Idea: Give Shepard an option to side with the Reapers.
#76
Posté 28 juin 2011 - 06:33
#77
Posté 28 juin 2011 - 06:33
#78
Posté 28 juin 2011 - 06:34
Also want to lead Reapers.
#79
Guest_John Newton_*
Posté 28 juin 2011 - 06:52
Guest_John Newton_*
#80
Posté 28 juin 2011 - 07:12
Destroy Raiden wrote...
I'm against this idea it's like your DA character joining the dark spawn at the arch demon fight, or Frodo joining Sauron, it makes no sense! You only want to join them because you want to join them they are will in the end destroy shep through tech upgrades and he will be a mindless puppet just like the collector generals were maybe some people think this is utopia?
Actually, that comparison to LOTR is very interesting. Ultimately, Frodo was unable to throw the One Ring to the pool of lava at Mountain of Doom. He was seduced by the Ring and it was needed an intervention by Gollum who desired the Ring back that ultimately after a struggle the Ring and Gollum fell to the pool of lava and were destroyed. Frodo quest was successful because he was lucky when the most decisive moment came and Gollum stole the Ring from him.
If I would compare Shepard to someone in LOTR then that would be either Galadriel, Aragorn or Gandalf. Like them Shepard knows his enemy and it will be very unlikely that he/she would serve the Reapers. I would compare TIM to Saruman or to Denethor(They both had palantir´s, seeing stones and they knew Sauron´s might.) because he will probably have a lot of inside information about the Reapers and that information may turn the table for the Anti-Reaper Alliance.
Anyway, if there is a chance to switch sides and serve the Reapers then it should be in the end when the Harbinger is desperate and tries to seduce Shepard in a last desperate gamble to win the Anti-Reaper Alliance. Then it should be very clear for the player that choosing this particular option would lead to the Reaper victory and Shepard serving them. There should be both paragon and renegade way to decline Harbinger´s offer. That is doable but it will be very difficult to write believeably and then to implement that it would make any sense at all. It may work if it would be Harbinger´s last gamble but in any other case it would most likely backfire big time.
#81
Posté 28 juin 2011 - 07:23
Anyway, I'm not against it if they'll find a reason to explain this, and if this path doesn't take much time and resources (like other people said, it could be in the very end). I for sure will not choose to side with them.
#82
Posté 28 juin 2011 - 07:30
Which would be a sad, but dramatic ending.
#83
Posté 28 juin 2011 - 07:48
#84
Posté 28 juin 2011 - 08:06
or the guy before that?
we seem to be putting too much good faith in a creatuer thats designed to whipe out all living things across the galaxy.
theres no such thing as "siding with the reapers." your either a reapers, or your dead.
#85
Posté 28 juin 2011 - 09:03
nhsk wrote...
Icinix wrote...
Although not exactly a side with the Reapers option - I would love to see some kind of affect of indoctrination at the highest difficulty setting or something.
You start to find yourself on unsure footing, your actions you take, may not be the actions you believe you are taking. Something along those lines. It would be hard to implement, but would be a crazy awesome gameplay mechanic if people wanted to try it out.
I'm basically against anything that alters gameplay mechanics for a certain difficulty, such an integral part of the story should be available for everyone and not just those who have the fastest reactions.
To each their own, but it certainly would make the game much more difficult because not only as Shep are you trying to counter the act of indoctrination, but you as the player are trying to counter it too.
But if not a difficulty (such as the need to eat in Fallout, or inability to save in Witcher) at as a toggle. Because I don't think it would be something I would want to deal with in most playthroughs.
#86
Posté 29 juin 2011 - 12:28
Undertone wrote...
Slayer299 wrote...
Why the heck would Shep *want* to side with the Reapers? You know, the guys out to wipe out galactic life again? That just sounds stupid, so NO.
You know...we practically know almost nothing about the Reapers and their motivation right?
We do know they wipe out intelligent galactic life every 50K years, I think that's pretty sufficient for me to *not* want to join them and make joining them stupid.
#87
Posté 29 juin 2011 - 12:40
*SPOILERS*
Potential indoctrination sessions would likely include:
1. Eden Prime/First look at Sovereign-
Kinda speculative, but note what the one farmer says about the "shriek of the damned." I'd imagine that the indoctrination signal can be broadcasted over a considerable distance.
2. Virmire/Conversation with Sovereign
3. Battle of the Citadel
4. The Derelict Reaper is pretty obvious.
5. The Collector Base/Human-Reaper baby
6. Object Rho in Arrival.
*End Spoilers*
Feel free to refute me.
#88
Guest_EternalAmbiguity_*
Posté 29 juin 2011 - 12:42
Guest_EternalAmbiguity_*
Sheppard-Commander wrote...
Here is what it comes down to...Regardless of what motivations the Reapers have, they spell the absolute extinction of every organic race. There is no possible motivation of theirs that would make utter extinction acceptable to organic races.
.
This. If you feel that organics are destryong the universe (black sun/star and all; Haestrom), I encourage you to move into the mountains, doff your clothing and technological advances, and cut all ties with the modern things that are "destroying our world" through oil and coal and all that jazz. What is the difference? People will not change their ways, even when it may lead to their extinction.; they will not accept extinction, to save a universe: WHy would you want to save it anyway if there were nothing but a bunch of Reapers and a Dyson Sphere?
Modifié par EternalAmbiguity, 29 juin 2011 - 12:43 .
#89
Posté 29 juin 2011 - 12:48
#90
Posté 29 juin 2011 - 08:31
#91
Posté 29 juin 2011 - 08:39





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