Are you guys disappointed that Cerberus makes up 40% of the enemies out there?
#1
Posté 27 juin 2011 - 10:42
#2
Posté 27 juin 2011 - 10:44
#3
Posté 27 juin 2011 - 10:44
Plus, numbers subject to change.
#4
Posté 27 juin 2011 - 10:45
#5
Posté 27 juin 2011 - 10:46
We should be grateful that were getting more STORY enemies.
Modifié par Commander Shep4rd, 27 juin 2011 - 10:57 .
#6
Posté 27 juin 2011 - 10:46
Dean_the_Young wrote...
I don't know if it's been specified if the 40% is % of enemies, % of encounters including Cerberus, % of missions including any Cerberus, % of main missions, and so on.
Plus, numbers subject to change.
I can't remember who confirmed it but a dev said they'd be about 40% of the enemies.
#7
Posté 27 juin 2011 - 10:46
I was really disappointed in ME2, especially since of those 6-7 enemies, almost all of them fight identically and are effectively just reskins as far as combat goes. You've got normal fighter (Mercs, Collectors, named characters, Star Wars Droids), Animal/Husks, Krogan, and big-robot.
Modifié par Gatt9, 27 juin 2011 - 10:47 .
#8
Posté 27 juin 2011 - 10:47
:innocent:
Modifié par Praetor Shepard, 27 juin 2011 - 10:47 .
#9
Posté 27 juin 2011 - 10:48
Commander Shep4rd wrote...
Better than ME2s 80% mercs 15% husks and 5% collectors......
Come on, it was more like 80% mercs, 10% husks, 5% collectors 5% other.
Modifié par Slidell505, 27 juin 2011 - 10:48 .
#10
Guest_Saphra Deden_*
Posté 27 juin 2011 - 10:48
Guest_Saphra Deden_*
#11
Posté 27 juin 2011 - 10:48
#12
Posté 27 juin 2011 - 10:50
#13
Posté 27 juin 2011 - 10:50
But it's just numbers. We'll see.
#14
Posté 27 juin 2011 - 10:50
Gatt9 wrote...
I'm just hoping they come up with more than 6 or 7 enemies this time.
I was really disappointed in ME2, especially since of those 6-7 enemies, almost all of them fight identically and are effectively just reskins as far as combat goes. You've got normal fighter (Mercs, Collectors, named characters, Star Wars Droids), Animal/Husks, Krogan, and big-robot.
A Dev mentioned here in the forums during E3 that there's something like 7 different cerberus enemy units to fight (he listed them even).
Now consider there's (probably) close to that many different Reaper infantry units (all the different types of husks and other reaper units we haven't seen yet)... combined with the various mercenary types.... plus the various geth units (saw at least 3 or 4 different Geth units in that 'leaked' early gameplay footage)... plus the various different mechs.... etc etc.... I think people are making / worrying too much about this.... it seems there will be considerably enemy unit diversity.
#15
Posté 27 juin 2011 - 10:54
You kind of don't make 2 games saying that an organisation is shadow ops, small organisation, secretive and **** and in the third make them a bloody army.
#16
Posté 27 juin 2011 - 10:56
#17
Posté 27 juin 2011 - 10:56
Mr.Kusy wrote...
I am not dissapointed... just think it makes little sense.
You kind of don't make 2 games saying that an organisation is shadow ops, small organisation, secretive and **** and in the third make them a bloody army.
They're an army that can invade the friggin Salarian homeworld of all things. It's ridiculous.
#18
Posté 27 juin 2011 - 10:59
#19
Posté 27 juin 2011 - 11:00
#20
Posté 27 juin 2011 - 11:02
I just don't see why Cerberus has been getting more and more focus as the series progresses. I never found them to be that interesting compared to the other races, groups and factions in the games.
40% is overdoing it I think. ME3 is supposed to be about fighting the Reapers, not a generic evil terrorist organisation. There are enough games that focus on that.
Modifié par EJ107, 27 juin 2011 - 11:03 .
#21
Posté 27 juin 2011 - 11:06
20% Cerberus agents 30% Reapers/variables 10% mercs 10% husks 25% other.
#22
Posté 27 juin 2011 - 11:07
The OP fails to mention (and other have pointed out) is that there will be more variety this time. Yes it may be a large percentage, but if the combat is varied then its not a big an issue as it appears.
Also what would you replace it with? Fighting Mercs like the Bluesuns would be strange when your fighting for the Galaxies survival.
Modifié par Captain Crash, 27 juin 2011 - 11:08 .
#23
Guest_Saphra Deden_*
Posté 27 juin 2011 - 11:08
Guest_Saphra Deden_*
00_Gundam wrote...
Cerberus sudden number increase does make us wonder how they managed to do so in such a short time.
Yeah. I should add that I'm frustrated and a bit puzzled.
#24
Posté 27 juin 2011 - 11:10
"Husk" seems to be a term for reaper ground troop. They will not just be the run at you humanoids you saw in ME1 and 2. There is a huge avenue for creativity here. I would like to see more than 40% fighting them.Captain Crash wrote...
Would you prefer 40% of the game fighting charging husks?
#25
Posté 27 juin 2011 - 11:11
Someone With Mass wrote...
Depends on what the remaining 60% consists of.
good point. for a second i thought cerberus would atleast have good variety in enemies, but i forgot its a human organization. im sure within a short time ill be sick of killing more cerberus agents. im sure theyll all be wearign helmets too.





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