Are you guys disappointed that Cerberus makes up 40% of the enemies out there?
#76
Posté 28 juin 2011 - 02:24
I rather like the idea of killing Cerberus Employees
then again I hope there is some variety
and what's up with the Geth fighting Shepard still? Really I thought I had rewritten all the heretics already........grumps
#77
Posté 28 juin 2011 - 02:39
#78
Posté 28 juin 2011 - 02:48
#79
Posté 28 juin 2011 - 02:51
Hathur wrote...
Gatt9 wrote...
I'm just hoping they come up with more than 6 or 7 enemies this time.
I was really disappointed in ME2, especially since of those 6-7 enemies, almost all of them fight identically and are effectively just reskins as far as combat goes. You've got normal fighter (Mercs, Collectors, named characters, Star Wars Droids), Animal/Husks, Krogan, and big-robot.
A Dev mentioned here in the forums during E3 that there's something like 7 different cerberus enemy units to fight (he listed them even).
Now consider there's (probably) close to that many different Reaper infantry units (all the different types of husks and other reaper units we haven't seen yet)... combined with the various mercenary types.... plus the various geth units (saw at least 3 or 4 different Geth units in that 'leaked' early gameplay footage)... plus the various different mechs.... etc etc.... I think people are making / worrying too much about this.... it seems there will be considerably enemy unit diversity.
That depends.
The Mercs, Collectors, named characters, and star wars droids were all visually distinct, but in combat, they all functioned pretty much identically. What difference was there between a merc and a collector? They both ran for the nearest cover, both fired for a few seconds, both paused for a few seconds crouching, neither tried to use any tactics, aside from the textures it was fighting the exact same unit.
So while it sounds good to say there's variety, if it's all the same AI with just different textures, it gets old fast. Every combat in ME2 could be approached and won in the exact same method with only a couple of exceptions.
#80
Posté 28 juin 2011 - 02:55
I would suspect that the Reapers are using them as ground troops and that's why they make up such a large percentage of our enemies.
#81
Posté 28 juin 2011 - 02:57
And if Arrival was anything to go by, I'm hoping that we will see many improvements to AI anyway in ME3.
#82
Posté 28 juin 2011 - 02:59
cerberus is three headed dog serving hades the god of death.
TIM is Hades.
#83
Posté 28 juin 2011 - 03:44
There are supposed to have greater variety even within Cerberus (Shock troopers, assassins, engineers, etc.) who all behave differently.
#84
Posté 28 juin 2011 - 03:48
#85
Posté 28 juin 2011 - 03:52
#86
Posté 28 juin 2011 - 03:53
#87
Posté 28 juin 2011 - 04:02
#88
Posté 28 juin 2011 - 06:55
#89
Posté 28 juin 2011 - 07:00
Mr.Kusy wrote...
I am not dissapointed... just think it makes little sense.
You kind of don't make 2 games saying that an organisation is shadow ops, small organisation, secretive and **** and in the third make them a bloody army.
Just say COBRA in place of Cerberus and it all makes sense. Heck you are Serpentor and you surprise surprise turned on Cobra Commander. But this is the universe where people put SPY(Specter logo) on their sleave when they are a SPY.(Ashley)
#90
Posté 28 juin 2011 - 07:11
#91
Posté 28 juin 2011 - 07:29
I wouldn't put it past them. (Husks, creepers, rachni, Akuze, etc. etc.)OmegaXI wrote...
40% of the enemies, they most of started to clone humans or something (I mean they can clone Krogans why not humans?).
I do feel bad for Renegade players who embraced Cerberus, and hope they can take control of the organization or slap some sense into TIM. As a Paragon player, though...I am really, really looking forward to slapping Singularities on as many Cerberus murderers as I can get my biotics on. Going to take Jack with me as often as practical, too.
Modifié par RolandX9, 28 juin 2011 - 07:30 .
#92
Posté 28 juin 2011 - 08:10
Saphra Deden wrote...
00_Gundam wrote...
Cerberus sudden number increase does make us wonder how they managed to do so in such a short time.
Yeah. I should add that I'm frustrated and a bit puzzled.
I'm not so much. Consider: You spent nearly the entire game of ME2 finding salvage for Cerberus along with research, resources and doing missions for them. You probably helped them out a /lot/.
#93
Posté 28 juin 2011 - 08:12
There's a good storyline behind them, and there are a lot of different types of Cerberus operatives.
#94
Posté 28 juin 2011 - 08:13
what exactly did you just spoil?tishyw wrote...
POSSIBLE SPOILER!!!
I would suspect that the Reapers are using them as ground troops and that's why they make up such a large percentage of our enemies.
#95
Posté 28 juin 2011 - 08:15
Phaedon wrote...
No, and you shouldn't either.
There's a good storyline behind them, and there are a lot of different types of Cerberus operatives.
they are all human, and in game they all wear the same armor.
i dont see potential for variety.
#96
Guest_Aotearas_*
Posté 28 juin 2011 - 08:17
Guest_Aotearas_*
#97
Posté 28 juin 2011 - 08:19
Troopers: Standard grunts with ARsThe Spamming Troll wrote...
Phaedon wrote...
No, and you shouldn't either.
There's a good storyline behind them, and there are a lot of different types of Cerberus operatives.
they are all human, and in game they all wear the same armor.
i dont see potential for variety.
Centurions: ?
Phantoms: Stealth Specialists (Melee)
Guardians: "Riot" shield holders
Combat Engineer: Special engineer attacks
Nemeis: Melee specialist based from what we know so far
Atlas: Controllable vehicle
Modifié par Phaedon, 28 juin 2011 - 08:19 .
#98
Posté 28 juin 2011 - 08:23
#99
Posté 28 juin 2011 - 08:27
#100
Guest_Aotearas_*
Posté 28 juin 2011 - 08:30
Guest_Aotearas_*
ODST 5723 wrote...
I figure that most of the Cerberus troops are just human mercs.
If I see just one hostile Blue Suns, Eclipse or Bloodpack merc going hostile on me, I WILL be running out of Heavy Weappons ammo ... FAST!





Retour en haut






