AlanC9 wrote...
marshalleck wrote...
In Exile wrote...
Terror_K wrote...
Adding UNC missions back brings back the barren, dead, vast worlds that belong in sci-fi and make the ME universe feel real again
What sci-fi exactly had barren, lifeless worlds? I'm really curious about this one.
LV-426 in Alien immediately springs to mind.
And yes, Mass Effect failed to achieve anything close to as haunting as that.
As mentioned, they didn't spend a lot of time on that planet.
I'd also mention Battlestar Galactica, where they ran into inhabitable planets about once per season. But again, they didn't actually bother doing episodes on the uninhabitable ones.
They did that minor character arc with Starbuck crashing on one. It lasted a couple episodes, didn't it? It also served to demonstrate just how dire the fleet's predicament was; planets all around, sure, but none habitable. No safe place to hide.
But the point here which people are missing, and which is easy to miss is that you can't value something if you can't understand its negation. According to ME2, habitable--nay,
tropical paradise--planets are a dime a dozen. Who gives a **** about Earth getting rampaged by Reapers, or another planet being permanently rendered inhospitable by a batarian thug with a grudge against humanity planning to drop an asteroid on it? We can just move everything to one of dozens of other places.
More than being simply realistic depictions of what we think we understand to be typical planetary environments (Mars, Venus, Mercury) they serve an important role in science fiction of creating contrast with the boundaries of the familiar. Boundaries which ME2 dashed to pieces by having almost every single planet we visit be a lush garden resort world.
Modifié par marshalleck, 28 juin 2011 - 04:44 .