adlocutio wrote...
Waves used to compensate for a lack of content, difficulty, or complexity, as was done in DA2, is by default a failing. Furthermore, when waves are implemented they should expect player tactics such as repositioning to chokepoints. But when I did this in DA2, even on nightmare, it utterly broke the difficulty. Like an exploit.
I rarely had to use choke points to deal with waves, not even on Nightmare. I used tactical positioning and selective targeting. So I disagree with you this was a failing. But, repostioning to chokepoints is something that people used in Origins a plenty too. I can recall back in the Brecillan ruins for example (since I am replaying that part of Origins now) having to do that several times to deal with waves of undead and skeletons pouring from various rooms. Retreat to a better point and pull of small groups of the undead was the only option. And the number of times I have seen people resort to kiting more difficult foes in Origins also demonstrates how often people broke the difficulty of that game, using exploits. So DA2 isn't the only game guilty.
I'm not sure what you mean by this. The two games play completely differently, especially on nightmare. Origins emphasized position, whereas DA2 emphasized movement. Whether the "core" is the same is largely immaterial. How it was implemented is what really matters. Nightmare in DA2 was tedious, at best, for me. I had a very different experience in Origins.
'Tedious' is, of course a subjective desrciption not an emperical statement. I didn't feel it was tedious. We differ then.
DA2 HAS moved away from being an RPG. It is acknowledged by Bioware. It's now an action-rpg. No, people are not saying that PC customization is the sine qua non of roleplaying. But customization IS necessary in order to create your own role. And it has been long accepted that a major feature of RPGs, Bioware's in particular, is the creation and definition of a unique PC by the player.
It may be a game with action elements but its nothing like a true action RPG. The Witcher series is that (since many seem to be suggesting Dragon Age takes a lead from that) and that alone is why I cannot get into the Witcher. The combat in The Witcher is tedious, to me. Whereas I can still do pretty much everything in DA2 I could do in Origins when it comes to combat. (PC player not console) In the same way, so if it has shifted towards action RPG, its in a nuanced and subtle way that is perfectly acceptable.