Mass Effect 1 Remastered?
#1
Posté 28 juin 2011 - 04:14
#2
Posté 28 juin 2011 - 04:22
Short of the dialog and some of the graphics, they'd pretty much have to completely remake the game to get it up to ME2's standards. If we're talking about maintaining all the quests of ME1, but giving them unique, individually designed locations (as in ME2), I'd estimate at least a year and a half of content production. I doubt they'd get enough new sales to justify that investment of time and money.
#3
Posté 28 juin 2011 - 04:25
BUT
You change the combat gameplay to essentially be like ME3 (which will be an evolved version of ME2). So fewer weapons, no inventory, no shops, unique outfits for everyone (which they have by default in ME1 anyway) etc. Basically leave the story alone, just make it play more like ME2.
#4
Posté 28 juin 2011 - 04:25
#5
Posté 28 juin 2011 - 04:27
#6
Posté 28 juin 2011 - 04:29
#7
Posté 28 juin 2011 - 04:40
#8
Posté 28 juin 2011 - 05:23
As to all the 'unique' locations in Mass Effect 2, well all those jungles and chest high containers are very familiar.
#9
Posté 28 juin 2011 - 06:04
Right I get that, but that alone wouldn't be enough. Although ME1's glut of indistinguishable weapons and armors are a big problem with it, the other big problem is the barren, auto-generated uncharted worlds, Mako driving, and the egregious reuse of the same 3 structures over and over (which, regardless of the in-universe rationalization, make for bad gameplay).Captain_Obvious_au wrote...
What I think he means, and I've have the very same though is basically
keep ME1's plot, quests, sidequests, characters etc all the same.
You change the combat gameplay to essentially be like ME3 (which will be an evolved version of ME2). So fewer weapons, no inventory, no shops, unique outfits for everyone (which they have by default in ME1 anyway) etc. Basically leave the story alone, just make it play more like ME2.
If you want to keep the sidequests, but make them worth playing, you'd need to spend some time producing some unique content for each one of those quests. There are a lot of sidequests in ME1, so if you want to make unique locations for them all, you're talking about a decent time investment.
They couldn't leave the main missions untouched either, although they play significantly better than the uncharted worlds, they still suffer from a lack of detailed graphical design. So you're remastering the game you'd need to spend some time sprucing up those environements as well.
I do think it's a shame that ME1 won't compare to the other two titles in the trilogy in terms of gameplay and presentation despite having an engaging story. I just replayed it myself a few weeks ago. While I have a great affinity for the game, it's an absolute chore to play through these days, especially when compared to ME2 where Bioware finally found their footing. I'd love to see it redone, but I just don't think they can make a rational business case for redoing it.
#10
Posté 28 juin 2011 - 06:19
I really hated the approach they took with ME2, where they didn't allow free exploration of the planets. While that made the side-quests drastically different, offering wide gameplay variations and style approaches, in the end it didn't have the exploration feeling.
My only gripe with the combat is the monotonous enemy health/shield set-up. In ME2, they are far more complex. However, if I had to choose between ME1 and ME2 combat gameplay, I would have to go with ME2.
I, for one, still enjoy Mass Effect immensely, every bit of it. In fact, I'm in the middle of another play-through just now, and I'm having a blast.
#11
Posté 28 juin 2011 - 06:23
If they change the classes or dialoge options it would take away from the game being remade.
Look at Halo Anniversary, all they are doing is updating graphics, controls, and the HUD. The only thing the are actually changing, is the addition of the weapons from Halo Reach.
#12
Posté 28 juin 2011 - 07:27
I agree with that. Mass Effect 2 is frustrating because of global cooldowns and a lack of powers that squadmates can use. Too much time is spent in cover waiting for talents to cool down.voteDC wrote...
Dear lord no. I'm one of the few who think that the combat in Mass Effect is better than what is in the sequel.
#13
Posté 28 juin 2011 - 08:36
#14
Posté 28 juin 2011 - 09:02
Daiyus wrote...
As much as a remastered version would be great I'd rather they left it for some time (even wait until 2017 and it Aniversary ala Halo) and do all three in one game on the next generation systems. Go from Eden Prime to ME3 endgame on one disc, with one Levelling system, and standardised systems. Upgraded graphics naturally. Do that and I would buy day one, without a doubt.
This!
#15
Posté 28 juin 2011 - 11:50
You liked driving around in the Mako?!?BiO_MaN wrote...
I really don't understand the dislike shown towards the original ME's gameplay. The side-quests I found fun, the only boring part being, as said above me, the re-use of the same bunkers. But that's just a small part of the mission, for me the real experience is the planet exploration. If anything, the quests are just excuses to go explore the different planets.
I really hated the approach they took with ME2, where they didn't allow free exploration of the planets. While that made the side-quests drastically different, offering wide gameplay variations and style approaches, in the end it didn't have the exploration feeling.
Ostensibly I agree there's less "exploration" in ME2, but what is there to really explore in ME1? You drive around for 20 minutes in an overly bouncy tank on a featureless auto-generated landscape all to find some silly out of place mineral pile or a blatantly recycled object model and get 3 worthless items out of it. I mean if you able extract fun from that experience, more power to you; but I didn't get much sense of discovery from that.
Now I will say that I did miss the Mako a tiny smidge - especially in regards to the plot worlds in ME1 where the vehical segments are short and well designed - but definitely not the encharted worlds. And the collection quests are something that the game could do without completely.
Modifié par Stevedroid, 29 juin 2011 - 06:19 .
#16
Posté 21 janvier 2013 - 09:29
Daiyus wrote...
As much as a remastered version would be great I'd rather they left it for some time (even wait until 2017 and it Aniversary ala Halo) and do all three in one game on the next generation systems. Go from Eden Prime to ME3 endgame on one disc, with one Levelling system, and standardised systems. Upgraded graphics naturally. Do that and I would buy day one, without a doubt.
THIS!
#17
Posté 26 janvier 2013 - 01:42
#18
Posté 28 janvier 2013 - 07:27
Now that EA has access to the original Mass Effect licence for its release on PS3, I would love to have an "update" to ME1 as well. Mass Effect 2 was updated on PS3 with the ME3 game engine, I understand it wouldn't be as easy to update the first game, but having all 3 games running in the same game engine would be remarkable to say the least.
From the first game, what I'd like to see...
- Plot, voices, music, locations all stay the same. Its what made the game great.
- Get rid of the Mako exploration. It had its place in story missions and it was great. Exploration was monotonous and painful, replace it with the planetary scanning system seen in ME2. Will help keep continuity across all games too.
- Get rid of the inventory. Replace it with the workbench from ME3. Replace "mods" with the ammo types found in ME1, only instead of picking up/buying multiples, have the upgrade across all weapons (like mods in ME3).
- If possible, add a more cinematic or dynamic camera feel to the conversations. ME2 and 3 really play like an interactive movie not static conversation (I'm looking at you Skyrim).
- Add the Blood Dragon Armor >.>
Would pay full price for this, even if it is primarily interface improvements.
#19
Posté 30 janvier 2013 - 09:55
Daiyus wrote...
As much as a remastered version would be great I'd rather they left it for some time (even wait until 2017 and it Aniversary ala Halo) and do all three in one game on the next generation systems. Go from Eden Prime to ME3 endgame on one disc, with one Levelling system, and standardised systems. Upgraded graphics naturally. Do that and I would buy day one, without a doubt.
That is what I was just thinking. I have started a second playthrough of the entire series. It is engaging enough to me to want to play it twice - or more. I would love to have an Anniversary Edition or Director's Cut or whatever where they remastered ME1 and ME2, probably ME3 by that time with new hardware tech, and release it as one packaged play from beginning to end.
The problems I see is that if you take it ala ME3, they will have to remove exploration to make it global. If you take it ala ME1, they are going to have to add it to the content from 2 and 3. Just consider the Citadel itself. In ME1, it was huge. By ME3, it smaller than an office block. So if anything stops this from ever happening, it would be just that. It would have to be a total rewrite vs a spruce-up for the sake of globalization. From a corporate standpoint, the investment risk in time and capital might not be appealing to EA/BioWare.
Third thought is MEMMO. It could be interesting. I seriously doubt this one though.
#20
Posté 30 janvier 2013 - 10:15
SilverConvoy wrote...
Having just finished ME3, I immediately felt compelled to play through the first game again to make choices differently... but... I just can't go back to it.
Now that EA has access to the original Mass Effect licence for its release on PS3, I would love to have an "update" to ME1 as well. Mass Effect 2 was updated on PS3 with the ME3 game engine, I understand it wouldn't be as easy to update the first game, but having all 3 games running in the same game engine would be remarkable to say the least.
From the first game, what I'd like to see...
- Plot, voices, music, locations all stay the same. Its what made the game great.
- Get rid of the Mako exploration. It had its place in story missions and it was great. Exploration was monotonous and painful, replace it with the planetary scanning system seen in ME2. Will help keep continuity across all games too.
- Get rid of the inventory. Replace it with the workbench from ME3. Replace "mods" with the ammo types found in ME1, only instead of picking up/buying multiples, have the upgrade across all weapons (like mods in ME3).
- If possible, add a more cinematic or dynamic camera feel to the conversations. ME2 and 3 really play like an interactive movie not static conversation (I'm looking at you Skyrim).
- Add the Blood Dragon Armor >.>
Would pay full price for this, even if it is primarily interface improvements.
WHAT!?!?!?!?!?! NOOOOOOOO!!!! We must have MORE MAKO, more I tell you!
I'd pay fat cash for a remastered XBOX "MASS EFFECT UNLIMITED EDITION". With unlimited proceedural generated worlds/missions/loot (a la BORDERLANDS).
#21
Posté 04 février 2013 - 02:15
#22
Posté 06 février 2013 - 12:14
#23
Posté 06 février 2013 - 12:34
#24
Posté 07 février 2013 - 11:28
-Severian- wrote...
An idle question, here: would you ever wish to see the first game in the series re-released with updated graphics and gameplay? I think we can generally agree that the first game had incredible writing, but much weaker gameplay elements in a lot of ways. As it stands, I know I find it very difficult to replay ME1 and get as much satisfaction out of it as its sequel, despite the superior storyline. Re-mastering the game on the ME3 engine to "complete" the trilogy seems like something I could get on board with, I was imply wondering about others opinions?
if there's anything the new ME are , then that's simple and far less complex than the first one.
everything is stripped off in ME2 and ME3 and ME1 will always be the best of them in terms of complexity and storyline and progression. ME1 is more of a RPG based shooter and ME3 is more of a Halflife shooter with skill progression , no inventory , no armors no weapons no planet exploring no scanning. ME2 and ME3 lack details and complexity.





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