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Are you guys disappointed that Cerberus makes up 40% of the enemies out there?


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#101
HULK96

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steelfire_dragon wrote...

am I dissapointed no, nor am I supprised.
cerberus is  three headed dog serving hades the god of death.
TIM is Hades.

 
Yeah, especially since he sits in a dark room overlooking a burning world/red giant/whatever. The fact that they're named CERBERUS also shows that they're very decieving, too.

#102
AdmiralCheez

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Cerberus this, Cerberus that... Enough with Cerberus already!

Yeah, I'm a bit frustrated lore-wise about this (40% of all the things I shoot at are Cerberus-related? Where the hell did all the mooks come from? Is there some sort of bulk-order mook service I don't know about?) but as long as the fights themselves are interesting, challenging, and varied, I'll shut up and enjoy myself.

#103
Fiery Phoenix

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Gatt9 wrote...

I'm just hoping they come up with more than 6 or 7 enemies this time.

I was really disappointed in ME2, especially since of those 6-7 enemies, almost all of them fight identically and are effectively just reskins as far as combat goes. You've got normal fighter (Mercs, Collectors, named characters, Star Wars Droids), Animal/Husks, Krogan, and big-robot.

This is about the only thing that disappointed me from these videos. You can see in this E3 trailer that both geth and Cerberus soldiers basically fight you in the same way. Not entirely impressive.

#104
morrie23

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Well, in ME2 it felt like I was fighting mercs of various colour and iconography for 90% of the game, so I guess fighting 40% of the same faction is an improvement. Still, unless TIM went on a massive recruitment drive after ME2, 40% seems a lot.

#105
Guest_lightsnow13_*

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Hopefully they throw in some more geth...or something synthetic. In ME2 only 3 or so missions dealt with anything geth related. Tali was so underused and overspecialized.


Wait.. so if you re-wrote the geth or destroyed them...then what synthetics are left? If there are no synthetics then does that mean that Tali is a piece of sh*t again?

Also, maybe TIM hired all his goons. Maybe they're just mercs with technological upgrades? That would make sense. I mean it seemed like the whole galaxy was comprised of Blue suns, eclipse and some blood pack, anyway.

Modifié par lightsnow13, 28 juin 2011 - 08:43 .


#106
AdmiralCheez

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One thing I'm curious about: Dude, what about the other races?

Do indoctrinated people count as "Reaper forces?" Will we be fighting turians, salarians, asari, krogan, quarians, batarians, etc? They're not going to husk 'em all up, are they?

Enough scary monsters and faceless mooks. Part of the horror of the invasion is that you could be fighting otherwise normal, good people who fell under the Reapers' sway.

#107
Fixers0

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Phaedon wrote...

The Spamming Troll wrote...

Phaedon wrote...

No, and you shouldn't either.

There's a good storyline behind them, and there are a lot of different types of Cerberus operatives.


they are all human, and in game they all wear the same armor.

i dont see potential for variety.

Troopers: Standard grunts with ARs

Centurions: ?

Phantoms: Stealth Specialists (Melee)

Guardians: "Riot" shield holders

Combat Engineer: Special engineer attacks

Nemeis: Melee specialist based from what we know so far

Atlas: Controllable vehicle


That's about the same the kind variety the Mercs ther were in Mass Effect which composed more then 70% of the enemy's encounterd:

Blue suns/Eclipse/Blood pack  trooper - Standard grunt.

Blue suns Centurions/Legionaires - Basicly an upgraded grunt with shields.

Blue suns/ Blood pack Pyros -Close range Assault troops with flame throwers.

Eclipse Engineers - Tech Grunt with shields.

Eclipse Vanguards - BIotic grunt with barriers.

Ymir mech - Heavy assault mech. basicley the same as atlas, expect it's automated.


But what anoyed me the post with enemies in Mass Effect 2 is that there are just two Basic types of AI Behavior,

1. Sit behind cover at medium range and shoot at the player once in a while, have the tendacy to move from cover to cover,  these were easy to kill because when they were moving out of cover they ( which they do a lot) they were easy targets.

2. Advance on the player with minimal cover usage, these were ever easier to kill since when they move out in the open they were pretty much dead.

The only surprising AI behavior i saw, was on Arrival wer ea pyro tried to flank by cirkeling around object Rho.

Another thing about ai behavior is, that in Mass Effect 2, 'Special' grunts (tech and biotics) only seem to use direct damage Abilities like Incinerate or Warp, they didn't bother using throw so that i would fall of a ledge, or Cryo blast so that they could easliy gun me down.

Modifié par Fixers0, 28 juin 2011 - 08:48 .


#108
Guest_Arcian_*

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Disappointed? Man, I've been waiting for the chance to get to kill these suckers since the end of ME1. I'm gonna have an absolute blast shoving my Widow into the faces of those right-wing, facist, xenophobic douchebags and pulling the trigger.

Of course, I'll be less thrilled when I find out all those Cerberus soldiers were clones of Shepard.

#109
Apollo Starflare

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It all depends on the explanation for me. I don't really mind Cerberus taking up that loose percentage because I am guessing the Cerberus plot will be finishable well before the end game begins, with the choices you make in it's ending influencing potential recruits/armies/other. I do worry about just how they plan to explain the reason the WHOLE of Cerberus has gone batguano insane in the space of x amount of months, but in BioWare I trust I guess?

As for the believability of their numbers, I think it needent be beyond belief. We know they are a large organisation, and seemingly the indoctrination (or whatever is going on) runs to it's core. Meanwhile we currently have very little idea of just where we will be getting attacked by Cerberus other than a few locations, it is quite likely that the 40% will be mostly made up of fighting believably sized hit squads of troops tracking you across the Galaxy. With another large amount defending the inevitable base we have to storm.

Fiery Phoenix wrote...

Gatt9 wrote...

I'm just hoping they come up with more than 6 or 7 enemies this time.

I was really disappointed in ME2, especially since of those 6-7 enemies, almost all of them fight identically and are effectively just reskins as far as combat goes. You've got normal fighter (Mercs, Collectors, named characters, Star Wars Droids), Animal/Husks, Krogan, and big-robot.

This is about the only thing that disappointed me from these videos. You can see in this E3 trailer that both geth and Cerberus soldiers basically fight you in the same way. Not entirely impressive.


I'd wait until closer to release to worry about that myself, considering Cerberus alone has a bunch of different enemy archetypes to fight I'm hopefuly there will be a fair bit of variety to combat. Especially given there are assassin types, 'tanks' and others all already confirmed.

Add in what we know about the unique Reaper mutants and that's a fair bit of variety alone.

#110
Phaedon

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Fixers0 wrote...
That's about the same the kind variety the Mercs ther were in Mass Effect which composed more then 70% of the enemy's encounterd:

Blue suns/Eclipse/Blood pack  trooper - Standard grunt.

Blue suns Centurions/Legionaires - Basicly an upgraded grunt with shields.

Blue suns/ Blood pack Pyros -Close range Assault troops with flame throwers.

Eclipse Engineers - Tech Grunt with shields.

Eclipse Vanguards - BIotic grunt with barriers.

Ymir mech - Heavy assault mech. basicley the same as atlas, expect it's automated.


But what anoyed me the post with enemies in Mass Effect 2 is that there are just two Basic types of AI Behavior,

1. Sit behind cover at medium range and shoot at the player once in a while, have the tendacy to move from cover to cover,  these were easy to kill because when they were moving out of cover they ( which they do a lot) they were easy targets.

2. Advance on the player with minimal cover usage, these were ever easier to kill since when they move out in the open they were pretty much dead.

The only surprising AI behavior i saw, was on Arrival wer ea pyro tried to flank by cirkeling around object Rho.

Another thing about ai behavior is, that in Mass Effect 2, 'Special' grunts (tech and biotics) only seem to use direct damage Abilities like Incinerate or Warp, they didn't bother using throw so that i would fall of a ledge, or Cryo blast so that they could easliy gun me down.

And the problem with your point is that these make up for 70% of the enemies of the game, and unlike what we have been promised by reporters and devs is that they don't work together.

#111
Fixers0

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Phaedon wrote...

Fixers0 wrote...
That's about the same the kind variety the Mercs ther were in Mass Effect which composed more then 70% of the enemy's encounterd:

Blue suns/Eclipse/Blood pack  trooper - Standard grunt.

Blue suns Centurions/Legionaires - Basicly an upgraded grunt with shields.

Blue suns/ Blood pack Pyros -Close range Assault troops with flame throwers.

Eclipse Engineers - Tech Grunt with shields.

Eclipse Vanguards - BIotic grunt with barriers.

Ymir mech - Heavy assault mech. basicley the same as atlas, expect it's automated.


But what anoyed me the post with enemies in Mass Effect 2 is that there are just two Basic types of AI Behavior,

1. Sit behind cover at medium range and shoot at the player once in a while, have the tendacy to move from cover to cover,  these were easy to kill because when they were moving out of cover they ( which they do a lot) they were easy targets.

2. Advance on the player with minimal cover usage, these were ever easier to kill since when they move out in the open they were pretty much dead.

The only surprising AI behavior i saw, was on Arrival wer ea pyro tried to flank by cirkeling around object Rho.

Another thing about ai behavior is, that in Mass Effect 2, 'Special' grunts (tech and biotics) only seem to use direct damage Abilities like Incinerate or Warp, they didn't bother using throw so that i would fall of a ledge, or Cryo blast so that they could easliy gun me down.

And the problem with your point is that these make up for 70% of the enemies of the game, and unlike what we have been promised by reporters and devs is that they don't work together.


All Merc groups in Mass Effect 2 function in the same way, and all are be interchangable with eachother, replacing the Blue suns on Zorya with Eclipse would be no problem gameplay-wise.

#112
Phaedon

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That doesn't make them less than 70% ?

#113
Fixers0

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Phaedon wrote...

That doesn't make them less than 70% ?


No, but i can guerantee you that every other merc we encounter in Mass Effect 3 will function the same as the Cerberus Troopers, the geth maybe to, Every enemy with a gun in Mass Effect 1 & 2 uses the same type of ai behavior and i doubt it will be different in Mass Effect 3.

#114
Phaedon

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Fixers0 wrote...

Phaedon wrote...

That doesn't make them less than 70% ?


No, but i can guerantee you that every other merc we encounter in Mass Effect 3 will function the same as the Cerberus Troopers, the geth maybe to, Every enemy with a gun in Mass Effect 1 & 2 uses the same type of ai behavior and i doubt it will be different in Mass Effect 3.

Why would we encounter mercs in ME3?

Geth troopers and geth pyros have already been confirmed btw, along with 8 different types of Reaper husks.

#115
Whatever42

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I think its simply that we'll be fighting indoctrinated people. Blowing away indoctrinated alliance soldier or indoctrinated school children would probably be a little too depressing for most players but blowing away Cerberus is a thought most would find more cheerful.

#116
tobynator89

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looking forward to slaughter some cerberus scum. By far my greatest complaint about ME2 enemies.
Loved gunning them down in the first game.

#117
HTTP 404

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not at all, they are the bad guys I wanted to finish off since Me1

#118
Mako Zalos

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I'm not, it's less than half. This means that 60% will be something else.

#119
Puzzlewell

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I just wish ExtremeOne was here so that we could listen to his angsting about it.

#120
Fiery Phoenix

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CalamityRanger wrote...

I just wish ExtremeOne was here so that we could listen to his angsting about it.

Whatever happened to him?

#121
PhantomSpectre

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I have really waited the chance to kill some Cerberus agents. And 40% of Cerberus agents is always better than same amount of mercs. We had been killing mercs 2 games now. At least Cerberus agents make more sense.

#122
morrie23

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Fiery Phoenix wrote...

CalamityRanger wrote...

I just wish ExtremeOne was here so that we could listen to his angsting about it.

Whatever happened to him?


Banned

#123
Puzzlewell

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Fiery Phoenix wrote...

CalamityRanger wrote...

I just wish ExtremeOne was here so that we could listen to his angsting about it.

Whatever happened to him?


Banned I assume. Haven't seen his foaming at the mouth rants in a long time and figured they finally banned him, that or he just decided he hated us all and would stop coming here. :P

#124
Someone With Mass

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Compared to ME2, where you fought the same three merc bands over and over, this is a vast improvement.

#125
Savber100

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At first, then I remembered the 80% of the time where we fight mercenaries in ME2 and it didn't bother me.

Also judging from what the devs said, Cerberus will be quite varied in types compared to the same old 'Heavy', 'Vanguard, 'Engineer', and normal troops that we mostly face.