Phaedon wrote...
The Spamming Troll wrote...
Phaedon wrote...
No, and you shouldn't either.
There's a good storyline behind them, and there are a lot of different types of Cerberus operatives.
they are all human, and in game they all wear the same armor.
i dont see potential for variety.
Troopers: Standard grunts with ARs
Centurions: ?
Phantoms: Stealth Specialists (Melee)
Guardians: "Riot" shield holders
Combat Engineer: Special engineer attacks
Nemeis: Melee specialist based from what we know so far
Atlas: Controllable vehicle
That's about the same the kind variety the Mercs ther were in Mass Effect which composed more then 70% of the enemy's encounterd:
Blue suns/Eclipse/Blood pack trooper - Standard grunt.
Blue suns Centurions/Legionaires - Basicly an upgraded grunt with shields.
Blue suns/ Blood pack Pyros -Close range Assault troops with flame throwers.
Eclipse Engineers - Tech Grunt with shields.
Eclipse Vanguards - BIotic grunt with barriers.
Ymir mech - Heavy assault mech. basicley the same as atlas, expect it's automated.
But what anoyed me the post with enemies in Mass Effect 2 is that there are just two Basic types of AI Behavior,
1. Sit behind cover at medium range and shoot at the player once in a while, have the tendacy to move from cover to cover, these were easy to kill because when they were moving out of cover they ( which they do a lot) they were easy targets.
2. Advance on the player with minimal cover usage, these were ever easier to kill since when they move out in the open they were pretty much dead.
The only surprising AI behavior i saw, was on Arrival wer ea pyro tried to flank by cirkeling around object Rho.
Another thing about ai behavior is, that in Mass Effect 2, 'Special' grunts (tech and biotics) only seem to use direct damage Abilities like Incinerate or Warp, they didn't bother using throw so that i would fall of a ledge, or Cryo blast so that they could easliy gun me down.
Modifié par Fixers0, 28 juin 2011 - 08:48 .