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SDK and Modding's support for Mass Effect 3


60 réponses à ce sujet

#1
Shadeart

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So the question is quite simple and I bet you already got the contents.

Since Mass Effect 3 will be the last game concerning Shepard's Trilogy will be there a SDK tool?
This could help improving longevity and givin' players the possibility to express their ability in this awesome universe.

Please Bioware don't let us down.
Cheers,
Shade Posted Image


[Info]
SDKSoftware development kit - A software development kit (SDK or "devkit") is typically a set of development tools that allows for the creation of applications for a certain software package, software framework, hardware platform, computer system, video game console, operating system, or similar platform.
So, related to a game, it allows you to create mod and edit/create new game space (such as world, hubs, etc).

[Update]
Changed the title from "SDK for Mass effect 3" to " SDK and Moddin's Support for Mass Effect 3"

Modifié par Shadeart, 28 juin 2011 - 12:07 .


#2
Whereto

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Doubt they will ever.

#3
SalsaDMA

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they want to be able to sell alternate appearance packs. So I doubt any SDK will happen ;P

#4
viverravid

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Won't happen.

Pretty much no point for singleplayer (people just doing potentially embarrassing things to your highly polished game), and it's counter productive if the multiplayer rumors are true.

Successful community maps, weapons and outfits = lost opportunities to sell DLC maps, weapons and outfits.

#5
Kusy

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Game is made with console market in mind, consoles are not good enough to handle or navigate a regular SDK. Simple as it is.

#6
Shadeart

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Guess you're all right but it doesn't make me feel any better 'bout that. Screw EA.

#7
Kusy

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viverravid wrote...
Pretty much no point for singleplayer.


Haven't seen such an invalid statment in a long time. Morowind, Oblivion, Dragon Age: Orgins, Mount and Blade - huge moding communities, all games are single player.

#8
Whereto

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Not to mention witcher 2, it's amount of mods since it's release is growing exponentially

#9
Shadeart

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Yup I love single player mods especially in RPG, that's the reason i was askin'.

#10
viverravid

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Mr.Kusy wrote...

viverravid wrote...
Pretty much no point for singleplayer.


Haven't seen such an invalid statment in a long time. Morowind, Oblivion, Dragon Age: Orgins, Mount and Blade - huge moding communities, all games are single player.


Different kind of games. They were designed from the ground up with aftermarket modding in mind, pretty much. Plus M&B is PC only, and Origins was originally intended to be PC exclusive.

ME is meant to be a polished, cinematic experience. PC players may get extended play out of some mods, the flipside is people may use the tools to make stuff that degrades or embarrasses your IP.

Also modding can attract customers to the PC version in preference to the more piracy-proof console versions.

EDIT: to be clearer, I'm not saying that the addition of game changing or cosmetic stuff doesn't add to the games's value, just that Bioware can make these themselves, charge for it, and have it work on all platforms.; which is a better prospect all round (for them) than PC modding.

Modifié par viverravid, 28 juin 2011 - 11:33 .


#11
Fairhammer

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for the unworthy..
what the heck is sdk?

#12
viverravid

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Fairhammer wrote...

for the unworthy..
what the heck is sdk?


Software Development Kit

What you need to make mods and maps

#13
Kaiser Shepard

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It's a damn shame we don't have one right now, as I'd buy the PC version in order to play custom Hammerhead maps.

#14
Kusy

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viverravid wrote...
 may use the tools to make stuff that degrades or embarrasses your IP.

Oh my god! We should bann fanfiction, fanart and youtube... and this forum!

I'm not saying that Mass Effect 3 should have an SDK, I'm saying your generalisation about single player games and mods was stupid.

Also, PC gaming is not that piracy friendly sice every multiplayer game requires you to have a legit key. Exacly the same as x360 - you can pirate a game but you won't play it online.

Modifié par Mr.Kusy, 28 juin 2011 - 11:36 .


#15
Remus Artega

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I am all for SDK not only that this is the last instalment of Shepards journey but it is also a good prospect to hire new bioware staff among talented modders... it all comes down to the strategy they want to pursue since releasing non-story DLCs such as armours and weapons will be obviously obliterated from the list...

#16
corrin1984

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I think they should do it. Heck yeah, some of the mods for Dragon Age Origins were amazing... but that I think is where the problem is. I agree with SalsaDMA that with DLC and microtransaction sales on the rise, it could be counter productive for Bioware to release an SDK. Why pay 5.99 for a new character when a mod can just add them to the game? I think that may be the main reason why Dragon Age 2 didn't have one. Also, some of those mods changed key character and story plots to such a far extent that they wouldn't fit well with a sequel. In my DAO game, Sir Gilemore is very much still alive(neat mod) and in my party. If DA3 has the continuing story of Hawke and my warden in it... I doubt he'd carry over and I might not be able to import my save data because of that.

Plus, while this may be the end of Shepard's story... no way it's the last Mass Effect(Please dear Lord not the last one). Whether it be Mass Effect Online... or Mass Effect Reach... or Mass Effect: The Wonder Years... there's going to be a new story on the Horizon. And we can all hope that even our choices from ME1 2 and 3 will still effect any future ME game.

#17
Shadeart

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Well Fallout 3 and Fallout New Negas (as well as Oblivion, the witcher, half life etc.) have planty of "stuff that degrades and embarrasses your IP" (what the heck it means anyway? I appreciate the effort of these IPs because at least they try to help the community and by doing this they can improve) simply people don't look at them or give positive feedback.

If you are up for an aristocratic internet I don't think you get the sense of helping each other that implies the net itself. In modding the rule is "you don't like it, you ignore it, if you can you help". Also from rough mod can come out a great expansion.

Posted Image Cheers,
Shade

#18
Cainne Chapel

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DAO was their own engine I believe, THey dont own the rights to the unreal engine (which is heavily modified as is) so I dont think they have the authority to release the SDK for it

#19
Shadeart

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Cainne Chapel wrote...

DAO was their own engine I believe, THey dont own the rights to the unreal engine (which is heavily modified as is) so I dont think they have the authority to release the SDK for it


That's why I am  askin', I just wanna know if is it possible to have a SDK and if not why :)

Posted Image Cheers,
Shade

#20
marshalleck

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Cainne Chapel wrote...

DAO was their own engine I believe, THey dont own the rights to the unreal engine (which is heavily modified as is) so I dont think they have the authority to release the SDK for it


You can go get the UDK right now for free if you want it, from Epic (the company that develops Unreal engine). If Bioware wanted to release all their custom tools, they could do so. They won't though, because they've said modding is not something they ever plan to support with Mass Effect. 

Modifié par marshalleck, 28 juin 2011 - 12:37 .


#21
Terror_K

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I doubt they will, but I'd love it if they did. I like the idea of a bunch of fan-made adventures for my Shepard to do afterwards. It's kept games like NWN, Oblivion, The Witcher and DA:O alive for me by allowing more quests for my characters to do and to be able to carry on their legacy and story.

#22
javierabegazo

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I won't have a PC capable of ME3, but I sure hope they release a kit for Mass Effect 3. Its always really cool to see other people's creations, there are a great many writers out there waiting to get noticed as well. Alot of people have made their way into the gaming industry by starting as a modder.

#23
Kusy

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Both BioWare and Epic are incorporated into Electronic Arts.
I'm no corporation expert but I'm fairly sure that Unreal engine rights are not a problem

#24
Jaron Oberyn

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Mr.Kusy wrote...

Both BioWare and Epic are incorporated into Electronic Arts.
I'm no corporation expert but I'm fairly sure that Unreal engine rights are not a problem


It isn't. If it were, they wouldn't be releasing a free version of their latest  improvements every month with the UDK. It's Biowares call whether or not to release UED with their games. They chose not to, and with good reason. Continuity can become disrupted for one, and second DLC's such as the weapons/costume packs would be rendered useless since people can make those with ease.


Cainne Chapel wrote...

DAO was their own engine I believe,
THey dont own the rights to the unreal engine (which is heavily
modified as is) so I dont think they have the authority to release the
SDK for it


You don't know that for sure actually, but
based on the fact that EA's backing them I wouldn't be surprised if they
do own it. From what I understand, the only way to modify the engine is
if you get the full license, which gives you full rights over the
engine. And regardless of whether or not they went that route with the
licensing, Epic games has no problem with modding hence the UDK and all
of their UT games coming with UnrealED. Once again, it's Bioware's call.




-Polite

Modifié par PoliteAssasin, 28 juin 2011 - 01:59 .


#25
Sanunes

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If my memory is working today Oblivion, Morowind Fallout, Fallout New Vegas all use the same base engine from Bethesda. The real test for the future of the mod community will be Skyrim, for I think Bethesda is building a new engine for it.

Back to topic, I don't think they would have a SDK for Mass Effect 3 because they haven't developed one for previous Mass Effect titles I think that will be the sign that there won't be one with Mass Effect 3, especially since Mass Effect 3 seems to be using almost the same engine as Mass Effect 2.