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#26
Grond0

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Actually intelligence of 18 is not that important to mages either. Your chance of learning spells is governed by your intelligence at the time you seek to learn. As there are 2 sorts of potions that raise intelligence (and you can take more than one at once) it is no real problem to raise intelligence to 24 in order to guarantee you will successfully learn spells. As the supply of these potions is not unlimited you will want to collect together a reasonable number of scrolls before learning them all at once.

The manual also says that a high intelligence is needed to cast higher level spells, but this restriction was not implemented in the game.

#27
BelgarathMTH

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Goph, sure. I just use the Tweaks because I've already played the game 1001 times.

If you want to go with the vanilla experience playing a bard, you need your Intelligence to be 18 if you want lots of spells with at least a decent chance to learn them. There are some potions you can drink to raise your Intelligence a little higher just before attempting to learn a new spell, to get a better chance.

The problem is that scrolls of the best spells are kind of hard to come by in the game, especially early on. So you will often have the experience of finally finding that Web or Fireball or whatever that you've been wanting, and then it will be destroyed when the Scribe Scroll roll is failed. But I guess that just goes with the game if you want to play vanilla.

Modifié par BelgarathMTH, 03 juillet 2011 - 10:32 .


#28
Goph

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Yeah, I see that as part of the fun. It's good to know that Web is a good spell though, I just got that one. I haven't really been using my bard much in combat. I just let him hang back there and sing . . .

#29
BelgarathMTH

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Goph wrote...

Yeah, I see that as part of the fun. It's good to know that Web is a good spell though, I just got that one. I haven't really been using my bard much in combat. I just let him hang back there and sing . . .


That's a pretty good thing for a bard to be doing. Kind of his/her job, no? :P

Identifying items, giving the party bonuses. A bard's powers are geared toward helping his/her friends.

BTW - be careful learning to use that Web. It can be very dangerous. Anyone in its very large area of effect is subject to Hold Person, including your party members. You cast it far away from your friends and use ranged weapons to fire upon the poor creatures trapped inside it.

Used well, it makes hard battles turn easy. Used incompetently, it brings disaster to its unfortunate unskilled caster.

Modifié par BelgarathMTH, 03 juillet 2011 - 04:47 .


#30
aries1001

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If you use web, use it sparingly and tactical - as has been said. Also, remember that there are potions of freedom or ring of freedom (or is that in BG2?) if you want characters to move into the web. I've found casting web and then fireball (from the mage) very effective...

Thanks also for the clarification about spells, intelligence and charisma.

#31
Goph

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If I remove a character from my party, does he just hang out where I left him until I pick him up again or do they go back to where you originally met them or do they just disappear . . ?

#32
Zcorck

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If you remove a character from the party you can leave them where you removed them, ask them to go to the Copper Coronet, and some will go to their place that is strongly affiliated with them.
For instance; Keldorn will go to his home. Edwin can go to the CC. Jaheira may go to the Docks district. Aerie will go to the circus tent.
Some may just disappear depending on your relationship with them though.

#33
aries1001

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The Copper Coronet is only in BG2. As I read it, the OP is playing BG1. If you, in BG1, remove a character from your party, they'll usually stay where you left them. It became a game in itself to track 2-8 characters, if you did remove them from your party. That's why most npcs (characters) go to the Copper Coronet in BG2. As said, some characters may leave alltogether, depending on your reputation or how their relationsships with you are or have been.

Modifié par aries1001, 03 juillet 2011 - 09:44 .


#34
Goph

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Yes, this is BG1. I'm not familiar with the forum layout and I actually thought this whole subforum was BG1 only, and that there was another spoiler-free subforum for BG2. My mistake, if I'd realized I would've been specific.

#35
BelgarathMTH

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If you're playing vanilla BG1, it's usually best to stick with the same six people for the whole game. You might make a temporary switchout to take on a quest character, but be very careful doing that.

Once a character is detached, they stop gaining experience. If you leave them for too long and then go back for them, they are going to be levels behind the rest of your party.

You will meet new potential party members very late in the game. Only take them if you are really, really, attracted to their personalities. You probably will need to keep them from then on if you do it.

I use a mod that makes them go back to the Friendly Arms Inn so that they're easier to find if I do a temporary switchout, and there is another one that puts those late-appearing characters much earlier in the game for people who decide that they really, really like one of them and would like to have them around for most of the game.

@Aries, I would tell where to get Free Action items in BG1, but this is the no-spoilers forum.

Modifié par BelgarathMTH, 03 juillet 2011 - 10:21 .


#36
Zcorck

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Ahh my bad! Only read the 2nd page. :D 

#37
Goph

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A question about getting areas to appear on the world map:

I've noticed it depends on which edge of a 'game' map you leave from, but does it get any more specific than that? If I leave from all four edges of each map at least once, does that reveal all the areas . . ?

#38
Grond0

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That will normally reveal all the areas accessible from that map. The only case in which it won't is when the area is 'locked' until you've completed the appropriate stage of the game. In the vanilla (no mods used) game there is only one area like this (though that leads on to others). You can't complete the game without going there, so don't worry that you will miss anything.

#39
Goph

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Excellent! Thanks.

#40
Goph

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How does finding traps work? Do I need to leave that button highlighted all the time, and is there any drawback to having it active?

#41
Grond0

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If you want to find a trap you need to have that button highlighted. Certainly if you are in a dungeon area you should be searching for traps constantly, though there are very few in normal map areas. Even with the button on you only actually search once per round (6 seconds) and therefore you need to move much slower than normal or you may run over the trap before finding it.

The only drawback to having it active is that you can only use one thief skill at a time. Therefore you can't both hide in shadows and search for traps at one time. You can be invisible and search for traps (and deactivate them). Therefore one possible strategy for dungeons is to have a mage make your thief invisible and then get the thief to slowly scout the dungeon and remove all traps before the other characters go in.

Edit: the reference to 6 seconds per round could be confusing.  This is the standard definition in the 2nd edition D&D rules, but could be over-ridden by your game settings.  It should be about right if your configuration settings are at the default 30 speed, but you can set it slower or faster (up to 60, which would make a round equal to 3 seconds on your computer). 

Modifié par Grond0, 07 juillet 2011 - 06:48 .


#42
Charlestonian Knight Templar

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[quote]BelgarathMTH wrote...

Once a character is detached, they stop gaining experience. If you leave them for too long and then go back for them, they are going to be levels behind the rest of your party.


There is also a mod that allows NPCs to join and rejoin at the same level as the party.  So if you pick 'em up at 2nd level they will be ~2nd level.  Then if you drop them @ 3rd level and pick them up again a 5th, they will be  ~5th level when they rejoin. 

It's either Level 1 NPCs or BG1 Tweaks or one of those. 

By the way - how do you separate the "quote" from the following editorial comments?  I note that most people have the quote they refer to "boxed" and their follow on verbiage separate. 

CKT

Modifié par Charlestonian Knight Templar, 07 juillet 2011 - 01:17 .


#43
BelgarathMTH

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I'm terrible with forum controls, but I actually know the answer to this one.

Look at the beginning and end of the copy/paste the quote button does for you. You will see two commands that say
[quote][quote] [/quote][/quote]

Everythng inside those two bracketed commands will appear in a dotted-line box.

Place your insertion point cursor outside or past the [/quote] command and press enter a time or two to make an empty space.

Your comments will then appear outside the dotted-line box.

Some people have mastered the skill of putting
[quote]and [/quote]commands all over their replies, so that they can space out the boxes and answer you point by point.

Modifié par BelgarathMTH, 07 juillet 2011 - 02:12 .


#44
BelgarathMTH

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LOL, this is hilarious! I can't make it post the command words without actually replacing it with a dotted-line box!! The blind leading the blind....
 
It's [ quote ] and [/quote ] , except that there are no spaces between " [ " and " ] "

BTW, Baldur's Gate Tweaks is one mod that lets you send characters to the Friendly Arms Inn.

Another mod that does it is Sword Coast Strategems. Be careful if you use that one. The features you want for your NPCs are under "Convenience". Most of that mod has difficulty-enhancing stuff in it that adds hundreds of monsters and spellcasters and makes them almost as smart as a human player - you don't want that unless you're an expert player.

I think both Tweaks and SCS have components that will move late-appearing characters earlier in the game.

@the OP, if you decide you like Baldur's Gate, I highly recommend going ahead and installing Baldur's Gate 2:Shadows of Amn, and Throne of Bhaal.

There is a patch that needs to be installed for the Throne of Bhaal.

Then download and install a mod called "Easy Tutu".

Then download and install a mod called Baldur's Gate NPC Project.

It will add hundreds of comments and dialogues for characters like Jaheira, and it will open up the possibility of actually having romantic relationships with several of the NPC characters.

It will also add new character classes and a new interface (the BG2 interface, that is.)

But I advise you to do it because it will make your NPC characters come to life! You will be amazed how much more fun the game is when the other characters seem so much more real. They will become like old friends to you.

Modifié par BelgarathMTH, 07 juillet 2011 - 02:26 .


#45
Grond0

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BelgarathMTH wrote...

LOL, this is hilarious! I can't make it post the command words without actually replacing it with a dotted-line box!! The blind leading the blind....

A helpful way of seeing what is in the original post is to open it using the quote button as Belgarath referred to, but then press the BBCode button on the far right of the menu on the textbox.  This disables the command actions and just shows you the original command words.

This can be useful for a number of things - for instance if you want to see where a photo was linked from or the format used to link it.

#46
Charlestonian Knight Templar

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Grond0 wrote...

BelgarathMTH wrote...

LOL, this is hilarious! I can't make it post the command words without actually replacing it with a dotted-line box!! The blind leading the blind....

A helpful way of seeing what is in the original post is to open it using the quote button as Belgarath referred to, but then press the BBCode button on the far right of the menu on the textbox.  This disables the command actions and just shows you the original command words.

This can be useful for a number of things - for instance if you want to see where a photo was linked from or the format used to link it.



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#47
Goph

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Okay, let's try this one: Once I've found the trap, if I can't disarm it can I smash it or anything? Or do I just have to keep tripping it until my thief gets advanced enough to disarm it -- I don't want to use potions . . .

#48
Matuse

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Not sure why you are averse to using potions. They exist to be used. Having extra potions in your inventory at the end of the game will not give bonus points or anything.

Most traps will be "used up" when you cross over them once. If you can't disarm, then send someone sturdy to take to the hit. Others will stay active permanently. The only solution is to send everyone around the edge of the danger zone, or get your thief enough disarm points to remove it.

#49
Goph

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So no smashing then. I'd been pumping all my thief points into open locks because that's the only skill I'd been using -- I didn't start bumping traps until last level-up, I think . . .

#50
BelgarathMTH

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Learn from that mistake, Goph, and it was a mistake, I'm afraid.

Having too low a Find/Disarm skill is going to get your friends and you killed; if Open Locks is too low, the worst thing that can happen is that you'll miss some cheap treasure, or certain areas will be a little harder to get to, or you will have to get a Knock spell memorized.

However, it works out pretty well to keep Find/Disarm and Open Locks evenly rising through your thief's career, because the traps and locks have a difficulty ranking according to how hard the area is. Usually, the difficulties of the two things rises evenly, so if your thief splits his skill points evenly, he keeps up.