In light of the recent revelation that the "locks" on certain powers/abilities in the squad menu have been removed in favor of level-based unlocks in ME3; I would like to know if there has been any word regarding power/ability cooldown?
For those that don't know what I'm talking about or have simply forgotten, in ME1 every power/ability that the player used had it's own individual cooldown, (see below video). In ME2 every power/ability that the player had was linked to a "global" cooldown. Meaning that everytime the player used a power/ability they would have to wait for the main cooldown to recharge regardless of what power/ability was used, (see below video).
Mass Effect 1 cooldowns (***Both are Sentinel class***)
Mass Effect 2 global cooldown
The most important difference between the two systems is the timing. With ME1's systems the player can use Throw, then immediately afterwards use Lift , in ME2's system when the player uses Throw they then have to wait in order to use another power. There is most likely a reasonable answer as to why this was done however, in my opinion ME1's cooldown system is superior and should be implemented in ME3.
With the addition of level-based power/ability unlocks, I think that individual power cooldowns will provide a better experience overall in ME3, giving the player more control and allow them to play the game more to their particular style.
Thoughts?
-Hawk
P.S. Sorry if this issue has been brought up before and already resolved. I really wish there was a
Modifié par Hawkeye121, 28 juin 2011 - 02:56 .





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