Someone With Mass wrote...
SalsaDMA wrote...
It's a collective effort of map layout, techniques and overall work gone into what the map is supposed to be about that emates the feel you get from it. If you really feel that you got the same vibe of exploration from ME2 that you got from ME1, then your mind works in a totally different way than mine.
I didn't feel like I was wasting my time wandering around, looking for a door in ME2, which happened a lot in ME1.
And walking around the Citadel wasn't much exploring after I did it a few times and knew where everything was that's actually important, like the shops, the clubs and all that. Then it just became an annoying labyrinth. In ME2, I could just go directly to the stores instead of messing around with the elevators and the hallways that were obviously there to just give me a false sense of a grand scale.
Right there, you just admitted that you had to explore the citadel the first time to get to know the layout, whereas in ME2 you didn't need to explore at all.
Thank you.
I'm wondering what on earth you are talking about when making the "I didn't feel like I was wasting my time wandering around, looking for a door in ME2, which happened a lot in ME1." comment?
I never felt like I was trying to find a door that I couldn't find???
Also, from your comments, I'm wondering why you want a map to walk on at all. It sounds like you would be more happy just getting a screen where you could select 'shop' options, or 'locations of interests' like how the early games handled cities. "Click here to enter the blacksmithscreen. Click here to enter the magic university screen. Click here to enter level trainer screen... etc. etc."
If anything, it sounds like you don't want immersion in your game, but just a quick screenflick between mission 1 and 2, so you can get on with your actionfun...