Phaedon wrote...
sbvera13 wrote...
Appreciated Mr Holmes, but you underestimate the community. Look at the Oblivion/Fallout script extenders... the Bethesda CS, as amazing as it is, wasn't enough, so the gamer community wrote entire new code to expand it's funcitonality THEMSELVES. If you give the community what you can, and in 2 years you will have a professional quality product, not to mention 2 years of content development, fan base involvement, QA feedback and creative innovation on your IP that Bioware will still own. From what I see there's nothing to be lost here.
By gaming community you mean a small team of modders who are the only ones who have actual experience at coding, while everyone else is still trying to figure the code out.
Actually there are more individuals than you might think. Yes there are teams, however there are also individuals doing things on their own that are quite increadible.
In addition to Bethesda's games the Total War series has seen some eye poping work. Modders released an editor that far surpassed what the game developer was working on. So much so that the game developer abandon their creation and pointed and gave a nod to the modders superior work. This should serve as a model to other companies on game developer to game player relationships.
Oblivion with it's HUGE modding community is still selling games. Not sure if I can post links to sites some have literally thousands of mods on them. Most releases as dated as it is would be in the 5 dollar bin. You won't find oblivion there. The amount of people who actually can write scripts, and darn complex ones at that, is staggering.
This just a couple of games. You could make quite a long list of games that modders have improved.
If more game developers would just see that this open door policy can actually help them sell games and extend the shelf life of their games.....the better off everyone would be.
Modifié par dkear1, 16 mars 2012 - 04:27 .