Does anyone want the ME1-style way of traveling from location to location?
#26
Posté 28 juin 2011 - 09:32
An improved ME 1 system would be nice.
#27
Posté 28 juin 2011 - 09:33
AwesomeName wrote...
@Icinix:
When you check a planet, its name appears above the planet in the isometric view. So if you've clicked on the planet, the name will appear, if you haven't, it won't.
I'd still rather have the name up permanently and have the ability to view the information about it the galaxy map without needing to fly to it. Rather than them remaining totally unknown until you fly to them.
That said, I get your point, but popping the name up only lets you know you've entered orbit, it doesn't tell you anything else. I wouldn't mind have something underneath that says visited or has an icon allowing you to differentiate.
#28
Posté 28 juin 2011 - 09:42
Si-Shen wrote...
Can't say I was a big fan of the Galaxy Map in ME1, also it did not allow for things like the fuel for distant systems well, it would have felt odd to have a msg come up about the fuel running out.
ME2's system was not perfect but it was better then ME1, and flying through the suns did not matter, it was not a sun, it was a holographic projection so I would assume that the real ship actually went around. Sometimes you need to remember its not real and just realize that it does not matter.
This.
The me2 galaxy map would be todays equivilent of pushing around a small monopoly style ship on a map of the ocean.
The normandy doesn't actualy fly around as you move about the mini normandy on the solar system.
The only time you do move the Normanday as you move the little Normandy is when going between systems, thus why fuel is spent when you move between systems and not in the galaxy map.
If that isn't the case then I'd like to know why the hell it's fuel free to travel from planet to planet.
#29
Posté 28 juin 2011 - 09:45
#30
Posté 28 juin 2011 - 09:53
This in a nutshell.Fiery Phoenix wrote...
+1AwesomeName wrote...
I would like the mission and percentage indicators of the ME2 map and the simple cursor of the ME1 map
I'm not overly fond of the flying minigame, and would prefer something a bit more immersive - ie, from Shepard's point of view, actually using the galaxy map from the CIC.
I can't imagine Shepard standing at the map guiding a holographic ship around to each location.
Modifié par Curunen, 28 juin 2011 - 10:01 .
#31
Posté 28 juin 2011 - 09:57
Anyways, I liked the ME2's manual controls for the Normandy. Now all they have to do is allow me to stop and look out the windows to admire the beauty of space vistas.
#32
Posté 28 juin 2011 - 09:59
Fiery Phoenix wrote...
+1AwesomeName wrote...
I would like the mission and percentage indicators of the ME2 map and the simple cursor of the ME1 map
Seconded!
#33
Posté 28 juin 2011 - 10:05
#34
Posté 28 juin 2011 - 10:18
Same here. I didn't particularly like flying the little Normandy around, but the percentage indicators were a great boon. Think of the galaxy map as a GUI: one tries to convey the maximum amount of information in an elegant manner with no unnecessarily fussy elements.AwesomeName wrote...
I would like the mission and percentage indicators of the ME2 map and the simple cursor of the ME1 map
#35
Posté 28 juin 2011 - 10:19
#36
Posté 28 juin 2011 - 10:24
Because the distances travelled are incredibly insignificant compared to the distances between systems.Davie McG wrote...
If that isn't the case then I'd like to know why the hell it's fuel free to travel from planet to planet.
#37
Posté 28 juin 2011 - 10:27
AwesomeName wrote...
I would like the mission and percentage indicators of the ME2 map and the simple cursor of the ME1 map
Agreed as well. The ME2 makes me feel like EDI and Joker are taking the day off. I mean, I'm the commander, I decide where to go. Joker's the pilot, he takes me there. An exteme example, but would that be like the president driving his own car while his driver rides shot?
#38
Guest_AwesomeName_*
Posté 28 juin 2011 - 10:27
Guest_AwesomeName_*
Curunen wrote...
This in a nutshell.Fiery Phoenix wrote...
+1AwesomeName wrote...
I would like the mission and percentage indicators of the ME2 map and the simple cursor of the ME1 map
I'm not overly fond of the flying minigame, and would prefer something a bit more immersive - ie, from Shepard's point of view, actually using the galaxy map from the CIC.
I can't imagine Shepard standing at the map guiding a holographic ship around to each location.
Yeah, I could imagine Shep having to use a little arcade stick.
"Joker, set a course for Klendagon"
"You have to use the joystick"
"Oh for fu-- Okay... up... up... right-no... needs a bit more to the left..."
*Everyone waits awkwardly for 2 minutes*
#39
Posté 28 juin 2011 - 10:28
ME1 it was click on a planet see if survey/land appears if not close go to next planet, rinse repeat till system is done
ME2 fly to the unnamed planet listen to see if EDI says anomally, click scan if rich or anomally probe if not go to next planet
I think the ME2 system was a step forward but being able to fly through suns (how many other players saved before trying this since you expected to die?) and having to manually control the normandy and pretty much always overshoot the target and then have to go back and getting close enough to small planets for it to register did get tiresome, a point and click and the normandy goes there would have been a lot better.
#40
Posté 28 juin 2011 - 10:29
#41
Posté 28 juin 2011 - 10:33
#42
Posté 28 juin 2011 - 10:34
So refine the ME1 system the ME2 way is just bleghh...
#43
Posté 28 juin 2011 - 10:40
AwesomeName wrote...
I would like the mission and percentage indicators of the ME2 map and the simple cursor of the ME1 map
This.
I would be immensely ecstatic to know this was the case in ME3.
#44
Posté 28 juin 2011 - 10:53
I feel like it made the galaxy feel a lot smaller.
With no percentages, it(to me, at least) feels forever open.
With the percentages, its like, "Oh. I've already been here. No need to ever look at this again."
Up until the point where I've been EVERYWHERE and it feels like there's nothing left to see.
I wish there was a way to turn that off so that people who want it can keep it and those who don't want it don't have to look at it.
But maybe that's just me. I don't know.
#45
Posté 28 juin 2011 - 10:54
Pretty much this.LPPrince wrote...
Personally, I HATE the percentages showing you how much you've explored.
I feel like it made the galaxy feel a lot smaller.
With no percentages, it(to me, at least) feels forever open.
With the percentages, its like, "Oh. I've already been here. No need to ever look at this again."
Up until the point where I've been EVERYWHERE and it feels like there's nothing left to see.
I wish there was a way to turn that off so that people who want it can keep it and those who don't want it don't have to look at it.
But maybe that's just me. I don't know.
#46
Posté 28 juin 2011 - 10:54
Modifié par Destroy Raiden , 28 juin 2011 - 10:55 .
#47
Posté 28 juin 2011 - 10:56
now thatd be what i call a minigame!!!! not ****ing memory or connect the dots. what a horrible joke developers are playing on us making us play stupid bleep bloop and give me 900 credits, or 1 out of 50 times, an important upgrade. i stopped worrying about planet scanning because i play on veteran and minimize my upgrades, but itd be great if i could remember which containers carry the biotic upgrades so id only ever have to hack in order to contiinue my journey, instead of collect 900 creds. anyways...........................................
i forgot to mention buying fuel for the holographic normandy was the third dumbest thing in the game. following thermal clips and enemy protections, in my opinion. atleast those are the three things that left me feeling the most dumbfounded when i first started playing.
Modifié par The Spamming Troll, 28 juin 2011 - 11:04 .
#48
Posté 28 juin 2011 - 10:56
#49
Posté 28 juin 2011 - 11:02
^That's a fair point - how is it known how much of a system is explored?Sylvianus wrote...
Pretty much this.LPPrince wrote...
Personally, I HATE the percentages showing you how much you've explored.
I feel like it made the galaxy feel a lot smaller.
With no percentages, it(to me, at least) feels forever open.
With the percentages, its like, "Oh. I've already been here. No need to ever look at this again."
Up until the point where I've been EVERYWHERE and it feels like there's nothing left to see.
I wish there was a way to turn that off so that people who want it can keep it and those who don't want it don't have to look at it.
But maybe that's just me. I don't know.
Come to think of it it wouldn't be known, other than a gameplay mechanic to keep you from repeatedly scouring the same systems again and again.
I suppose the onboard computers could be comparing what has been visited to what information has been given for a particular system in terms of the notable features of the system (planets, other heavenly bodies, and space ships/stations).
So yes, the data uploaded into the galaxy map (from say collecting star charts) would never be able to account for everything in a system, and this is what is being compared to when things are "ticked off" the list.
It's a difficult one, and I'm not sure which way is best to handle it.
Edit:
I think all data for the major planets in a system should be given in the galaxy map, by purchasing star charts or similar means.
The percentage counts only towards these objects - they can already be named, but the percentage will increase as each is visited.
In addition all the minor objects - hidden asteroids and suchlike should not count towards the total percentage.
There can be an additional interface for the ships sensors which can detect these hidden objects (ships, asteroids, space stations, etc...) which can add to the data stored in the galaxy map.
You could get credits/resources for discovering new things not stored in current star charts.
So you can visit 100% of the what was originally given for that system, but with many things still undiscovered.
Modifié par Curunen, 28 juin 2011 - 11:12 .
#50
Posté 28 juin 2011 - 11:03
If anything I would like to see it expanded upon in some way for ME3.
With that said I agree with LPPrince that the percentages could get lost. Sure it was handy knowing whether I had seen everything, but sometimes it's nice to have a bit of time consuming mystery, bring back unlikely things to detect in systems as well! Like the asteroids in ME1. You could come across space stations and all sorts, with the non mission critical places being handled with pop up info screens explaining what was found, like something out of Alpha Centauri or something...
On a similar note I found the labels for important missions on the Galaxy screen got out of control in ME2 and wound up irrirating me. They seemed too big and on the unnecessary. If something of that sort was needed a simple planet name would do for me.





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