Pretty much the same stuff as the other prior E3 interviews.
A couple quotes:
Zeschuk: "We did some things that, maybe people didn't like as much. But it was actually all purposeful in that we wanted to make it more immediate with a larger sense of action..."
Muzyka: "The game has been very critically and commercially successful. Commercially successful in that it drew a lot of people into the universe. Critically successful with a lot of new fans and we want to take the feedback of the fans who loved Dragon Age Origins to heart as well."
Muzyka: "We're taking that feedback and actually trying to enact that in the downloadable content for Dragon Age 2. And for future products in the franchise, you know we're going to actually see the best of both worlds. Thats where we're aspiring to.
Mostly the same stuff as before with the annoying notion that most of DA2's problems were people who couldn't handle change but not that the problem might have been in the lackluster implementation of the change as well.
And Muzyka also seems to parrot what Laidlaw said a while back on an optimal DA game being a mix of DA2 and DAO- the "best of both worlds." Question is, what the hell do the developers consider the "best" from DAO and DA2? Cause a good chunk of the problem with DA2 was in not really recognizing the strengths of DAO and carrying those forward, IMO.
And while I know its mostly bloated PR speak, how in the world can they accurately measure what a "new fan" is but whether they enjoyed the game? I see that a lot but it makes no sense.
Modifié par Brockololly, 29 juin 2011 - 12:18 .




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