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Can we get something other than medium armor in ME3 please?


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75 réponses à ce sujet

#51
Lunatic LK47

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AdmiralCheez wrote...

I'm all for a few special "suits" a la DLC/bonus items (only with a couple in the vanilla game this time with REMOVABLE HELMETS) because they look so goshdarn awesome and can provide wicked bonuses if the dev team does it right, but I do not think there should be three armor classes again. How about we can make our own "light" or "heavy" armor due to a large selection of swappable parts? How about the really powerful stuff has drawbacks as well as massive bonuses so that "heavier" parts work better on more defensive classes or whatever?

Screw Rubber Suit #6 (Now in Canary Yellow) and Gauntlet of +2 Nosepicking. Give me sh*t that actually does stuff in combat apart from looking cool (or incredibly stupid), give me enough options to have me sitting in front of the armor locker for three hours, and give me the power to make everything the way I like it. I want it to be my armor.

On a less serious note, we need more color/pattern options.


Would want to kiss you for this. This really sums up my feelings about ME1's armor system.

#52
Neverwinter_Knight77

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King Jeffrey Cousland votes for ME1-style heavy armor (seen in ME2's intro when SR1 blows up), with ME2's piece system. :wizard:

Modifié par Neverwinter_Knight77, 29 juin 2011 - 01:58 .


#53
Mann42

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I like the modular armor system from ME2, but I want more choices, as in more visually light and heavy pieces (most in ME2 were visually medium armor). All of them should be balanced, but I wouldn't mind certain visual armor types having stat themes. For example, +Storm Speed, +Power Damage and +Weapon Damage are more common to light armor pieces while +Health, +Shield and +Melee Damage are more common to heavy armor pieces, and medium armor stays well rounded (not advocating those specific stats, just using ME2 stats to make a point).

However, even if they add visual variety, the difference between light and heavy armor can't be that dramatically different in size or shape because the art team knows that no matter how hard they try, overly distinct modular armor will always result in players making their Shepards look horrible to get the best stats, and that may not meet their standard of visual quality.

Modifié par nexworks, 29 juin 2011 - 02:41 .


#54
nitrog100

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I miss having an actual inventory. As I am playing through ME1 again now, I am keenly aware of the horrors of the old inventory system, but it was still nice trying to get the best items in the game. We didn't really have that in ME2, which was a huge letdown.

#55
Paula Deen

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I really want to see the variety of armor types that ME1 featured, including the very-heavy armor that we see people like Vasir using.

I think the Soldier's big advantage should be that the class has intensive training with very heavy armor, meaning that as a class, Shepard is like a walking tank that can run and fight like any other soldier.

#56
Sierra Crysis

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I'm all for a return of lighter and heavier armor. Infact I would love to have an outfit kin to say the new Ashley look or the old Miranda look. (Maybe not so much backside). If not, the old ME1 light armor look, particularly the starter N7 onyx armor was fantastic. To be honest though, with the way the armor was set up and rigged in ME2, even with the right pieces I don't think you could give yourself the light or heavy look. I dunno, it just wasn't... the right size.

One thing I ask, no.. no.. I beg... Don't give DLC outfits that are one piece and can't be changed or have the helmet which by some design choice is insidiously ugly taken off. It's DLC that too many people can't use on a regular basis, or atleast, I havn't scouted it in very many screenshots if they do.

#57
elfdwarf

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i thought blood dragon armor was cool looking
my engineer fears me1 armor , i don't want wear pajama armor ever again
i like me2 armor , it look like actual armor

#58
Sheppard-Commander

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The piecemeal system has my full support, I just wanted it fleshed out much more in ME3. Fewer "wear this entire suit" sets and more piecemeal that blends together nicely, such as the N7 and Kestrel sets did. I could definitely live with heavy/light armor returning if its in name only, I really dont care to backtrack to the ME1 system.

Also...and I may be in the minority here...please stop with the hideous armor sets attached to the most desirable bonuses. Seriously. I do NOT want my futuristic marine wearing what amounts to a suit of midieval knight armor just because the bonuses are awesome.

#59
Sierra Crysis

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Sheppard-Commander wrote...

The piecemeal system has my full support, I just wanted it fleshed out much more in ME3. Fewer "wear this entire suit" sets and more piecemeal that blends together nicely, such as the N7 and Kestrel sets did. I could definitely live with heavy/light armor returning if its in name only, I really dont care to backtrack to the ME1 system.

Also...and I may be in the minority here...please stop with the hideous armor sets attached to the most desirable bonuses. Seriously. I do NOT want my futuristic marine wearing what amounts to a suit of midieval knight armor just because the bonuses are awesome.


High-five..!

#60
ZeroDragon980

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I would like to see armor actually show that it is light, medium, heavy. I would also like to see bonuses that come with armor (if any ever do) actually mean something. Hated how the fact that a piece of armor that allows for a power boost or health boost or even a shield boost didn't do much.

Spent a good portion of my play through in ME2 running for cover. Don't want to be an all powerful one man army god, just want to see survivability increased for the situations where you either have no cover or are in between cover.

Personally I liked the look of the Dragon Blood armor in ME2 it did look nice. But yes it would be nice to see larger or smaller armor variants, would be nice to see armor with class requirements. At least those types would be geared toward a specific class and should look like they fit the class.

#61
Lunatic LK47

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elfdwarf wrote...

i thought blood dragon armor was cool looking
my engineer fears me1 armor , i don't want wear pajama armor ever again
i like me2 armor , it look like actual armor


Nah, an overglorified scuba-diving suit is more like it.

#62
Eurhetemec

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I don't think bringing back armour-by-class or whole suits of light, medium and heavy armour would improve the game.

I think what they should do is keep the piecemeal system, but give armour traits that effectively make it Light or Heavy. Medium armour is pointless, it it's just a middle-ground, so you would wear medium armour by wearing a mix of Heavy and Light pieces.

Heavy traits: +X% Damage Reduction (vs. all damage), +X% Melee Damage, +X%, Unshakeable +X% (new trait, would give a chance to resist being staggered by heavy hits or knocked out of cover).

Light traits: +X% Storm Speed, +X% Cooldown Reduction, +X% Power Damage.

Obviously armour could have other traits as well - a arm-piece that previously just had +5% Weapon Damage, but was Heavy armour might also have +4% Damage Reduction and +15% Melee Damage. A chest-piece which was Light might have +10% Shields, +5% Cooldown Reduction, and +10% Storm Speed.

#63
Estelindis

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Agreed, Eurhetemec: I hope Bioware give distinct bonus types to heavier or lighter armour pieces in the way that you describe. In ME1, going for the heavier armour wasn't always the best option - it depended on what kind of character one was playing and the tactical approach one was taking.

#64
Kileyan

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The ability to pilot a huge mech on a mission or two is nice, but I'd really love a juggernaut suit of armor, big, bulky, impressive, powered armor, maybe even with its own melee move. Something that says I'll destroy you and the cover you are hiding behind, but personal powered armor, not piloting a mech.

A lot of the armor skins in ME2 are cool looking, but more reminiscent of some sleek cool super hero genre, not military, IMHO.

#65
rt604

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Lumikki wrote...

I don't agree.

It has to do how it affects the gameplay combat. Heavy armors are with high defensive and if defence comes too high, cover based gameplay lose all it's point. Unless the different is minimal, but i don't think that's asked here?


Yeah but forcing the player to use cover based shooting tactics, instead of allowing the equipment load out for the player to determine his play style, is no better.  The equipment limitations then force the player to play one particular way, as opposed in the first ME, the player could play however he wanted depending on both his equipment and powers.  You could choose to run head long into  the thick of combat, or cautiously, gain ground, picking enemies off, the choice was ultimately up to the player, they weren't forced to pick a strategy or style.  The current system is less flexible.

Plus I like my soldier to look like he's built like a tank when he's out on the battlefield.

Modifié par rt604, 30 juin 2011 - 03:55 .


#66
ladyvader

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Commander Shep4rd wrote...

I think loot should DEFINETLY return.

Only if we don't get a bunch of useless or repeated crap like they gave you in DA2.  Why put in loot to have to go to the junk folder to sell for 3 coopers?  If they don't do that stuff, then I'm all for it, but if we get the same thing over and over again like in both DA2 and ME1 then no.  I don't want to have to stop at every store and sell useless crap I don't want nor need.

#67
Davie McG

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Not read the whole thread due to tiredness.

However I thought halo reach handled armour customization really well. That system is basically what AdmiralCheez was describing. Various different armor parts for each section of the armor have different practical functions as well as looking different.

Plus implementation of this or something similar would simply be a natural progression of what ME2 had.

#68
RocketManSR2

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Ahglock wrote...

I think you should start with a light armor base and then mods could up it to medium or heavy armor. You would have a choice more protection(medium to heavy armor type mods), more power to your omni-tool or biotic amp, balancing act between the two and other cool things. Heavy armor would be giving up pretty much all mods past protection, where as a Adept in light armor might just have mods to boost his biotics, though if he is happy with where is biotics are at he might still go for the heavy armor to improve his close combat shotgun skills etc.


^^^THIS! You want heavy/medium? Buy/find some armor plate (which would be reflected on the armor). BioWare, there's still time!

#69
mauro2222

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What I didn´t like of ME2, is that, every class can wear any armor part. All of them have the same stats.

#70
RocketManSR2

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This thread must live on page 1 until a dev sees it! Don't let it die!

Modifié par RocketManSR2, 30 juin 2011 - 04:50 .


#71
TexasToast712

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Its heavy armor in ME2.........

#72
TexasToast712

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I dont like classes restricted to certain armor sizes. I want to wear heavy armor on all my classes.

#73
Davie McG

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I thought it looked like heavy armour.

#74
TexasToast712

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Davie McG wrote...

I thought it looked like heavy armour.

Yea, I dont get where people get the idea that the ME2 armor was medium.

#75
RocketManSR2

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TexasToast712 wrote...

I dont like classes restricted to certain armor sizes. I want to wear heavy armor on all my classes.


You can have heavy armor as an adept with the modular idea. You'll get damage resistance over cooldown or power increase with your mods. It would let you truly set up your armor to however you wanted to play.