Upsettingshorts wrote...
Yet you didn't even mention a single aspect of combat mechanics in your example.
Oh, my bad. Let me help you connect the dots.
Combat has begun. I've positioned my party for optimal efficiency in combat (tanks up front, mage in the back, out of melee range.) oops, suddenly, bandits parachute down from the ceiling
on top of my mage. Mage must now become a melee warrior or start kiting. Problem, my mage sucks at melee combat, and kiting is the most retarded combat mechanic in the known universe..
Lather, Rince and repeat 200 more times just in chapter 1.
Problem: DA2's symetrical level scaling dictates I'm going to have to do something about this soon lest things progressively worsen.
Solution: try to build mage to be good at melee...?
Problem: combat mechanics in DA2 do not allow for that. Mages must pump points into magic and willpower to wear robes/use staves. But Magic and willpower don't help in tanking. Cunning and Constitution do. Pump cunning and constitution? Done. now I don't have enough points in magic to use a decent staff for melee, or a decent robe for armor. And my magic stat is too low to make the Rock Armor spell effective enough
Real solution: remove the f*cking waves, and current combat mechanics become good enough on their own.
Modifié par Yrkoon, 30 juin 2011 - 02:43 .