javierabegazo wrote...
gogman25 wrote...
Many people have suspected this and even though many fears have been laid to rest, I still remain skeptical.
For example, compare the combat trailer for Mass Effect 3 (Explosions, rock music, not really any dialogue, all action, no real interaction) to the Mass Effect 2 Launch Trailer (Epic space opera, endurance, determination, courage, love, romance).
Maybe it's just me but if these trailers are saying anything I think we've got Gears of War Commander Shepard edition.
L. O. L.
This is exactly what people said about ME2 pre launch.
They were right. ME2 tried very hard to be GoW, removing all of the RPG elements and implementing what is really a very bland TPS with very horrible AI. I still can't figure out how a straight-up corridor run with AI that does the exact same thing in every fight, received the scores it did. All the AI does is move to the nearest cover, and enter a loop where it fires for X seconds and pauses for X seconds, never trying to move, never trying to flank, never trying to flush you out.
Never mind that the majority of the missions played out the exact same way. Enter level, see waist high wall, fight, rinse, repeat till last room, fight either a big robot or a merc model with a name above their head.
More weapon mods + more ability branching + refined gameplay = dumbed down?
-They took ME1's system, adapted it to Fallout 3's workbenches, and produced ME3's.
-I'd say ability branching is dumbed down considering that it's all combat focused, many parts of it make absolutely no sense (Ammo Powers) since they don't want to implement Character Based skill, and we've yet to see proof that it actually makes a difference. Considering that in ME2 the choice you made was usually completely irrelevant because it was a matter of a percentage so small you'd need a stopwatch to notice the difference.
-"Refined gameplay" has yet to be shown. If it means an AI from at least the 00's decade, then yes it'd be an improvement. I suspect it won't though. Somehow, I doubt Bioware's going to turn out an AI capable of using tactics.
And so the cycle continues.
Mass Effect 2's launch trailer wasn't created 9 months prior to release.
Neither was ME3's. It was supposed to launch in the second half of this year. It was pushed back only to add Kinect and Multiplayer so more of the marketing department's bullet points were checked off. Not because they were behind. The EA press release said it all, they were pushing it back in order to capitalize on a opportunity to reach a larger market, not because the game was behind schedule.