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Does anyone want the ME1-style way of traveling from location to location?


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72 réponses à ce sujet

#1
XX55XX

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I hated how the player was forced to control the ship manually in ME2. I want to go back to the big, grand galaxy map and be able to browse locations at my leisure instead. 

Bring it back!

#2
tobynator89

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Nah, liked ME2's way of doing things better.

#3
morrie23

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Yeah, I found the little Normandy a bit silly tbh. I'd much preferred the cursor method from ME1. Still the ME2 map had mission markers and percentage explored, so if BioWare could make a hybrid between the two, that would be be great!

#4
Phaedon

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Nope.

I liked moving the Normandy around in ME2.

#5
graciegrace

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One of my many problems with ME2. Totally agree, I want the ME1 system back.

#6
Aradace

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I actually liked ME2's version better. Only thing I didnt like was "buying fuel".

#7
KingNothing125

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Yeah I wasn't a big fan of leading the little normandy around by the nose, with the fuel gauge and junk. but the percentage explored and mission marker features in ME2 were a godsend.

#8
VegasVance

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ME1 loading screen to loading screen,
ME2 silly little ship cursor moving around
Preferably I'd like to see something new.

#9
Icinix

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The only thing I NEED to have changed in the Galaxy Map - is the ability to see the name of the planet (and maybe its infomration, backstory etc) without having to fly to it.

#10
Guest_AwesomeName_*

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I would like the mission and percentage indicators of the ME2 map and the simple cursor of the ME1 map

#11
Guest_AwesomeName_*

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Icinix wrote...

The only thing I NEED to have changed in the Galaxy Map - is the ability to see the name of the planet (and maybe its infomration, backstory etc) without having to fly to it.


I disagree; I found that incredibly useful as an indicator that I had checked that planet.

#12
Fiery Phoenix

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AwesomeName wrote...

I would like the mission and percentage indicators of the ME2 map and the simple cursor of the ME1 map

+1

#13
HopHazzard

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Aradace wrote...

I actually liked ME2's version better. Only thing I didnt like was "buying fuel".


Wasn't the whole point of the new system to be a money sink in the first place?

#14
Icinix

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AwesomeName wrote...

Icinix wrote...

The only thing I NEED to have changed in the Galaxy Map - is the ability to see the name of the planet (and maybe its infomration, backstory etc) without having to fly to it.


I disagree; I found that incredibly useful as an indicator that I had checked that planet.


...how does not having the name and information available without flying to it help you know if you've checked it already?

Further, how does having that informaiton without needing to spend fuel to see said information prevent you from knowing if you checked it? ^.-

#15
Fixers0

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Driving around a mini Normandy through a sun in a scale that is several lightyears off makes me cry, felt rather silly and not very immersice, too childish in my opinion.

No, I think System from the first game was much more tactical and realistic, you were actually ploting a course on the galaxy map, not flying a mini normandy around on a holograpic screen.

#16
DJRackham

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morrie23 wrote...

Yeah, I found the little Normandy a bit silly tbh. I'd much preferred the cursor method from ME1. Still the ME2 map had mission markers and percentage explored, so if BioWare could make a hybrid between the two, that would be be great!


I agree with this. Personally prefer ME1's movement but ME2's map configuration. 

#17
Guest_AwesomeName_*

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@Icinix:

When you check a planet, its name appears above the planet in the isometric view. So if you've clicked on the planet, the name will appear, if you haven't, it won't.

Modifié par AwesomeName, 28 juin 2011 - 09:24 .


#18
Mister Mida

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The cursor in ME (1) was simple and effective. 'Flying' the ship was... silly.

#19
Wolf_in_the_Meadow

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I liked flying through stars - made me wonder how the Collector's ever took the original out if it can fly through stars.

I say something new, it was pretty much a time/money sink

Meh, they'll probably keep it.

#20
TheCrakFox

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i want it to feel like a map, not a minigame.

So yeah, the cursor from ME1 with the additional info added to ME2's HUD.

Modifié par TheCrakFox, 28 juin 2011 - 09:26 .


#21
Aradace

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Fixers0 wrote...

Driving around a mini Normandy through a sun in a scale that is several lightyears off makes me cry, felt rather silly and not very immersice, too childish in my opinion.

No, I think System from the first game was much more tactical and realistic, you were actually ploting a course on the galaxy map, not flying a mini normandy around on a holograpic screen.


Realistic/Tactical or not, the lack of feeling "involved" in the process of going from planet to planet in the first game is what attributed me to falling asleep while "examining" planets and such in ME1.  ME1's way of doing it was very poor IMO.  ME2's way (while I did like it to a degree) wasnt much of an improvement.  So Im all for the poster who said that we should try something "new" in ME3.

#22
Davie McG

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I preferred the me2 version.

However I wish we could enter and exit the Normandy via the airlock/decontamination chamber.

Edit: (as we did in me1)

Modifié par Davie McG, 28 juin 2011 - 09:29 .


#23
Fixers0

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Aradace wrote...

Fixers0 wrote...

Driving around a mini Normandy through a sun in a scale that is several lightyears off makes me cry, felt rather silly and not very immersice, too childish in my opinion.

No, I think System from the first game was much more tactical and realistic, you were actually ploting a course on the galaxy map, not flying a mini normandy around on a holograpic screen.


Realistic/Tactical or not, the lack of feeling "involved" in the process of going from planet to planet in the first game is what attributed me to falling asleep while "examining" planets and such in ME1.  ME1's way of doing it was very poor IMO.  ME2's way (while I did like it to a degree) wasnt much of an improvement.  So Im all for the poster who said that we should try something "new" in ME3.


you should't have to become invloved you're just ploting  out destinations, doesn't take more then 30 seconds.

#24
Si-Shen

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Can't say I was a big fan of the Galaxy Map in ME1, also it did not allow for things like the fuel for distant systems well, it would have felt odd to have a msg come up about the fuel running out.

ME2's system was not perfect but it was better then ME1, and flying through the suns did not matter, it was not a sun, it was a holographic projection so I would assume that the real ship actually went around. Sometimes you need to remember its not real and just realize that it does not matter.

#25
ZLurps

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AwesomeName wrote...

I would like the mission and percentage indicators of the ME2 map and the simple cursor of the ME1 map


This.