Hey all!
Is there any easy way to not have the baking project sharp, stabbing blades of non-walk mesh over merged placeables? Or am I doomed to have to rearrange every placeable?
Observe the baked surface mesh in this image to see what I'm talking about: http://i818.photobuc.../Untitled-1.png
Plain offensive baking and merged placeables
Débuté par
gorokex
, juin 28 2011 01:20
#1
Posté 28 juin 2011 - 01:20
#2
Posté 28 juin 2011 - 01:42
Getting those stairs to bake into a walkmesh is a very painful prospect. I spent hours on it. You may consider using Zarathustra's walkmesh helper from the vault. this gives you an invisible walkable ramp that you can superimpose over the walkmesh. Then you can make those pesky balconies walkable and just use the helpers.
Fair warning: getting the walkmesh helpers to marry up to each other can be very difficult too, so I'm not 100% sure this is a better solution. If it makes you feel any better, it's not just you.
Fair warning: getting the walkmesh helpers to marry up to each other can be very difficult too, so I'm not 100% sure this is a better solution. If it makes you feel any better, it's not just you.
#3
Posté 28 juin 2011 - 05:13
That's quite a complex thing you are trying to bake there. There are a few things I would try:
1. do it in parts, get one bit working then move on to the next.
2. Dont resize those stairs too much, they dont like it.
3. Try to terminate the stair meshes close to the mesh they are merging with (don't bury the bottom of the stair.)
4. Dont merge the mesh if you can help it. The docks can be problematic on thier own as can that stair placeable. Keep them away from each other. Consider perhaps using plank texture for the middle platform.
5. If you are pinned to those heights consider a sacrificial walkmesh, by which I mean use another stair such as the snake temple stair then get that mesh working. resize you wooden stair to fit over the top then make it environmental. When you have finished you area bake it for the last time then delete the snake stair. You will be left with the ghost of it's mesh in game and you environmental stair - Don't bake the area again
6. If you are to merge meshes I found that they need to be height matched very closely at the top and bottom of the stair.
Hope that helps,
PJ.
1. do it in parts, get one bit working then move on to the next.
2. Dont resize those stairs too much, they dont like it.
3. Try to terminate the stair meshes close to the mesh they are merging with (don't bury the bottom of the stair.)
4. Dont merge the mesh if you can help it. The docks can be problematic on thier own as can that stair placeable. Keep them away from each other. Consider perhaps using plank texture for the middle platform.
5. If you are pinned to those heights consider a sacrificial walkmesh, by which I mean use another stair such as the snake temple stair then get that mesh working. resize you wooden stair to fit over the top then make it environmental. When you have finished you area bake it for the last time then delete the snake stair. You will be left with the ghost of it's mesh in game and you environmental stair - Don't bake the area again
6. If you are to merge meshes I found that they need to be height matched very closely at the top and bottom of the stair.
Hope that helps,
PJ.
#4
Posté 28 juin 2011 - 05:50
1920x1080http://img695.imageshack.us/img695/8977/dock1r.jpg[/IMG]
Sacrificial walkmesh in
1920x1080http://img171.imageshack.us/img171/3176/dock2.jpg[/IMG]
and walkmesh steps deleted (don't bake again after this).
Veiwing the mesh in the toolset can help.
Also in this shot the upper dock is environmental so you don't need to worry about meshing them. the ground should be brougth up to just below dock level.
Hope that is useful. You can do what you need in just 30 mins or so.
PJ
Sacrificial walkmesh in
1920x1080http://img171.imageshack.us/img171/3176/dock2.jpg[/IMG]
and walkmesh steps deleted (don't bake again after this).
Veiwing the mesh in the toolset can help.
Also in this shot the upper dock is environmental so you don't need to worry about meshing them. the ground should be brougth up to just below dock level.
Hope that is useful. You can do what you need in just 30 mins or so.
PJ
Modifié par PJ156, 28 juin 2011 - 05:53 .
#5
Posté 28 juin 2011 - 06:03
Thank you for your hasty support!!
M. Rieder: Zarathustra's helper is just what I needed! I was thinking that an invisible, walkable object would be a nice solution, and here it is! Thanks!
PJ156: Thank you for your advice! Clearly you have achieved an advanced understanding of what makes the toolset vomit out preposterous and rude non-walk areas. Your instruction will help me to streamline my construction, avoiding a need to use Zarathustra's helper when those non-walk-middle-fingers can be avoided altogether.
You guys rock!
M. Rieder: Zarathustra's helper is just what I needed! I was thinking that an invisible, walkable object would be a nice solution, and here it is! Thanks!
PJ156: Thank you for your advice! Clearly you have achieved an advanced understanding of what makes the toolset vomit out preposterous and rude non-walk areas. Your instruction will help me to streamline my construction, avoiding a need to use Zarathustra's helper when those non-walk-middle-fingers can be avoided altogether.
You guys rock!





Retour en haut






