Hi, I just finished the Unseeing Eye battle. I had forgotten some stuff since last time.
There have been a lot of runs where I would make it appear upstairs in the cult village, and it was always easy to beat that way because I had the Shield of Balduran.
Anyway, this time I did everything the way I was supposed to, and had to fight it in its lair, and the Shield of Balduran was useless. Also, the wand from the Amaunator cult didn't do anything except make it fightable. I think maybe this is my first install where the Fixpack got put in properly or something like that, because I've never encountered these difficulties before.
The thing was casting spells almost like a lich, and I couldn't do my old trick of having a single party member fight it using the Shield. Now, it took all six party members, and was still very hard to beat.
It cast two or three Abu-dazl's (sp?) Horrid Wilting, and a Cloudkill (or it could have been Death Fog), and had a Contingency with precast Spell Mantle, Spell Turning, and some other stuff.
I beat it finally by getting Aerie to get a successful Breach cast, (my own attempt got interrupted by Cloudkill and I got fried to Badly Wounded and had to start running.) Then, Keldorn, Anomen, Jaheira, and Faren were able to finally kill it with melee and arrows, together with some Magic Missiles from Aerie and hiding-around-the-corner sorcerous me.
I think the Magic Missiles were working after the Breach, anyway. I was too busy having everybody drink Potions of Extra Healing against the Cloudkill and Horrid Wiltings to check.
I'm interested in hearing other people's war stories about this battle. It especially amazes me that people can beat it solo. (With everything working the way it should - I used to beat it solo with the Shield of Balduran, but I don't think I was supposed to be able to do that.)
Unseeing Eye Battle - Share Your Stories
Débuté par
BelgarathMTH
, juin 28 2011 11:53
#1
Posté 28 juin 2011 - 11:53
#2
Posté 29 juin 2011 - 12:08
Hmm, if your character was high enough for Horrid Wiltings, and if Keldorn has been in your party for a while, you might have had Keldorn fire a dispel magic at Unseeing eye, removing all his defenses, then simple melee beat down kills him. Inquistor's dispel magic at 2x their level (i.e., if Keldorn was level 14, his dispel would work as if he were level 28 casting dispel magic).
Speaking of which, if your character can cast horrid wiltings (and 2 or 3 at that), a dispel magic from you might have been effective at removing the unseeing eye's defenses so that the melee/ranged can kill it.
Speaking of which, if your character can cast horrid wiltings (and 2 or 3 at that), a dispel magic from you might have been effective at removing the unseeing eye's defenses so that the melee/ranged can kill it.
#3
Posté 29 juin 2011 - 12:10
I forgot about Keldorn's Dispel! That might have been useful indeed.
It wasn't me casting Horrid Wiltings, it was the Unseeing Eye. My maximum spell level at this point is five.
It wasn't me casting Horrid Wiltings, it was the Unseeing Eye. My maximum spell level at this point is five.
#4
Posté 29 juin 2011 - 12:17
Sorry you are right, misread your post. Think that's the reason the Unseeing Eye is "his" quest anyways, since his abilities very well suited for it.
Same is true of Nalia and her quest. Thanks to the timed nature of her quest (and that she forces you to talk to her, you can't approach her in your own timing if you enter the center of the Copper Coronet), people often have to do her quest early. But if you do so, oftentimes you don't have any +3 weapons to deal with the Iron Golem. HOWEVER, as it happens Nalia can shapeshift (with her default spell set) to a Flind which CAN kill it. Likewise, the cloudkill spell she comes with is very helpful against Umber Hulks and the trolls.
Same is true of Nalia and her quest. Thanks to the timed nature of her quest (and that she forces you to talk to her, you can't approach her in your own timing if you enter the center of the Copper Coronet), people often have to do her quest early. But if you do so, oftentimes you don't have any +3 weapons to deal with the Iron Golem. HOWEVER, as it happens Nalia can shapeshift (with her default spell set) to a Flind which CAN kill it. Likewise, the cloudkill spell she comes with is very helpful against Umber Hulks and the trolls.
Modifié par corey_russell, 29 juin 2011 - 12:18 .
#5
Posté 29 juin 2011 - 01:11
Interesting. I usually just take the flail head I need and avoid fighting the golems in the keep. The rest of the junk isn't really that good, although I have taken it out before by using Haste.
#6
Posté 29 juin 2011 - 02:02
If you dont want to fight, safest way is have a cleric sanctuary (level 1 spell) and they can loot everything without their invisibility dropping.
#7
Posté 29 juin 2011 - 02:54
Check this out. I'm headed there right now. I just fought my first beholder party and it very nearly cost me my NR run.
Yep, Shield of Balduran makes beholders kind of a puny distraction, but in some mods (like the one I use), they will use telekinesis to blow it away. Mind you, this is the very first time I encounted a truly spellcasting beholder under SCSII (the Director in the Firkraag dungeon was a cinch), and they live up to their PnP reputation (nearly unlimited casting at maximum speeds).
Anyway, before, the Unseeing Eye really does fall to Keldorn. Also, as corey_russell pointed out, since most players get approaced by Nalia immediately, they take the Firkraag quest too. Now, in vanilla BGII before, there was a way to kill Firkraag at really low levels. All you needed was Yoshimo. This gives you Carsomyr which makes the Unseeing Eye kind of a triviality even more when you have Keldorn.
Strategy-wise, if you don't have any tactics improvement modifications and just normal fixes, just go for the beatdown and dispel magic. I prefer using Improved Invisibility myself to protect my spellcasters, which is well within your spell levels as it is just 4th level, since fighters have rather good saves and hitpoints already.
As for stories, well, it hasn't posed much of a problem to me before because of the SoB. Right now, I don't think I can do it, and it might honestly end my NR, but I'll wing it. Spell Shield might just be enough, I don't know. Before, all I ever needed were either Keldorn or Korgan. Sometimes both if you can keep them. Gives you two solid fighters.
Yep, Shield of Balduran makes beholders kind of a puny distraction, but in some mods (like the one I use), they will use telekinesis to blow it away. Mind you, this is the very first time I encounted a truly spellcasting beholder under SCSII (the Director in the Firkraag dungeon was a cinch), and they live up to their PnP reputation (nearly unlimited casting at maximum speeds).
Anyway, before, the Unseeing Eye really does fall to Keldorn. Also, as corey_russell pointed out, since most players get approaced by Nalia immediately, they take the Firkraag quest too. Now, in vanilla BGII before, there was a way to kill Firkraag at really low levels. All you needed was Yoshimo. This gives you Carsomyr which makes the Unseeing Eye kind of a triviality even more when you have Keldorn.
Strategy-wise, if you don't have any tactics improvement modifications and just normal fixes, just go for the beatdown and dispel magic. I prefer using Improved Invisibility myself to protect my spellcasters, which is well within your spell levels as it is just 4th level, since fighters have rather good saves and hitpoints already.
As for stories, well, it hasn't posed much of a problem to me before because of the SoB. Right now, I don't think I can do it, and it might honestly end my NR, but I'll wing it. Spell Shield might just be enough, I don't know. Before, all I ever needed were either Keldorn or Korgan. Sometimes both if you can keep them. Gives you two solid fighters.
Modifié par Saint of Sinners, 29 juin 2011 - 02:55 .
#8
Posté 29 juin 2011 - 03:47
Unless the Unseeing Eye(*) can cast Imprisonment: Have a mage cast Polymorph Self (from scroll if need be) and turn into a Mustard Jelly for 100%MR and blast away with a Wand of Cold. (The Cloak of the Sewers does NOT work since its MJ form only grants 10% MR). I've often used this to defeat the Unseeing Eye as a level 5 mage.
With the vanilla Unseeing Eye, the important thing is to wait until after it erects its defences and starts to cast a spell. Then activate the rod. That will strip all its defences and make it fail its casting. From then on just hammer/blast away.
(*) In your game! As you can imagine this depends heavily on mods.
With the vanilla Unseeing Eye, the important thing is to wait until after it erects its defences and starts to cast a spell. Then activate the rod. That will strip all its defences and make it fail its casting. From then on just hammer/blast away.
(*) In your game! As you can imagine this depends heavily on mods.
Modifié par AnonymousHero, 29 juin 2011 - 04:02 .
#9
Posté 29 juin 2011 - 10:00
Finally did it. There's the story along with it. 
I think the most important thing here is that they cannot see through invisibility. Mass Invi or select casting of Imp. Invi is enough to get around them. Also, Spell Shield can buy you enough time to use an item or two. One thing that I found really useful, however, is that disabling spells are the bane of beholders, especially fear-based ones. I use RR so I have Weapons Display, but I tested it and Horror works as well. I think Spook can get through, but it depends on the mods installed, I assume.
I think the most important thing here is that they cannot see through invisibility. Mass Invi or select casting of Imp. Invi is enough to get around them. Also, Spell Shield can buy you enough time to use an item or two. One thing that I found really useful, however, is that disabling spells are the bane of beholders, especially fear-based ones. I use RR so I have Weapons Display, but I tested it and Horror works as well. I think Spook can get through, but it depends on the mods installed, I assume.
#10
Posté 29 juin 2011 - 10:32
Are you all using some mod? I don't recall the unseeing eye being that tough.
Was it ever mentioned what sort of monster he is? I suspect it is a beholder mage, a beholder who willingly takes out its own eyes so it can progress as a mage. In 3e, they are hideously overpowered, capable of unleashing up to 10 spells/round at higher lvs!
Was it ever mentioned what sort of monster he is? I suspect it is a beholder mage, a beholder who willingly takes out its own eyes so it can progress as a mage. In 3e, they are hideously overpowered, capable of unleashing up to 10 spells/round at higher lvs!
#11
Posté 29 juin 2011 - 11:18
@kenng
Yes, I am using SCSII at maximum install but I'm playing at Core Rules. Being a beholder mage might apply, but I would rather see it as a beholder who's doing just that: founding a religion and trying to be a god, much like how other races do it. Quite honestly, I find it a legitimate faith if only the Unseeing Eye himself went for a portfolio rather than start a religion illegally.
Yes, I am using SCSII at maximum install but I'm playing at Core Rules. Being a beholder mage might apply, but I would rather see it as a beholder who's doing just that: founding a religion and trying to be a god, much like how other races do it. Quite honestly, I find it a legitimate faith if only the Unseeing Eye himself went for a portfolio rather than start a religion illegally.
#12
Posté 29 juin 2011 - 04:00
@Saint, good grief! I read your blog entry link. That was a very intense story. I don't think I could handle the adrenaline from playing like that. Also, your blog format itself is very easy to read - you must do an awful lot of work uploading all those screenshots and putting links in your text. I appreciate your forum courtesy of not actually putting every screenshot into the post.
@kenng, I don't remember it being so tough either, and the only thing I've got installed that could change it is the Fixpack. I think I might have just never had it put in correctly before, because I finally figured out that it doesn't work unless you install it as the very first mod, before even BGT.
The Shield of Balduran was now useless - The Unseeing Eye ignored it. I don't remember it having 8th level spells before, either.
Thanks for the tip about when to use the rod - I kept using it too soon, and it didn't seem to be having any effect - certainly not the instant death or at least massive damage I thought I remembered.
Also, I think that if you shortcut the quest and have the Eye appear upstairs in the cult village, it appears as only a regular beholder instead of in its god form, and is much easier to kill. That happens when you attack the cult instead of jumping through all the hoops of the quest, and I've done that on a lot of past runs.
If you shortcut it, you miss out on a lot of experience, and also a chance to get a Gauntlets of Dexterity and a Spirit Shield +3, and you get a lesser reward from the Temple of Lathander, and I don't know for sure, but I think it might mess up your cleric stronghold quest if you're playing a cleric.
@kenng, I don't remember it being so tough either, and the only thing I've got installed that could change it is the Fixpack. I think I might have just never had it put in correctly before, because I finally figured out that it doesn't work unless you install it as the very first mod, before even BGT.
The Shield of Balduran was now useless - The Unseeing Eye ignored it. I don't remember it having 8th level spells before, either.
Thanks for the tip about when to use the rod - I kept using it too soon, and it didn't seem to be having any effect - certainly not the instant death or at least massive damage I thought I remembered.
Also, I think that if you shortcut the quest and have the Eye appear upstairs in the cult village, it appears as only a regular beholder instead of in its god form, and is much easier to kill. That happens when you attack the cult instead of jumping through all the hoops of the quest, and I've done that on a lot of past runs.
If you shortcut it, you miss out on a lot of experience, and also a chance to get a Gauntlets of Dexterity and a Spirit Shield +3, and you get a lesser reward from the Temple of Lathander, and I don't know for sure, but I think it might mess up your cleric stronghold quest if you're playing a cleric.
Modifié par BelgarathMTH, 29 juin 2011 - 04:07 .
#13
Posté 29 juin 2011 - 06:03
I always finished him off with an area of effect spell like Holy smite/Skull trap after using the rod. As long as you don't target him directly, all his fancy spell defenses won't help him one bit.
#14
Posté 29 juin 2011 - 06:58
Virum, hmm, I'll have to remember that tip.





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