Who are the "allies" mentioned by Nathaniel if [spoiler] was killed?
#1
Posté 28 juin 2011 - 03:09
#2
Guest_Puddi III_*
Posté 28 juin 2011 - 03:13
Guest_Puddi III_*
Or, you know, the Conductor or something.
#3
Posté 28 juin 2011 - 03:16
This made me squirt water out my nose. I haven't done that since I was nine. Ah, good times.Filament wrote...
The Wardens meet the Architect's twin brother, the Civil Engineer.
Or, you know, the Conductor or something.
Seriously, though, I suspect some talking darkspawn might be involved. Just a hunch.
#4
Posté 28 juin 2011 - 03:16
You mean John Galt?Filament wrote...
The Wardens meet the Architect's twin brother, the Civil Engineer.
Or, you know, the Conductor or something.
#5
Guest_Puddi III_*
Posté 28 juin 2011 - 03:21
Guest_Puddi III_*
whykikyouwhy wrote...
You mean John Galt?Filament wrote...
The Wardens meet the Architect's twin brother, the Civil Engineer.
Or, you know, the Conductor or something.
Who is John Galt?
#6
Posté 28 juin 2011 - 03:22
I was hoping you would tell me. Being a distinguished, educated bear and all.Filament wrote...
whykikyouwhy wrote...
You mean John Galt?Filament wrote...
The Wardens meet the Architect's twin brother, the Civil Engineer.
Or, you know, the Conductor or something.
Who is John Galt?
#7
Posté 28 juin 2011 - 05:20
Filament wrote...
whykikyouwhy wrote...
You mean John Galt?Filament wrote...
The Wardens meet the Architect's twin brother, the Civil Engineer.
Or, you know, the Conductor or something.
Who is John Galt?
lol
#8
Posté 28 juin 2011 - 08:07
LobselVith8 wrote...
I've gone through DA2 again, and apparently (or at least for the PS3) the bugs with Vigil's Keep and the Architect seem to have been rectified with the latest patch, since Nathaniel doesn't think Anders killed himself (since I left him at Vigil's Keep) and he said the Architect was killed. I noticed that even in the dialogue with Nathaniel addressing that the Architect was killed by The Warden, he still mentions "allies," and never clarifies the inquiry to Hawke. The tone he takes about the remaining Disciples being "few" and how fortunate they are that this is the case makes me wonder if Nathaniel, or others, have reached out to the remaining Disciples of the Architect (since his character, in DAA, thought the Architect could succeed in his efforts to prevent future Blights), or if Nathaniel is referring to another party.
Oh im glad that this seems to be fixed.
Im currently at the architect decision in my new origins/awakenings/dlc run for a new import, but i just cant decide if i should let him live
#9
Posté 28 juin 2011 - 08:25
#10
Posté 28 juin 2011 - 08:29
Siven80 wrote...
LobselVith8 wrote...
I've gone through DA2 again, and apparently (or at least for the PS3) the bugs with Vigil's Keep and the Architect seem to have been rectified with the latest patch, since Nathaniel doesn't think Anders killed himself (since I left him at Vigil's Keep) and he said the Architect was killed. I noticed that even in the dialogue with Nathaniel addressing that the Architect was killed by The Warden, he still mentions "allies," and never clarifies the inquiry to Hawke. The tone he takes about the remaining Disciples being "few" and how fortunate they are that this is the case makes me wonder if Nathaniel, or others, have reached out to the remaining Disciples of the Architect (since his character, in DAA, thought the Architect could succeed in his efforts to prevent future Blights), or if Nathaniel is referring to another party.
Oh im glad that this seems to be fixed.
Im currently at the architect decision in my new origins/awakenings/dlc run for a new import, but i just cant decide if i should let him live![]()
It's a gamble, since we don't really know what will happen either way. Personally, I didn't trust the Architect. There were too many holes in his explanation to The Warden regarding The Witherend (who he claims went to make peace, but he came with an armed army) and snuck underneath Vigil's Keep), the living Warden Keenan in the Silverite Mines that contradicted what the Architect said about all the Wardens being dead, el. ect. There's also the danger that intelligent darkspawn pose because darkspawn reproduce by violating women and are highly dangerous with intellect (which was the problem with the Fifth Blight, where the darkspawn launched a sneak attack through the ruins of Ostagar and mislead the Warden's forces into thinking they were going to attack Redcliffe).
#11
Posté 29 juin 2011 - 01:24
#12
Posté 29 juin 2011 - 01:28
LobselVith8 wrote...
Siven80 wrote...
LobselVith8 wrote...
I've gone through DA2 again, and apparently (or at least for the PS3) the bugs with Vigil's Keep and the Architect seem to have been rectified with the latest patch, since Nathaniel doesn't think Anders killed himself (since I left him at Vigil's Keep) and he said the Architect was killed. I noticed that even in the dialogue with Nathaniel addressing that the Architect was killed by The Warden, he still mentions "allies," and never clarifies the inquiry to Hawke. The tone he takes about the remaining Disciples being "few" and how fortunate they are that this is the case makes me wonder if Nathaniel, or others, have reached out to the remaining Disciples of the Architect (since his character, in DAA, thought the Architect could succeed in his efforts to prevent future Blights), or if Nathaniel is referring to another party.
Oh im glad that this seems to be fixed.
Im currently at the architect decision in my new origins/awakenings/dlc run for a new import, but i just cant decide if i should let him live![]()
It's a gamble, since we don't really know what will happen either way. Personally, I didn't trust the Architect. There were too many holes in his explanation to The Warden regarding The Witherend (who he claims went to make peace, but he came with an armed army) and snuck underneath Vigil's Keep), the living Warden Keenan in the Silverite Mines that contradicted what the Architect said about all the Wardens being dead, el. ect. There's also the danger that intelligent darkspawn pose because darkspawn reproduce by violating women and are highly dangerous with intellect (which was the problem with the Fifth Blight, where the darkspawn launched a sneak attack through the ruins of Ostagar and mislead the Warden's forces into thinking they were going to attack Redcliffe).
I don't know. The Architect told the Withered to offer peace to the Warden Commander, and I think the Withered took that literally. Too literally. Only to the Warden Commander should peace be offered.
Seranni herself says that they're like children, unable to know what to do in the world with their newfound sentience.
#13
Posté 29 juin 2011 - 01:42
That's been my argument for killing the Architect since my first Awakening playthrough.
That said, DA2's mention is interesting. The Wardens and Architect have joined forces? That's....what's up with that?
So while my principle stands (why would I want to free the darkspawn, their mere existence causes ghouls and they only reproduce by kidnapping and brood mothering other races' females) but I'm interested in seeing what the Architect's alliance with the Wardens will be.
Thankfully, I can have multiple playthroughs.
#14
Posté 29 juin 2011 - 04:18
Foolsfolly wrote...
A smart darkspawn is not preferable to a dumb darkspawn. If a walking plague has to exist, I'd like to fight the dumbest walking plague I can.
That's been my argument for killing the Architect since my first Awakening playthrough.
That said, DA2's mention is interesting. The Wardens and Architect have joined forces? That's....what's up with that?
So while my principle stands (why would I want to free the darkspawn, their mere existence causes ghouls and they only reproduce by kidnapping and brood mothering other races' females) but I'm interested in seeing what the Architect's alliance with the Wardens will be.
Thankfully, I can have multiple playthroughs.
But do they need to reproduce? Sure they can, but how long does a Darkspawn live? Do they die naturally? Can they live forever?
If they can live forever, then they don't need to kidnap women. All that would need to happen is let whatever broodmothers they have of all races (I wonder if there's a Fex broodmother?) spurt out as many darkspawn as they can before they die, then make them a Disciple.
Broodmothers are only a type of ghoul after all.
Then, give them a place they could rightly call their own. Maybe have the dwarves build a Great Thaig very far away and have the Darkspawn move there, where they can live in peace and feast on nugs and deepstalkers and brontos.
#15
Posté 29 juin 2011 - 05:21
But do they need to reproduce? Sure they can, but how long does a Darkspawn live? Do they die naturally? Can they live forever?
There is an Ancient Darkspawn as a part of the Topsider's Honor quest.... Interesting question.
#16
Posté 29 juin 2011 - 05:27
More on topic: I have no idea since the damned Architect is alive in every playthrough and I've only heard Nathaniel say one dialogue... I have no idea why the Wardens would want Darkspawn allies though... If the Architect had been killed, why would they then try to team up with the leftover, leaderless talking Darkspawn? Guess we'll find out later. Maybe it'll make sense.
#17
Posté 29 juin 2011 - 06:21
Maybe there will be a DLC about it starring Bethany/Carver - didn't some early release artwork for some DLC include an image with griffon statues, hinting at something to do with the Wardens?
#18
Posté 29 juin 2011 - 06:25
Which is about who knows. But the achievements really hint at Malcolm Hawke's Legacy.But griffins do bring to mind Wardens.
#19
Posté 29 juin 2011 - 06:26
Foolsfolly wrote...
But do they need to reproduce? Sure they can, but how long does a Darkspawn live? Do they die naturally? Can they live forever?
There is an Ancient Darkspawn as a part of the Topsider's Honor quest.... Interesting question.
Exactly. That's what prompted me to ask this question so long ago. How ancient is "Ancient"? Had we not killed him, would he go on to live forever?
#20
Posté 29 juin 2011 - 06:32
Icy Magebane wrote...
They finally fixed this? Too bad I won't be downloading the patch because of all the gameplay changes... eh... maybe if I buy DA3 I'll patch the game so I can make a canon run. Good news I guess.
More on topic: I have no idea since the damned Architect is alive in every playthrough and I've only heard Nathaniel say one dialogue... I have no idea why the Wardens would want Darkspawn allies though... If the Architect had been killed, why would they then try to team up with the leftover, leaderless talking Darkspawn? Guess we'll find out later. Maybe it'll make sense.
It does seem weird that the Wardens would ally with non-Architect led darkspawn. The Architect, at least, says it's trying to end the Blights. That's a good reason for the Wardens to work with it.
The talking darkspawn though? Autopsies and interrogations are more in order for the Wardens. Afterall, they're very much a "ends justify the means" kind of group. And torturing darkspawn is like torturing the flu to them.
If the other allies aren't darkspawn...I have no idea. Perhaps demons? We'll find out eventually.
#21
Posté 29 juin 2011 - 06:51
The new allies are going to be dire bunnies, just you watch.
#22
Posté 29 juin 2011 - 08:02
Probably, and he would grow in power for every year he survived( the taint increases in potency over time, in other words older Darkspawn are stronger than relatively young Darkspawn).The Ethereal Writer Redux wrote...
Foolsfolly wrote...
But do they need to reproduce? Sure they can, but how long does a Darkspawn live? Do they die naturally? Can they live forever?
There is an Ancient Darkspawn as a part of the Topsider's Honor quest.... Interesting question.
Exactly. That's what prompted me to ask this question so long ago. How ancient is "Ancient"? Had we not killed him, would he go on to live forever?
EDIT: Which begs the question, how powerful is the original source of the taint if its still alive...
Modifié par HSHAW, 29 juin 2011 - 12:48 .
#23
Posté 29 juin 2011 - 11:24
The Ethereal Writer Redux wrote...
But do they need to reproduce? Sure they can, but how long does a Darkspawn live? Do they die naturally? Can they live forever?
If they can live forever, then they don't need to kidnap women. All that would need to happen is let whatever broodmothers they have of all races (I wonder if there's a Fex broodmother?) spurt out as many darkspawn as they can before they die, then make them a Disciple.
Broodmothers are only a type of ghoul after all.
Then, give them a place they could rightly call their own. Maybe have the dwarves build a Great Thaig very far away and have the Darkspawn move there, where they can live in peace and feast on nugs and deepstalkers and brontos.
Really, does it matter? It's not even remotely worth the risk. Mankind has its hands full with mindless darkspawn. If a sentient darkspawn horde were aggressive... it would be the end of every other sentient race. We wouldn't need a possibility of peaceful coexistence, we'd need an iron-clad guarantee of it. If lions suddenly evolved to have all of our evolutionary advantages while keeping their own already sizable ones, we wouldn't look for ways it might be possible to avert the wrath of our new furry overlords. No, they'd sent up every plane starting with a "B-" they have and light Africa up so hard that aliens 25 light years away will think we're sending them goddamn morse code messages. Because situations where your own species' extinction is not just possible but likely... those are things you really, really want to nip in the bud.
The Ethereal Writer Redux wrote...
Exactly. That's what prompted me to ask this question so long ago. How ancient is "Ancient"? Had we not killed him, would he go on to live forever?
I can't see it. Ancient doesn't mean immortal. 5 years ago, Charles Darwin's turtle died. As you may recall, Charles Darwin has been gone a very, very long time. Turns out, that turtle was nearly 200 years old. I can certainly see that being called ancient, but turtles still age.
HSHAW wrote...
EDIT: Which begs the question, how powerful is the original source of the taint if its still alive...
Sometimes you have to bite your lip until it bleeds to stay in the rules and away from the political joke.
#24
Posté 29 juin 2011 - 12:23
Also, how was my comment a joke?
Modifié par HSHAW, 29 juin 2011 - 12:41 .
#25
Posté 29 juin 2011 - 01:52
Icy Magebane wrote...
They finally fixed this? Too bad I won't be downloading the patch because of all the gameplay changes... eh... maybe if I buy DA3 I'll patch the game so I can make a canon run. Good news I guess.
More on topic: I have no idea since the damned Architect is alive in every playthrough and I've only heard Nathaniel say one dialogue... I have no idea why the Wardens would want Darkspawn allies though... If the Architect had been killed, why would they then try to team up with the leftover, leaderless talking Darkspawn? Guess we'll find out later. Maybe it'll make sense.
I guess it got fixed for him. When I played it under 1.03, I still got the reference to sparing the Architect when I didn't. :innocent:





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