RangerSG wrote...
Icy Magebane wrote...
They finally fixed this? Too bad I won't be downloading the patch because of all the gameplay changes... eh... maybe if I buy DA3 I'll patch the game so I can make a canon run. Good news I guess.
More on topic: I have no idea since the damned Architect is alive in every playthrough and I've only heard Nathaniel say one dialogue... I have no idea why the Wardens would want Darkspawn allies though... If the Architect had been killed, why would they then try to team up with the leftover, leaderless talking Darkspawn? Guess we'll find out later. Maybe it'll make sense.
I guess it got fixed for him. When I played it under 1.03, I still got the reference to sparing the Architect when I didn't.
I was surprised because the developers made it seem that it was still a problem, and clearly it still is for some people. I didn't use a savegame from the prior patches, but created a new savegame after downloading the latest patch. Maybe that played a role in Nathaniel acknowledging that Anders didn't die from being left at Vigil's Keep and that the Architect was killed. Nathaniel acknowledged the Architect being killed, but still made mention of "allies" he wouldn't clarify in his dialogue. Whether these 'allies' are the remaining Disciples of the Architect (perhaps lead by the Messenger who is mentioned by the Architect in his notes) or another group remains to be seen.





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