When I use nVidia Control Panel to enable anti-aliasing (and the settings that go along with it, ie: anti-aliasing - gamma correction, anti-aliasing - transparency 'supersampling') in order to get the most out of the game, Mass Effect is slowed down significantly. It doesn't cause the game to freeze or anything, but there is noticable latency and lag during cutscenes as well as during combat and even ordinary gameplay. (I know it's the AA that's causing it, because when I turn it off the latency is gone)
I don't understand why this happens. Under normal circumstances I could understand how increasing the settings would cause a drop in performance, but I have a fairly high-end computer. And I have all the settings maxed on Mass Effect 2 and for anti-aliasing I use 16x CSAA (the only thing better than 16x CSAA is 16xQ CSAA) and there is no noticable decline in the performance. But for Mass Effect 1 I only have 8x AA enabled and yet I experience a significant decline in performance. Why should I have issues with ME1, an older game, but have ME2 work fine on even higher settings? It just doesn't make sense.
Does anyone have any idea why this occurs, and do you have any advice as to how to correct it? Or am I stuck choosing between jagged edges or latency? Thanks in advance.
My Relevant PC specs are:
Operating System: Windows XP Professional SP3
Processor: Intel Core 2 Duo E6600 Conroe 2.4GHz Dual-Core Processor
Video Card: GeForce 8800 GTX 768MB 384-bit GDDR3 PCI Express x16
System Memory: G.SKILL 4GB (2 x 2GB) 240-Pin DDR2 800 (PC2 6400) Dual Channel
Hard Drive: Western Digital VelociRaptor 300GB 10,000 RPM SATA Drive (3.0Gb/s)
Sound Card: Creative Sound Blaster X-Fi XtremeGamer Fatal1ty Pro
Why is Anti-Aliasing causing noticable lag?
Débuté par
dshoub
, juin 27 2011 10:47
#1
Posté 27 juin 2011 - 10:47
#2
Posté 27 juin 2011 - 11:35
The engine was much refined between ME and ME2 most people find they have more performence issues with the first game while ME2 is playable even with rarther low end machines your specs though are a high end machine from a few years ago so it's not quite what it was. you could always switch to multisampling AA instead of super sampling that will likely boost fps while still giving you smoothnessor switch down to 8xAA there's no real difference between 8x and 16x in a game like ME1
#3
Posté 27 juin 2011 - 11:40
1) That may have been a high end system at one time, but it isn't now.
2) ME2 is actually better optimized than ME1, due to less mods to the engine and more familiarity to it by the developers.
3) AA is very graphic card intensive and you add that to the mix of the engine issues and you get slow response.
4) Will also depend on what screen size you have and how much refresh and settings for size you use. For the most part if you have a good monitor and run a high 1900x1200 or so size you don't really need AA. If you are running a 23 in monitor with all the bells and whistles then yeah, with that card you will get slow fps.
edit:
by moon
2) ME2 is actually better optimized than ME1, due to less mods to the engine and more familiarity to it by the developers.
3) AA is very graphic card intensive and you add that to the mix of the engine issues and you get slow response.
4) Will also depend on what screen size you have and how much refresh and settings for size you use. For the most part if you have a good monitor and run a high 1900x1200 or so size you don't really need AA. If you are running a 23 in monitor with all the bells and whistles then yeah, with that card you will get slow fps.
edit:
Modifié par mcsupersport, 27 juin 2011 - 11:41 .
#4
Posté 28 juin 2011 - 03:40
Yeah I know it isn't the very top of the line anymore, but it's still a fairly powerful machine (current top-end PC's may be running SLI, with a 6 core i7 cpu, and 16GB of ram, and that's all good and well, but it's completely unnecessary)
@moondoggie
You misunderstood, I'm running ME1 at 8x AA not 16x, ME2 is at 16x CSAA and has no problem (so lower setting on older game has lag while higher setting on more complicated graphics has less lag..seemed very strange to me)
But yeah both of you brought something up that I didn't know about, that ME2's more advanced game engine may allow AA to be utilized more effectively with less of a strain.
On a side note, my monitor is an LG Flatron E2360V 23" LED with a resolution of 1920x1080, though even with the size I still get the noticeable stair-step effect on certain areas. I guess I'll try turning AA on at 4x or so, and see how that works. Anyway thanks for the input.
@moondoggie
You misunderstood, I'm running ME1 at 8x AA not 16x, ME2 is at 16x CSAA and has no problem (so lower setting on older game has lag while higher setting on more complicated graphics has less lag..seemed very strange to me)
But yeah both of you brought something up that I didn't know about, that ME2's more advanced game engine may allow AA to be utilized more effectively with less of a strain.
On a side note, my monitor is an LG Flatron E2360V 23" LED with a resolution of 1920x1080, though even with the size I still get the noticeable stair-step effect on certain areas. I guess I'll try turning AA on at 4x or so, and see how that works. Anyway thanks for the input.
#5
Posté 28 juin 2011 - 04:23
I have to agree with mcsupersport that your computer is not as high-end as you think it is. One could put together a PC with a $100 single graphics card (no SLI involved), and a recent Intel dual-core and it would quite frankly bury your current rig, that's just how fast technology is advancing. Your PC is little more than mid-range where gaming is concerned. But you have a point that anything more is unnecessary for playing a game like Mass Effect that's just as old as your rig; it's when you start forcing graphics settings that things get iffy, as you have discovered.
Here's something that might help, though: Open the file "BioEngine" in My Documents\\BioWare\\Mass Effect\\Config. Scroll down to "[System Settings]" (about midway down) and add the line "MaxMultiSamples=8" (no quotes). It won't enable AA by itself but it might help the performance and effectiveness of forced AA.
Here's something that might help, though: Open the file "BioEngine" in My Documents\\BioWare\\Mass Effect\\Config. Scroll down to "[System Settings]" (about midway down) and add the line "MaxMultiSamples=8" (no quotes). It won't enable AA by itself but it might help the performance and effectiveness of forced AA.
Modifié par SSV Enterprise, 28 juin 2011 - 04:24 .





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