I would say ammo power as the last choice for Sentinel especially on Veteran and below. The 70% is on base weapon damage before upgrades and bonuses, so at the end you will only get about 24% of the total damage from the AP against damage that starts on health and armor. Warp ammo ends up around 20% of the total damage against health, armor, barriers and double base against ragdolled biotic effected enemies ie pull/singularity.
Stasis is a great power, neural shock, flash bang(area), Area reave, energy drain, slam, and warp ammo are probably the best powers for Sentinel. All have pluses and minuses and a slightly different playstyles. Energy drain can make your shields almost impregnable on mech/shield heavy missions. Reave(area) can help you be much more aggressive, because you get health piped back to you and unprotected enemies have the pain animation. Neural shock will insta kill husks and cause the pain animation on enemies with a very small cooldown. Stasis, well it is just well Stasis, awesome in every way especially if you don't mind taking advantage of the damage glitch. Flash bang is fun, and effective, but takes some getting used too, as well as killing husks and stunning a huge area when done to area evolution. Warp ammo is almost identical to ap but hits a bit more protections and doesn't cost much in damage change even if the 20% looks like a huge number.
depending on your bonus power.....
level and power
2 Throw
4 Heavy warp
4 Assault armor
4 overload(alternate is to drop to 3 and max Cryo)
3 Cryo
4 Raider/guardian
1 Stasis
4 Area Throw
4 heavy warp
1 energy drain
4 assault armor
4 Guardian/Raider
4 Energy drain
4 area throw
4 assault armor
4 overload
1 cryo
4 Raider/Guardian
4 Reave
2 Throw
4 heavy warp
4 assault armor
3 overload
1 cryo
4 guardian/raider
4 neural shock(area)
just some examples of working builds
Modifié par mcsupersport, 29 juin 2011 - 12:57 .