would make an awsome boss fight.

#15
Repearized Miranda

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Why the grumbling about Boss fights being boring as it's just, "Confront them and kill or be killed"? From the initial to the 200th playthrough. The enemies can vary vastly physically or skill-set wise, but it's still "Kill them and move on." This goes for Bosses, sub-bosses and minions. It's only boring because it's a very simple concept, but it works nor would it have lasted this long!

To the above: That's the same as it is now with Cerberus having turned on you which many feel is a cop-out just to give us another enemy to fight. While your idea emphasizes emotion as a factor, that wouldn't make it any less a cop out. TIM's indoctrinated (that's deemed a cop-out despite his "amorous eyes.")

It would seem that people want to get-away from the "root of the problem", but are unwilling to recognize that you can't, so they just xall it all sort of bad names.

When things were simple, we asked for them to be more complex. Now, that they are, we miss the simplicity - ignoring that it's always been there amongst the complexity.

Don't get me wrong, the % of enemy variety decrease from ME1-ME2 which seems to have been rectifed as we're getting a variety in ME3, but whether it's Bosses, sub-bosses are minions, that simple concept is not changing and most shouldn't be "punished" because of a few's lack of enthusiam because everybody is going to get bored at some point. However, the idea that simplicity = boredom is really stretching it.

#16
nhsk

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The whole final form of Saren kinda put me off after I talked him into suicide, on my second playthrough. Would have been nice if it ended there ;>

Would rather fight some tough fights against people like Vasir in the middle of the mission, made for a different experience and made more sense that the main enemy for the mission would use his baddies to kill you. A bit a shame that the SB had to be a baddie himself as well, would have been nice if it was TIMs brother the Marlboro Man... One shot, and done.

#17
Dannyboy9876

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Tela Vasir is the best and most fun boss fight in the entire series. Play against her as a Vanguard.

It is so fun, it's actually amazing.

#18
LPPrince

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All I ever do is play a Vanguard, and when I go up against Vasir, its SO FUN having a Charge battle.

Especially the first time I fought her, when I charged her over the railing and she fell to her death.

Then she used her super epic ninja asari Spectre powers to come back up and lie in a corner bleeding to death.

I was like, "OOOOOOOOOOOOOOOOOOOH!"

When the cutscene started, I didn't even care that it didn't make sense with the way she died. It was just too awesome.