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Muzyka: Dragon Age II "critically successful with a lot of new fans"


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#326
lv12medic

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Aaleel wrote...

Posted Image


That was supposed to be wood?  I thought the walls looked like they were chiseled out of rock.  Walking around Kirkwall made me think most of the buildings from lowtown on down were built from the remains of a rock quarry vs. being timber built structures.  I may be wrong, I don't know.

Modifié par lv12medic, 30 juin 2011 - 02:13 .


#327
MassEffect762

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Same old PR spin. *yawn*

#328
Theagg

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KnightofPhoenix wrote...

Theagg wrote...
It may have some tactics but again these are secondary to the absolute requirement that you mash buttons for most of the time in order to proceed throughout the combat.


:D
Play it on hard. See what happens.


How many extra fingers will I need to grow for that.

#329
Maria Caliban

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lv12medic wrote...

That was supposed to be wood?

No. The dark brown support beams are meant to be wood while the lighter tan surface is supposed to be stone.

#330
KnightofPhoenix

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Theagg wrote...

KnightofPhoenix wrote...

Theagg wrote...
It may have some tactics but again these are secondary to the absolute requirement that you mash buttons for most of the time in order to proceed throughout the combat.


:D
Play it on hard. See what happens.


How many extra fingers will I need to grow for that.


Wouldn't matter, you'll keep getting beaten with that mindset (aka that it's about mashing buttons).

Modifié par KnightofPhoenix, 30 juin 2011 - 02:19 .


#331
A Crusty Knight Of Colour

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Theagg wrote...

KnightofPhoenix wrote...

Theagg wrote...
It may have some tactics but again these are secondary to the absolute requirement that you mash buttons for most of the time in order to proceed throughout the combat.


:D
Play it on hard. See what happens.


How many extra fingers will I need to grow for that.


None, if you plan accordingly with potions, traps, bombs and/or smart use of spells.

It is Action combat, but it is not button mashing or mindless Action combat.

#332
Yrkoon

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Upsettingshorts wrote...


Yet you didn't even mention a single aspect of combat mechanics in your example. 

Oh, my bad.  Let me help you connect the dots.

Combat has begun.  I've positioned my party for optimal efficiency in combat  (tanks up front, mage in the back, out of melee range.)  oops, suddenly, bandits parachute down from the ceiling on top of my mage.   Mage must now become a melee warrior or start kiting.     Problem,  my mage sucks at melee combat, and kiting is the most retarded  combat mechanic in the known universe..

Lather, Rince and repeat 200 more times just in chapter 1. 

Problem:   DA2's symetrical level scaling dictates I'm going to have to do something about this soon lest things progressively worsen.
Solution: try to build  mage to  be good at melee...?

Problem: combat mechanics  in DA2 do not allow for that.  Mages must  pump points into magic and willpower to wear robes/use staves.    But Magic and willpower don't help in tanking.  Cunning and Constitution do.  Pump cunning and constitution?    Done.   now I don't have enough points in magic to use a decent staff for melee, or a decent robe for armor.  And my magic stat is too low to make the Rock Armor spell effective enough


Real solution:  remove the  f*cking waves, and current combat mechanics become good enough on their own.

Modifié par Yrkoon, 30 juin 2011 - 02:43 .


#333
Aaleel

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Maria Caliban wrote...

lv12medic wrote...

That was supposed to be wood?

No. The dark brown support beams are meant to be wood while the lighter tan surface is supposed to be stone.


Those beams look like metal.   But whatever it is.  It's ugly, drab, and severly overused. 

#334
Theagg

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KnightofPhoenix wrote...

Theagg wrote...

KnightofPhoenix wrote...

Theagg wrote...
It may have some tactics but again these are secondary to the absolute requirement that you mash buttons for most of the time in order to proceed throughout the combat.


:D
Play it on hard. See what happens.


How many extra fingers will I need to grow for that.


Wouldn't matter, you'll keep getting beaten with that mindset (aka that it's about mashing buttons).


Did I say "all about"..nope I didn't.

#335
KnightofPhoenix

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Theagg wrote...

Did I say "all about"..nope I didn't.


You said absolute requirement and that tactics are secondary. That, at least on hard, would get you killed in the prologue pretty quickly.

In melee, if the game has an absolute requirement, it's positioning (and knowing how to build your Geralt). If you are positionned wrong, even a nekker (small imp thing) can 3 shot kill you.

Modifié par KnightofPhoenix, 30 juin 2011 - 02:26 .


#336
Theagg

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mrcrusty wrote...

Theagg wrote...

KnightofPhoenix wrote...

Theagg wrote...
It may have some tactics but again these are secondary to the absolute requirement that you mash buttons for most of the time in order to proceed throughout the combat.


:D
Play it on hard. See what happens.


How many extra fingers will I need to grow for that.


None, if you plan accordingly with potions, traps, bombs and/or smart use of spells.

It is Action combat, but it is not button mashing or mindless Action combat.


Nor is DA2. There's a surprise. But the Witcher certainly requires far more 'button mashing' than DA2, so for me, it loses out.  It lacks what I personally require to enjoy the combat.

#337
ipgd

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Yrkoon wrote...

Upsettingshorts wrote...


Yet you didn't even mention a single aspect of combat mechanics in your example. 

Oh, my bad.  Let me help you connect the dots.

Combat has begun.  I've positioned my party for optimal efficiency in combat  (tanks up front, mage in the back, out of melee range.)  oops, suddenly, bandits parachute down from the ceiling on top of my mage.   Mage must now become a melee warrior.     Problem,  my mage sucks at melee combat.

Lather, Rince and repeat 200 more times just in chapter 1. 

Problem:  symetriucal level scaling dictates I'm going to have to do something about this soon.
Solution: try to build  mage to  be good at melee...?

Problem: combat mechanics  in DA2 do not allow for that.  Mages must  pump points into magic and willpower to wear robes/use staves.    But Magic and willpower don't help in tanking.  Cunning and Constitution do.  Pump cunning and constitution?    Done.   now Idon't have enough points in magic to use a decent staff for melee, or a decent robe for armor.  And my magic stat is too low to make the Rock Armor spell effective enough


Real solution:  remove the  f*cking waves, and current combat mechanics become good enough on their own.

???

Solution to waves landing on your mage is not "try to build mage to be good at melee", it's "recognize the common patterns in the encounter designs, locate chokepoint, place mage behind chokepoint so nothing spawns on top of it in the first place".

Waves are fine if you have any aptitude for, you know, tactical positioning. More variety and less It's Raining Men for inappropriate enemy types would be nice, but they're pretty ****ing easy to deal with.

#338
Deganis76

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mrcrusty wrote...

Theagg wrote...

KnightofPhoenix wrote...

Theagg wrote...
It may have some tactics but again these are secondary to the absolute requirement that you mash buttons for most of the time in order to proceed throughout the combat.


:D
Play it on hard. See what happens.


How many extra fingers will I need to grow for that.


None, if you plan accordingly with potions, traps, bombs and/or smart use of spells.

It is Action combat, but it is not button mashing or mindless Action combat.


It's all about the Signs...  I fashioned a magic specialists Geralt, and rarely used traps or bombs.  Tip:  Quen sign maxed makes group combat less frustrating.

#339
KnightofPhoenix

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ipgd wrote...
Solution to waves landing on your mage is not "try to build mage to be good at melee", it's "recognize the common patterns in the encounter designs, locate chokepoint, place mage behind chokepoint so nothing spawns on top of it in the first place".

Waves are fine if you have any aptitude for, you know, tactical positioning. More variety and less It's Raining Men for inappropriate enemy types would be nice, but they're pretty ****ing easy to deal with.


That's not really tactical if you just know where they are going to spawn, with you knowing the same old pattern and you end up having to repeat the damn process almost every single fight.

Yea, it's easy to deal with. I played on hard and I didn't find it difficult, just irritating and annoying. I got pissed off even when I win.

Waves can be fine if used sparingly. When it's actually surprising that it forces you to quickly adapt. But not when it happens every single time. There's no tactics in repeating the same old thing over and over and over and over and over and over and over and over and over and over and over and over and over and over again.

Modifié par KnightofPhoenix, 30 juin 2011 - 02:36 .


#340
Joy Divison

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I'm amazed with all the flaws DA2 had people are still ****ing about the waves.

The amount of competence required to adapt and defeat enemies in waves really isn't that large.

It's like I'm in a time machine talking to French generals in the 1930s who argued building a fortress on the border of Germany was a good idea...

#341
Theagg

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KnightofPhoenix wrote...

You said absolute requirement and that tactics are secondary. That, at least on hard, would get you killed in the prologue pretty quickly.

In melee, if the game has an absolute requirement, it's positioning (and knowing how to build your Geralt). If you are positionned wrong, even a nekker (small imp thing) can 3 shot kill you.


What this comes down to I suspect is what my defintion of 'button mashing' is compared to others definition. Such that I include every real time keypress rquired, blocking, rolling, and other actions as part of that too. Something I will have to go ponder upon.

Modifié par Theagg, 30 juin 2011 - 02:43 .


#342
KnightofPhoenix

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Joy Divison wrote...
It's like I'm in a time machine talking to French generals in the 1930s who argued building a fortress on the border of Germany was a good idea...


I wonder what would be harder. Convincing them that Maginot was a bad idea? Or  that their brilliant plan to put their army in a bloody valley was stupid?

#343
KnightofPhoenix

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Theagg wrote...

KnightofPhoenix wrote...

You said absolute requirement and that tactics are secondary. That, at least on hard, would get you killed in the prologue pretty quickly.

In melee, if the game has an absolute requirement, it's positioning (and knowing how to build your Geralt). If you are positionned wrong, even a nekker (small imp thing) can 3 shot kill you.


What this comes down to I suspect is what my defintion of 'button mashing' is compared to others definition. Something I will have to go ponder upon.


When I think button mashing, I think of Dynasty warriors kind of thing.

Anything can fit "button mashing", because well, we keep pressing buttons. But from my experience of TW2, mindlessly pressing buttons on harder difficulties with no concern to preperation, positioning, build, signs...etc is very likely to get you killed. Very quickly.

#344
A Crusty Knight Of Colour

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Theagg wrote...

KnightofPhoenix wrote...

You said absolute requirement and that tactics are secondary. That, at least on hard, would get you killed in the prologue pretty quickly.

In melee, if the game has an absolute requirement, it's positioning (and knowing how to build your Geralt). If you are positionned wrong, even a nekker (small imp thing) can 3 shot kill you.


What this comes down to I suspect is what my defintion of 'button mashing' is compared to others definition. Something I will have to go ponder upon.

I suspect you are referring to button mash as in a physical activity - a large amount of button presses/mouse clicks along with good reflex skills. In which case, competitive RTS games would probably be the biggest button mashers on the planet.

What KoP and what I see as button mashing is of the fighting game or Dynasty Warriors variety when the AI is particularly unskilled. That is, frantically mashing buttons with no sense of direction or tactical prowess and still coming out on top due to the game's lack of difficulty.

Modifié par mrcrusty, 30 juin 2011 - 02:43 .


#345
AngryFrozenWater

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ipgd wrote...

Yrkoon wrote...

Upsettingshorts wrote...


Yet you didn't even mention a single aspect of combat mechanics in your example. 

Oh, my bad.  Let me help you connect the dots.

Combat has begun.  I've positioned my party for optimal efficiency in combat  (tanks up front, mage in the back, out of melee range.)  oops, suddenly, bandits parachute down from the ceiling on top of my mage.   Mage must now become a melee warrior.     Problem,  my mage sucks at melee combat.

Lather, Rince and repeat 200 more times just in chapter 1. 

Problem:  symetriucal level scaling dictates I'm going to have to do something about this soon.
Solution: try to build  mage to  be good at melee...?

Problem: combat mechanics  in DA2 do not allow for that.  Mages must  pump points into magic and willpower to wear robes/use staves.    But Magic and willpower don't help in tanking.  Cunning and Constitution do.  Pump cunning and constitution?    Done.   now Idon't have enough points in magic to use a decent staff for melee, or a decent robe for armor.  And my magic stat is too low to make the Rock Armor spell effective enough


Real solution:  remove the  f*cking waves, and current combat mechanics become good enough on their own.

???

Solution to waves landing on your mage is not "try to build mage to be good at melee", it's "recognize the common patterns in the encounter designs, locate chokepoint, place mage behind chokepoint so nothing spawns on top of it in the first place".

Waves are fine if you have any aptitude for, you know, tactical positioning. More variety and less It's Raining Men for inappropriate enemy types would be nice, but they're pretty ****ing easy to deal with.

Except that DA2 doesn't allow you to play those waves tactically. That has to do with the absence of the top-view and the teleporting of rogues and the whatever-you-want-to-call-the-teleporting-of-mages. Also, unlike in DA:O you cannot prevent your companions from using talents and spells in DA2. That's required for planning stamina and mana use and is required to keep the cooldown timers under control. So in the end you are fighting a random number generator instead. No, thank you. ;)

Modifié par AngryFrozenWater, 30 juin 2011 - 02:47 .


#346
ipgd

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KnightofPhoenix wrote...

That's not really tactical if you just know where they are going to spawn, with you knowing the same old pattern and you end up having to repeat the damn process almost every single fight.

Yea, it's easy to deal with. I played on hard and I didn't find it difficult, just irritating and annoying. I got pissed off even when I win.

Waves can be fine if used sparingly. When it's actually surprising that it forces you to quickly adapt. But not when it happens every single time. There's no tactics in repeating the same old thing over and over and over and over and over and over and over and over and over and over and over and over and over and over again.

I do not particularly like the waves system, but it boggles my mind how people can allegedly play the game the entire way through and not pick up on extremely simple things like MOVE THE **** OUT OF THE WAY, especially given the fact every single encounter in the game has them. If you want to complain about waves, there are many other things to bring up (like, say, the lack of variety in the encounter design, or certain enemies types appearing in droves out of the air when it doesn't really make any sense) that don't kinda make you come off as terminally unadaptive and bad at video games.

#347
KnightofPhoenix

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mrcrusty wrote...
I suspect you are referring to button mash as in a physical activity - a large amount of button presses/mouse clicks along with good reflex skills. In which case, competitive RTS games would probably be the biggest button mashers on the planet.


Some players reach 200 APM (action per minute) :blink:
Try telling Starcraft players that their game is not tactical.

Oh boy.

#348
ipgd

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AngryFrozenWater wrote...

Except that DA2 doesn't allow you to play those waves tactically. That has to do with the absence of the top-view and the teleporting of rogues and the what-ever-you-want-to-call-the-teleporting-of-mages. Also, unlike in DA:O you cannot prevent your companions from using talents and spells in DA2. That's required for planning stamina and mana use and is required to keep the cooldown timers under control. So in the end you are fighting a random number generator instead. No, thank you. ;)

What does any of that have to do with what I said? Is this just your canned response for whenever you see the word "tactical" in a DA2 thread? Did I inadvertantly blow some kind of dog whistle?

#349
Theagg

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KnightofPhoenix wrote...

When I think button mashing, I think of Dynasty warriors kind of thing.

Anything can fit "button mashing", because well, we keep pressing buttons. But from my experience of TW2, mindlessly pressing buttons on harder difficulties with no concern to preperation, positioning, build, signs...etc is very likely to get you killed. Very quickly.



For me its about how many keys I have to press, sequentially or together in real time in order to execute actions that enable me to surive. Attack, dodge, parry, move left, move right, roll, cast a spell, undertake a specific kind of action etc with no recourse to a pause. not neccessarily mindless then.

but look the suns coming up..I'm off..

#350
KnightofPhoenix

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ipgd wrote...
I do not particularly like the waves system, but it boggles my mind how people can allegedly play the game the entire way through and not pick up on extremely simple things like MOVE THE **** OUT OF THE WAY, especially given the fact every single encounter in the game has them. If you want to complain about waves, there are many other things to bring up (like, say, the lack of variety in the encounter design, or certain enemies types appearing in droves out of the air when it doesn't really make any sense) that don't kinda make you come off as terminally unadaptive and bad at video games.


I am not sure most are saying it's difficult. I think most are saying it's annoying.

I found combat a chore in large part because of it.