Someone has noticed me!
#1
Posté 28 juin 2011 - 08:17
I got hung up on this because there's a chest in a house in Beregost that I looted just before quitting last time. But my last save is from just before that house. Now every time I loot that chest I get spotted. There's nothing special in the chest, it's just so frustrating that I did it once and now can't do it again!
#2
Posté 28 juin 2011 - 09:27
Looting stuff always makes you visible.Goph wrote...
Very noob question -- I've been playing for less than ten hours. I'm curious about how to avoid detection when opening chests in commoners' homes. Or is that not something I'm supposed to be doing?
How to avoid getting caught?
There are several ways.
If the commoners are moving about, wait until they go somewhere where you cannot see them. Then rob them blind.
If you have a certain cloak that makes everybody like you, you can actually tell them to go somewhere else. Of course, if you do that, you will have an enemy in that room for the rest of the game - one that you are not allowed to kill either, so you should do it only if you are certain never to return here.
I believe it is also possible to pause at the exact same moment while you are starting to look into the chest. Then, when you are done taking everything you like, you can reactivate your stealth before they can turn hostile (which they will probably do regardless). If the items are lying on the ground (let's say remnants from an unfinished battle that you'd like to get into your possession before going into the next round), it is possible to give order to walk over the heap and then order to stop while they are above it (if you are playing with the BG1 engine) or simply press pause (if you are playing either Tutu or BGT). If you got it correctly you can go into the inventory and collect everything without turning visible.
If that's the case, then it's likely that you simply have to wait for a certain somebody to leave the room.There's nothing special in the chest, it's just so frustrating that I did it once and now can't do it again!
#3
Posté 28 juin 2011 - 10:31
#4
Posté 28 juin 2011 - 10:39
But as Taifun says, don't hang around too long or they'll turn hostile.
#5
Posté 29 juin 2011 - 12:22
#6
Posté 29 juin 2011 - 08:31
In the case of shopping it's the charisma of the leading character, whether they talk to the shopkeeper or not, that determines the level of discount you get.
#7
Posté 29 juin 2011 - 10:03
#8
Posté 29 juin 2011 - 10:45
Goph wrote...
Now every time I loot that chest I get spotted.
Looting breaks Hide in shadows/ Stealth & 'Invisibility' but not 'Sanctuary'...
Have a cleric cast 'Sanctuary' first then the rest of your party hides/ leaves the room & let cleric loot the chest.
#9
Posté 29 juin 2011 - 03:25
I remember the very first time I played, over a decade ago, and I thought that Imoen was supposed to empty out every chest and every room because, well, that's what a thief does, isn't it? I was so shocked, and my jaw hit the floor, when Jaheira all of a sudden shouted "Better leadership! Come on, Khalid", and walked off screen and out of my interface.
I had to reload and change my whole concept of how to play a computer role-playing game. Those were good times.
#10
Posté 29 juin 2011 - 03:56
#11
Posté 29 juin 2011 - 09:37
#12
Posté 30 juin 2011 - 01:24
BelgarathMTH wrote...
I remember the very first time I played, over a decade ago, and I thought that Imoen was supposed to empty out every chest and every room because, well, that's what a thief does, isn't it? I was so shocked, and my jaw hit the floor, when Jaheira all of a sudden shouted "Better leadership! Come on, Khalid", and walked off screen and out of my interface.
Is this why my party is shaded red when I'm controlling either of those two? At first I thought it was because I was delaying in pursuing their mission -- and the shading did stop when I made some progress on that, but then the shading came back shortly thereafter . . .
#13
Posté 30 juin 2011 - 05:49
There are items that grant Infravision. But in the unmodded game, there is little point to it.
Modifié par Humanoid_Taifun, 30 juin 2011 - 05:51 .
#14
Posté 30 juin 2011 - 10:43
Think of it as a home invasion instead of a burglary.
#15
Posté 01 juillet 2011 - 02:04
#16
Posté 01 juillet 2011 - 02:52
#17
Posté 01 juillet 2011 - 03:01
I suppose I would benefit from reading the manual, but it's tough to choose that over actually playing the game. I appreciate everyone's continued patience. I'll get past the d'oh questions eventually . . .
#18
Posté 01 juillet 2011 - 03:18
#19
Posté 02 juillet 2011 - 01:02
#20
Posté 02 juillet 2011 - 01:41
The way you use an Identify is to right-click on the blue-shaded item in your inventory. If your high bard lore is high enough, it will get identified immediately. If your lore is too low, you will get a dialogue screen asking you if you want to use a spell or an identify scroll to identify the item. If you select "spell", then and only then will your memorized Identify spell be used.
I don't know whether armor affects Scribe Scroll. I don't think it does.
#21
Posté 02 juillet 2011 - 02:45
#22
Posté 02 juillet 2011 - 11:01
#23
Posté 03 juillet 2011 - 12:41
Charisma measures a characters persuasiveness, magentism, and ability to lead. This ability is important to the druid, bard and paladin.
For priests e.g. clerics a high Wisdom is necessary, while as you can see, a high Charisma is important.
A high charisma for your bard should then mean that he or she can learn as many spells as possible.
Remember also that before at least mages can cast a spell, they'll need to sleep.
I find it excellent that you're willing to ask questions if you don't understand it - it's the only way to learn.
#24
Posté 03 juillet 2011 - 01:51
Other than that, the only thing the stat does is to influence NPC reactions - sometimes they give better quest rewards when it's high, in vanilla the stores give a discount when it's high, the charisma of the party leader influences party morale. It's really not all that important. You can do just fine with a charisma of 3 unless you want to play a modded character romance that has a charisma requirement.
The confusion about charisma and spellcasting happens because of third edition rules first implemented in Neverwinter Nights. There, charisma becomes VERY important to bards, sorcerers, and favored souls, because it determines their spell slots and maximum spell level.
Intelligence determines spell learning for bards and mages in Baldur's Gate. It governs chance to learn a new spell and total number of spells per level allowed in your spell book.
An intelligence of 18 still only gives you an 85 percent chance to successfully scribe a new spell into your spellbook. Since the computer AI skews dice rolls low (don't get me started on that!), you will still fail to scribe scrolls at an alarmingly frequent rate even with 18 INT.
Because that gets so frustrating, many people use BG Tweaks to turn off the feature. (100 percent spell learning and unlimited spells per level).
Ironically, with the BG Tweaks feature turned on, Intelligence becomes irrelevant to mages and bards.
And even in vanilla, Sorcerers can do just fine with an intelligence of 9 and minimum charisma, although you need a 10 INT to read scrolls.
Modifié par BelgarathMTH, 03 juillet 2011 - 10:29 .
#25
Posté 03 juillet 2011 - 03:21





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