How to Kill a Reaper?
#101
Posté 01 juillet 2011 - 04:49
#102
Guest_Legion of Grunt_*
Posté 01 juillet 2011 - 10:11
Guest_Legion of Grunt_*
medcsu wrote...
Consider this.
Lets say the Reapers have 1000 ships (I truly dont see them having more then that). Superior Weapons/Tech.
HOWEVER
Combined galactic forces would probably have 50,000 ships (minimum).
If an all out space war broke out, you would have to give the edge to the combined force. It's not like they are throwing rocks out there. They have high level weapons as well.
That is why Shepard is rushing to unite the galaxy.
Makes me wonder though. What will the final fight be like? Since a Reaper is a ship after all, and since we control Shepard, the final boss would (assumed) have to be something we can fight on the ground, right? Maybe the Illusive Man really is a major player for the Reapers (didnt even think about that).
Didn't the migrant fleet have that many ships just by itself???
#103
Posté 01 juillet 2011 - 10:50
Overwhelming fleet power works, but as we know from me1 that’s incredibly costly.
If you count on only dreadnaughts to save you you’re vastly outnumbered.
We need to find a way that is very cheap. Cost effective.
Me 2 seems to indicate a heat weapon worked against the derelict reaper.
So they can be vulnerable to extremes of temperature.
Following that they may be vulnerable to freezing with cryo blasts or blasters.
Me2 also shows how gravity can be used against them. The derelict reaper is trapped.
A gravity increasing weapon could mean they crash to the earth. “Your form is heavy”
If the weapon decreases gravity it could mean they overshoot their destination or their
weapons.
Gravity’s a mean mother huh?
If you go to Haestrom in me2 your shields overload if you stay in the sun due to
radiation. The basic technology is the same so theoretically it could work on the reapers,
overloading their shields. However I wouldn’t count on it seeing as the collector
base has radiation shields and the collectors were under reaper control.
Ion cannon
Missile storm
I imagine a modified fighter that has been adapted to be able to fly through its shields
and then target a specific point. The fighter has to target a weak spot:
Element zero core.
The organic components.
Find out where the fuel cells are and blow them up.
Deal with a reaper the same way jak deals with a dark maker walker in jak 3.
Drive a vehicle, shoot vulnerable parts of its legs to bring it down.
Remember how hock’s gunship gets destroyed by kasumi?
Jump on it, disrupt its shields, jump off it, shoot it.
Imagine Shepard dealing with a reaper the same way.
And calling the move ‘pulling a Goto’.
(2:25)
Hacking, it seems the quarians and the geth have the best chance at doing so.
They are supposedly vulnerable while hibernating, so target the ‘sleepers’ first.
A concentrated effort seems necessary to beat them. At the battle of the citadel
the Normandy and the fifth fleet work together. At the collector base the team
must work together. And in mass effect 3 the galaxy must work together.
A combination of techniques seems the best way to beat them there are
certainly enough targets to try them all. And if one fails you might learn something
new that makes another work. With all these tricks up Shepard’s sleeve the reapers are
doomed.
We learn from sovereign:
The reapers want organics to use mass relay technology. By using it our society develops
along the paths they desire. One of the paths he could mean is that the reapers
have harvested different types of eezo technology. Then they have developed
defenses against it making them invulnerable or highly resistant to it. Which
means your ability to attack them that way effectively is reduced.
So far it proves very difficult to defend humanity against the relatively new reaper
technology. (new for humanity) No husk has ever been turned back into a human
unless you count Shepard, which I don’t. And indoctrination so far seems irreversible.
However that’s not set in stone. If you turn that around they may have difficulty
defending against new human technology especially if it is not based in
their technology. If the reapers can’t adapt against it then they have no way
of defending themselves.
harbringer 2.0 theory 1
I don’t think that’s very likely because the reapers would be beaten too easily.
So far teleportation doesn’t seem to exist in the mass effect universe although it
could be a new technology. As I understand if it is a mass relay then it needs
a corridor of mass free space which would mean a hole in the hull. If you have
a means to create a hole in the hull, why bother using a machine to send a bomb
to its core when you can use ships to finish the reaper off? If it is not a
mass relay and does not need such a corridor, can’t the reaper hack it before
it detonates rendering it harmless?
harbringer
2.0 theory 2
I think that is likely. Why is that one mass accelerator shot effective against one
reaper, while the entire council and alliance fleet were necessary to bring
down sovereign? It is the same type of ship so the comparison should hold up.
Something must be different. The fleets use dark energy mass accelerator
weapons. The description of the derelict reaper says: ‘massive holes have been
blasted and melted into parts of the hull’. I theorize that the species that
took the shot modified their weapon to arc out and attack on different fronts,
and deal different types of damage, dark energy, impact, and heat. Even if that
works, it still comes with complications because it could still fail against a
different type of reaper.
The news reports also give clues:
Citadel
NewsNet with Emily Wong:
“Despite harsh criticism form the interstellar
community, the Batarian Hegemony has refused to stop production of their new
orbital mirror system. The quick deploying arrays can be used for
terra-forming, but observers fear they could be corrupted for use as weapons of
mass destruction. The systems alliance maintains the Batarians must abandon the
project before talks about loosening trade sanctions can begin.”
Cerberus daily news:
07/05/2010 - Meteor Strike Delays Construction of Susskind Supercollider
“A meteor strike has delayed the construction of the Susskind Supercollider,
a particle accelerator being constructed in Trikalon's orbit. The Susskind is a type of
collider called a fermitron and is a centuries-old asari venture now funded, named, and
built by humans. It's believed a fermitron hasn't been constructed since the
time of the Protheans. Formerly scheduled to come online in September (Earth
Standard), the new damage will prolong construction until 2186. When completed,
the Susskind collider will be 13,508 kilometers in circumference and will
encircle Trikalon completely. The Susskind is the largest artificial satellite
ever to have human workers and will be the galaxy's largest building in terms
of square meters, surpassing the volus' hotel-filled Mall of Quanaha.”
09/23/2010 - Scientific World Still Absorbing Jordan Detweiler "Mind Swap"
Revelation
“The scientific world is still absorbing the news that an ambassador from
a virtual alien civilization is currently visiting the Citadel. An inside source reveals
that during his travels within the virtual civilization, MIT exobiologist Jordan Detweiler
agreed to allow the virtual consciousness of an Ambassador Sygan to use his
body as a conduit to interact with our physical universe. It is unclear to what
extent Dr. Detweiler maintains control of his body. "It's complicated," said the source.
"We aren't just talking about diplomatic ties between two planets or species,
but between two universes: one physical, the other virtual." The source has refused to
divulge details on the nature of the virtual alien world.”
Speculation:
Now if ‘mind swapping’ is possible with the reapers, you’ll just swap the reaper’s
minds or consciousness’ with organics that are expendable and then shoot them
in the head. Problem solved. Or that might create a new problem if you got
criminal minds in reaper shells. But of course that would be too easy.
A scenario where Shepard does a ‘mind swap’ seems interesting because suddenly
you’d have control of a reaper with Shepard’s mind. Shepard could know reaper troop
movements or plans of attack through this.
It is left vague how it exactly works, but this could be the key to stopping the reapers
ability to possess minions. And it’s dangerous, if you have sleeper agents like this
no one will suspect it.
07/13/2010 - Eupulmos Device Helping Victims of Respiratory Diseases
“A new technology is helping victims of the Vallum Blast breathe easier -- literally.
Researchers at U. Thierax are attacking the myriad of respiratory diseases caused by inhaling
dust around the blast site. Dubbed "medi-gel for the lungs," the
Eupulmos Device analyzes a patient's tissue or medicard record before adjusting
its virally-delivered superdrugs to match the patient's genetic
predispositions. After that, the mister sprays the aerosol into the patient's
nasal passages and the drug is absorbed into the lungs. The mister can also
deliver microsurgery machines to make non-invasive repairs to tissue and has a
color-coded nozzle at each end with separate agent reservoirs for dextro and
levo patients. Said one ER staffer, "The effect is incredible. In a year,
the whole galaxy will be using these things."”
I theorize that this technology can be used to counter the husk making process and
indoctrination once it has been adapted.
As for less serious suggestions:
Make them doubt their religious beliefs dividing them and fighting each other.
The killing curse! It’s unblockable! “Shepard, draw your omni-wand”
Stab miniature reaper voodoo dolls.
Modifié par Torexile, 02 juillet 2011 - 12:42 .
#104
Posté 03 juillet 2011 - 05:22
According to Vigil in Mass Effect, the Reapers don't need to hibernate under their campaign of destruction. They simple kill, gather, kill, gather, harvest, harvest, kill, kill, kill, harvest and finally, destroy.
#105
Posté 03 juillet 2011 - 05:34
#106
Posté 03 juillet 2011 - 06:01
#107
Posté 03 juillet 2011 - 06:09
no only with the rogue squadron and Wedge antilles rogue leaderwilhelm Screamer wrote...
Unless you have a better plan, I say we get crackin' on building one.
Modifié par maitreikrit2, 03 juillet 2011 - 06:12 .
#108
Posté 03 juillet 2011 - 08:35
#109
Posté 03 juillet 2011 - 08:39
The minute I saw is thread, I was going to crack the Star Wars reference.maitreikrit2 wrote...
no only with the rogue squadron and Wedge antilles rogue leaderwilhelm Screamer wrote...
Unless you have a better plan, I say we get crackin' on building one.and a army of shepard clone's on the battlefield land
Good show peepz
#110
Posté 03 juillet 2011 - 09:01
or just use the laser cannon on the Normandy, hell who knows we might be able to kill them with rocket launchers or even grenades. Won't know still ME 3 comes out.
#111
Posté 03 juillet 2011 - 09:11
He lost its shields not because he was controlling Saren. He lost it because when Saren was destroyed, it probably fried some circuits inside Sovereign which caused his shields to be disabled.Tripedius wrote...
I have a theory about it. When Sovereign is in control of Saren he is apparently weak (although this is still open to debate). When Reapers control vast masses of husks, indoctrinated people and techno droids like Saren they must be pretty busy. So that's when they are most vulnerable. So I think we can blast most of them the old fashion way.
Well, if you guys have seen the movie 'Surrogates' , then you would see that overloading a surrogate destroys the surrogate robot and fires the brain of the controlling human. I can see a similar analogy here. Sovereign was directly controlling Saren, which seems somewhat different than controlling husks and destryoing Saren fired Sovereign's circuits.
#112
Posté 03 juillet 2011 - 09:20
Lol!Capt_Flashheart wrote...
I can't believe no one has posted this yet:
#113
Posté 03 juillet 2011 - 09:22
#114
Posté 03 juillet 2011 - 10:49
#115
Posté 04 juillet 2011 - 05:26
#116
Posté 04 juillet 2011 - 05:27
#117
Posté 04 juillet 2011 - 05:27
#118
Guest_laecraft_*
Posté 04 juillet 2011 - 07:38
Guest_laecraft_*
I have no idea what to do if the Reaper isn't using an avatar or doesn't have one. Or if there is more than one Reaper. Furthermore, Harbinger doesn't seem to have any trouble with his vessels being destroyed. Although I like to think that I hurt him a little each time I kill his vessel. Or maybe I don't. I noticed that he releases control a second before the vessel is actually destroyed. He sees it coming and he withdraws before it happens. Good timing on his part - each time. Wonder what would've happened if he was trapped in that body while I killed it.
I wonder why Sovereign didn't abandon its vessel when it became obvious that it's going to be destroyed. Maybe he couldn't? Pride or desperation, or lack of skill?
I really hope our scientists are going to produce something workable that we can use against the Reapers, or we're all screwed.
#119
Posté 04 juillet 2011 - 08:46
We get an asteroid and put some engines on it and....
Oh wait we already used that idea twice...
#120
Posté 04 juillet 2011 - 08:52
The Geth can simply upload themselves out of the ships at the last moment...
Failing that, we still get as many ship hulks as we can, we fill them to the brim with tanks of Thresher acid and then we rig them to explode as they are close enough to the Reapers, then wait for the acid to affect them... After all Thresher acid bypasses shields and corrodes armour, and Sovereign demonstrated Reapers have nigh indestructible shields, but their armour is "average" at best...
Failing that too, I say we ambush them... We create an enourmous link of underground transitters right over a BIG Thresher Maw nest (if it's not there we take Maws from elsewhere and relocate them there), we activate it and make it look like all the galaxy defence force is located there... Reapers land... Profit...
Besides it's cool pulling an Akuze on those giant space squids... Imagine doing it as a Sole Survivor...
Failing even that, I say we litterally throw Maws at them... Those things reproduce asexually through spores that survive in deep space vacuum and to orbital reentry, not to mention they can basically suvive everywere regardless of actual planet abitability... Given all this a short stroll through space shouldn't kill them, we give them rudimentary thrusters and shielding and direct them towards the Reapers...
In short, yeah, most of my plans involve Maws someway or another... It's all BioWare's fault for telling us of the Maw vs Reaper on Tuchanka...
#121
Posté 04 juillet 2011 - 09:28
http://social.biowar...5/index/6962564
Based on the following assumptions:
(1) Conventional weapons are all but useless against a Reapers - recall that a typical mass effect projectile shot by a dreadnought hits with a force equaliing several megatons of TNT exploding, so even nukes won't damage them unless detonated inside of them.
(2) Based on existing knowledge, a war of attrition, throwing fleets against the Reapers, would be futile.
(3) Most ambush/trap scenarios won't work because the Reapers have extremely maneuverability (source: Joker on Virmire)
(4) A deus ex Machina would be dramatically cheap.
So the most convincing scenario would be to build on the Reapers' one existing known weakness shown at the battle of the Citadel. That way old knowledge, knowledge newly gained and technology will play the most important part in the Reapers' defeat. Only after a way has been found to exploit that weakness will the fleets have any chance to kill Reapers in significant numbers.
The scenario linked also has the advantage of featuring Shepard and team as decisive actors in the endgame, and it's highly adaptable to varying political configurations and levels of casualties. I.e. it is convincing both in a strategic sense and a dramatic sense.
#122
Posté 04 juillet 2011 - 09:32
#123
Posté 04 juillet 2011 - 10:37
#124
Posté 04 juillet 2011 - 10:39
#125
Posté 04 juillet 2011 - 02:55
The reapers have no controlling home base. Each reaper can indoctrinate organics on its own, not by some controlling hub. I don't agree with your hypotheses.Ieldra2 wrote...
Here's the scenario I posted some time ago:
http://social.biowar...5/index/6962564
Based on the following assumptions:
(1) Conventional weapons are all but useless against a Reapers - recall that a typical mass effect projectile shot by a dreadnought hits with a force equaliing several megatons of TNT exploding, so even nukes won't damage them unless detonated inside of them.
(2) Based on existing knowledge, a war of attrition, throwing fleets against the Reapers, would be futile.
(3) Most ambush/trap scenarios won't work because the Reapers have extremely maneuverability (source: Joker on Virmire)
(4) A deus ex Machina would be dramatically cheap.
So the most convincing scenario would be to build on the Reapers' one existing known weakness shown at the battle of the Citadel. That way old knowledge, knowledge newly gained and technology will play the most important part in the Reapers' defeat. Only after a way has been found to exploit that weakness will the fleets have any chance to kill Reapers in significant numbers.
The scenario linked also has the advantage of featuring Shepard and team as decisive actors in the endgame, and it's highly adaptable to varying political configurations and levels of casualties. I.e. it is convincing both in a strategic sense and a dramatic sense.





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