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Keys just "moved"?!


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#1
Latiro

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Hey there,

I'm seriously about the throw my whole system out of the window. I was just doing the finall work on a cutscene, when I somehow accidently (must have) hit a key so the toolset just moved the keys of my actor about ... well, something like 10cm to the side. Now everything is totally messed up, because her body is halfway under the earth and all the work I put into setting the keys to make a decent fighting sequence is gone. I seriously don't know but I did but I'm frustrated beyond good and evil... Does anyone know what I did there?

Thanks,

Latiro

#2
Latiro

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Hey,

Puh, manually resetting the keys didn't turn out to be as much effort as I thought it would be. However, does anyone know what happened to me there?

:)

#3
DahliaLynn

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I've found the "undo" function quite helpful at times like these :P

But seriously, if this happened to occur while using the curve editor, there is a kind of bug that makes things look all fubared and "misskeyed", easily remedied by either refreshing, or removing a transition on the same track and returning it. (You could also set GAD to true then false) as several functions when activated/deactivated seem to reset things, and set things the way they used to be.

If your problem occurred while using the "update keys" button, I suppose an undo would suffice. But I can't really guess what it was you did, as nothing I personally have experienced other than the above has happened to me, so I can't add much more unless you provide more info.

All I can suggest is save and check in often. (in general)

Edit:

Here is a link to the thread I posted regarding a similar issue Curve Editor Bug

AND last edit.....you say under the ground..did you have snap to walkmesh on the track, then accidentally remove it? ...

Сообщение изменено: DahliaLynn, 27 Июнь 2011 - 11:08 .

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#4
Latiro

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Hey Dahlia!

Thanks for your reply! I think it was "Update Keys", now that you say it. The thing is that I acidentally saved and closed that cutscene before noticing the "shift". Yeah, it is as stupid as it sounds. But thankfully I only had to redo the position keys. :)

Edt: I ready the link you posted, what exactly does the "Animation weight"? I'Ve experimented with it but didn't notice a big difference!

Сообщение изменено: Latiro, 27 Июнь 2011 - 11:39 .


#5
John Epler

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Update keys is evil, and has been the cause of a lot of rework on my part.

It took a long time but I've finally gotten myself into the habit of making sure Update Keys is disabled once I've done whatever I turned it on for. Still catches me from time to time, and it's irritating as heck. One suggestion I'll give it to always preview your scene before you save and check it in to make sure that it's still doing what you want.
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#6
DahliaLynn

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Latiro wrote...

Edt: I ready the link you posted, what exactly does the "Animation weight"? I'Ve experimented with it but didn't notice a big difference!


When you select an animation, you have the "weight" setting in the object inspector. This sets the intensity of the animation, 100 being full intensity, 0 being none. For example, if you have an arm animation moving from neutral to high in the air, setting animation weight of 50 would have it go up to say around midbody. Not all animations are affected by this, but for the most part, you will find this extremely useful both for blending animations and for all sorts of manipulations.
Also very useful with head tracking, making for a more natural head movement. (anything under 1) in this case.

And yes, as John said, update keys can be dangerous.:(

Сообщение изменено: DahliaLynn, 28 Июнь 2011 - 11:09 .


#7
Yara C.

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Because it is not obvious enough I´d like to add a comment on the Undo function.

Latiro wrote...
The thing is that I acidentally saved and closed that cutscene before noticing the "shift".

The latter cancels the history of changes explicitly but not the former. As long as your cutscene is still open you can go back and forth in the history of changes as you like and save how often you want in the meantime. Unlike in some other applications does a save not cancel the history before this step. I have no idea if the amount of steps which are supported is limited. But having tested it once a bit I would suggest that going back or forth 30, 40 steps in the history of changes is sufficient to appreciate this feature for some experiments or well, not to yield to despair if things get mingled up really worse;) ...as long as it is not a case of "what you see is not what  you get".

Сообщение изменено: Yara Cousland, 29 Июнь 2011 - 07:37 .


#8
luna1124

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Thank you for posting this, and thank you Bioware for not deleting all these threads. I was about to give up on using the curve editor. Thank you thank you :D


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