Does anyone want the ME1-style way of traveling from location to location?
#51
Posté 28 juin 2011 - 11:05
ME1 map felt like something that Shepard might actually be looking at.
ME2 map felt like an artificial construct in a game.
#52
Posté 28 juin 2011 - 11:07
thisSalsaDMA wrote...
To me, ME1's galaxy map was way more immersive than ME2's.
ME1 map felt like something that Shepard might actually be looking at.
ME2 map felt like an artificial construct in a game.
#53
Guest_AwesomeName_*
Posté 28 juin 2011 - 11:33
Guest_AwesomeName_*
LPPrince wrote...
Personally, I HATE the percentages showing you how much you've explored.
I feel like it made the galaxy feel a lot smaller.
With no percentages, it(to me, at least) feels forever open.
With the percentages, its like, "Oh. I've already been here. No need to ever look at this again."
Up until the point where I've been EVERYWHERE and it feels like there's nothing left to see.
I wish there was a way to turn that off so that people who want it can keep it and those who don't want it don't have to look at it.
But maybe that's just me. I don't know.
A toggle wouldn't hurt - but at the very least the feature should stay.
Heh, this is kinda funny because the reasons you hate the percentages are exactly why I need them. If they aren't there then I find it difficult to judge how thorough my playthough has been. In ME1 I had to cross-reference my journal against a printout listing all the assignments (otherwise I'd be constantly re-landing on planets, "just to be safe", and still 2nd guessing myself - especially if I loaded a save from days ago). In ME2 the percentage and mission indicators make that a lot easier; and so when I import a save into ME3 I won't have to worry if there was anything that I missed.
#54
Guest_iOnlySignIn_*
Posté 29 juin 2011 - 01:54
Guest_iOnlySignIn_*
Reason 1: There would be battles in high orbits of planets, given the way Reapers invade. ME1 and ME2 galaxy maps are incapable of representing that fully.
Reason 2: The planets we are going to visit (e.g. Human, Asari, and Salarian homeworlds) are much more developed and have higher populations this time around. It would be desirable to show the details around these planets, e.g. Lagrange stations, debris, satellites, solar cells, etc. The old galaxy maps are incapable of rendering that level of detail.
Modifié par iOnlySignIn, 29 juin 2011 - 01:59 .
#55
Posté 29 juin 2011 - 01:58
Shepard using a cursor to believably plot his next move on the galaxy map?
or
Shepard VROOM VROOMING around the galaxy map using a toy collectible?
Gee, I can't decide. <_<
Modifié par -Skorpious-, 29 juin 2011 - 01:59 .
#56
Posté 29 juin 2011 - 02:39
#57
Posté 29 juin 2011 - 02:43
#58
Posté 29 juin 2011 - 03:14
XX55XX wrote...
I hated how the player was forced to control the ship manually in ME2. I want to go back to the big, grand galaxy map and be able to browse locations at my leisure instead.
Bring it back!
YES I hated it having to buy "gas" and then it felt like wading through mud with a monster truck going planet to planet.
#59
Posté 29 juin 2011 - 03:35
VegasVance wrote...
ME1 loading screen to loading screen,
ME2 silly little ship cursor moving around
Preferably I'd like to see something new.
This X infinity.
#60
Posté 29 juin 2011 - 03:55
-Skorpious- wrote...
Let's see -
Shepard using a cursor to believably plot his next move on the galaxy map?
or
Shepard VROOM VROOMING around the galaxy map using a toy collectible?
Gee, I can't decide. <_<
So that is why he had so many model ships! lol:lol:
Personally I prefer the ME1-style, is just feels right, like something shepard would be doing, checking googlemaps and the wikipedia entries while planning where to go next, instead of flying to each planet before knowing anything about it (also, considering orbits, gravities and such it soesn't feel like the right way to drive a ship).
The fuel thing I kind of liked, it gave a sense of traveling long distances, and not being able to travel to every sistem in a cluster before returning to refuel made it more rewarding for me.
#61
Posté 29 juin 2011 - 05:20
#62
Posté 29 juin 2011 - 05:44
Moving a little miniature Normandy around just felt stupid and petty.
#63
Posté 29 juin 2011 - 06:06
Ultai wrote...
www.youtube.com/watch
I'd prefer this. But we don't always get what we want.
AWESOME! Even better then ME2 Oo strange, why it lost...
#64
Posté 29 juin 2011 - 06:12
What really annoyed me was the fuel system. In one point I was doing calculations like I do in real life with my car, that depressed me.
#65
Posté 29 juin 2011 - 06:17
morrie23 wrote...
Yeah, I found the little Normandy a bit silly tbh. I'd much preferred the cursor method from ME1. Still the ME2 map had mission markers and percentage explored, so if BioWare could make a hybrid between the two, that would be be great!
I want a hybrid system also. I think that we should be able to use the map with the me1 style cursor to browse around and then when we finalize our destination it should have a brief animation of the Normandy traveling between systems, using mass relays, etc. A little like EVE but MUCH faster.
I'd also like some of the space background images detailed to look much better and not just a bunch of stars crammed into the screen.
Modifié par TheCerberus14, 29 juin 2011 - 06:18 .
#66
Posté 29 juin 2011 - 10:55
The only reasons for liking them I've seen so far is that people used it to make it easier to recognize where they already been.
In my opinion that's a faulty reasoning. It's not the mechanic itself you are liking, but a peripheral effect.
A better solution, it seems, would have been to simply colour code the orbital rings so you at a glance could determine the status of objects pertaining to them.
Grey : Unexplored celestial object
Green : Explored, landable.
Red : Explored, not landable.
Blue : Explored, something else (to showcase that the above are not the only states possibly and can incorporate more states of interest.)
If we are talking about 'secret asteroids' like they existed in ME1, simply add a circle around the object once discovered of the relevant colour.
#67
Posté 29 juin 2011 - 11:00
I can see why people prefer ME2. I do think it needs some work though.
#68
Posté 29 juin 2011 - 11:04
#69
Posté 29 juin 2011 - 11:04
#70
Posté 29 juin 2011 - 11:05
Modifié par Lumikki, 29 juin 2011 - 11:15 .
#71
Posté 29 juin 2011 - 11:12
#72
Posté 29 juin 2011 - 11:13
#73
Posté 29 juin 2011 - 11:47
In ME1, I just bring up a planet, point click, check it... and instead of that god-awful planet scanning I hit [Survey] if it was there, and moved on. Could move through star systems and clusters much faster... but nooo... I have to drag this stupid little toy slowly around for the 'illusion of exploration' that I just don't buy.
If maybe, I could just see the whole system/cluster on screen, click the location, and then the mini-Normandy would auto-fly to it and quickly... I'd be fine, and this would be a great idea.
But dragging the thing around like a space snail is like recreating a Mako.
Hell, even if I love the Mako, the drives from A to B to C to wherever got a bit long and sometimes tedious (hell, nowhere near as tedious as planet scanning, but there you go - tedium is still tedium).
Modifié par CajNatalie, 29 juin 2011 - 02:57 .





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