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Muzyka: Dragon Age II "critically successful with a lot of new fans"


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#351
dheer

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Maria Caliban wrote...

lv12medic wrote...
That was supposed to be wood?

No. The dark brown support beams are meant to be wood while the lighter tan surface is supposed to be stone.

Wow, it still doesn't look like that to me even though I now know what it was supposed to be. While playing, I thought it was some kind of poorly made cloth mesh hung on the wall held up with wood beams.

Modifié par dheer, 30 juin 2011 - 02:50 .


#352
Lord_Valandil

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KnightofPhoenix wrote...
I think most are saying it's annoying.


This.

#353
AngryFrozenWater

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ipgd wrote...

AngryFrozenWater wrote...

Except that DA2 doesn't allow you to play those waves tactically. That has to do with the absence of the top-view and the teleporting of rogues and the what-ever-you-want-to-call-the-teleporting-of-mages. Also, unlike in DA:O you cannot prevent your companions from using talents and spells in DA2. That's required for planning stamina and mana use and is required to keep the cooldown timers under control. So in the end you are fighting a random number generator instead. No, thank you. ;)

What does any of that have to do with what I said? Is this just your canned response for whenever you see the word "tactical" in a DA2 thread? Did I inadvertantly blow some kind of dog whistle?

What a friendly response. Charming. You were talking about "tactical positioning", my dear friend. So, whether you like it or not, my reply was addressing that.

Modifié par AngryFrozenWater, 30 juin 2011 - 02:52 .


#354
Joy Divison

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KnightofPhoenix wrote...

Joy Divison wrote...
It's like I'm in a time machine talking to French generals in the 1930s who argued building a fortress on the border of Germany was a good idea...


I wonder what would be harder. Convincing them that Maginot was a bad idea? Or  that their brilliant plan to put their army in a bloody valley was stupid?


Good point.  I don't know if you know a lot about WW1, but the French had a dandy plan there too called "PLAN XVII" which basically had their troops flush in red kepis charge into German machine guns.

I hate to know what the other 16 plans that got rejected called for.

Back on topic.  I do find it disingenuous to say DA2 was critically successful with a lot of new fans.  The same could be said about the second trilogy of Star Wars.  I thought DA2 was a *decent* game, but these interviews lead me to think there are too many yes-men involved in the DA franchise and won't have me preordering anything anytime soon.  And I thought Origins was one of the best games ever made.

#355
Aaleel

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Joy Divison wrote...

I'm amazed with all the flaws DA2 had people are still ****ing about the waves.

The amount of competence required to adapt and defeat enemies in waves really isn't that large.

It's like I'm in a time machine talking to French generals in the 1930s who argued building a fortress on the border of Germany was a good idea...


I don't see a lot of people complaining about how hard the waves are.  In fact I see a lot of people saying they aren't that hard, which makes having to deal with them each and every fight that much more annoying.  The rate of occurence and the way in which they appear sometimes are the main gripes, not the difficulty.

#356
Theagg

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mrcrusty wrote...

Theagg wrote...

KnightofPhoenix wrote...

You said absolute requirement and that tactics are secondary. That, at least on hard, would get you killed in the prologue pretty quickly.

In melee, if the game has an absolute requirement, it's positioning (and knowing how to build your Geralt). If you are positionned wrong, even a nekker (small imp thing) can 3 shot kill you.


What this comes down to I suspect is what my defintion of 'button mashing' is compared to others definition. Something I will have to go ponder upon.

I suspect you are referring to button mash as in a physical activity - a large amount of button presses/mouse clicks along with good reflex skills. In which case, competitive RTS games would probably be the biggest button mashers on the planet.

What KoP and what I see as button mashing is of the fighting game or Dynasty Warriors variety when the AI is particularly unskilled. That is, frantically mashing buttons with no sense of direction or tactical prowess and still coming out on top due to the game's lack of difficulty.


Much like that yes. Not mindless rapid button pushing but the requirement to constantly undertake numerous and various key combos or single key strikes in real time to pull off moves, undertake actions and attack etc. With no true tactical pause.

This is one reason why I really dislike competitive RTS games

Ahh heck here comes that sun..

#357
Yrkoon

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ipgd wrote...

KnightofPhoenix wrote...

That's not really tactical if you just know where they are going to spawn, with you knowing the same old pattern and you end up having to repeat the damn process almost every single fight.

Yea, it's easy to deal with. I played on hard and I didn't find it difficult, just irritating and annoying. I got pissed off even when I win.

Waves can be fine if used sparingly. When it's actually surprising that it forces you to quickly adapt. But not when it happens every single time. There's no tactics in repeating the same old thing over and over and over and over and over and over and over and over and over and over and over and over and over and over again.

I do not particularly like the waves system, but it boggles my mind how people can allegedly play the game the entire way through and not pick up on extremely simple things like MOVE THE **** OUT OF THE WAY,

ie.  Kiting.  I don't call that  a  combat tactic.  I call that the absense of a combat tactic.   And its not a solution to the problem anyway.  Thankully, DA2's normal setting is  so brain-dead easy, you  don't have to make your mage kite for more than a few seconds before you're able to go back on the offensive with a spell.

#358
A Crusty Knight Of Colour

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Theagg wrote...

mrcrusty wrote...

Theagg wrote...

KnightofPhoenix wrote...

You said absolute requirement and that tactics are secondary. That, at least on hard, would get you killed in the prologue pretty quickly.

In melee, if the game has an absolute requirement, it's positioning (and knowing how to build your Geralt). If you are positionned wrong, even a nekker (small imp thing) can 3 shot kill you.


What this comes down to I suspect is what my defintion of 'button mashing' is compared to others definition. Something I will have to go ponder upon.

I suspect you are referring to button mash as in a physical activity - a large amount of button presses/mouse clicks along with good reflex skills. In which case, competitive RTS games would probably be the biggest button mashers on the planet.

What KoP and what I see as button mashing is of the fighting game or Dynasty Warriors variety when the AI is particularly unskilled. That is, frantically mashing buttons with no sense of direction or tactical prowess and still coming out on top due to the game's lack of difficulty.


Much like that yes. Not mindless rapid button pushing but the requirement to constantly undertake numerous and various key combos or single key strikes in real time to pull off moves, undertake actions and attack etc. With no true tactical pause.

This is one reason why I really dislike competitive RTS games

Ahh heck here comes that sun..


A difference of interpretation then. It's all good.

^_^

#359
KnightofPhoenix

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Theagg wrote...
Much like that yes. Not mindless rapid button pushing but the requirement to constantly undertake numerous and various key combos or single key strikes in real time to pull off moves, undertake actions and attack etc. With no true tactical pause.

This is one reason why I really dislike competitive RTS games

Ahh heck here comes that sun..


And that's perfectly fine. But I personally would try to find an expression other than "button mashing" because it does have a negative connotation to it. I am not sure it would do StarCraft justice to say it's a button masher for instance, even when top players have an Action Per Minute around 150-200.

And good morning :lol:

#360
upsettingshorts

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Kiting is a persistent, sustained action.

Moving out of the way is simply redeployment.

#361
ipgd

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AngryFrozenWater wrote...

What a friendly response. Charming. You were talking about "tactical positioning", my dear friend. So, whether you like it or not, my reply was addressing that.

Neither the isometric camera, detachable camera, rogue/mage teleporting, cancelable abilities, nor manageable mana/stamina have any bearing whatsoever on your ability or lack thereof to run around a corner to make sure **** doesn't land on your head or stagger your mages to death. Sorry I touched the wrong buzzword, I should have known better!


KnightofPhoenix wrote...

I am not sure most are saying it's difficult. I think most are saying it's annoying.

I found combat a chore in large part because of it.

It's annoying in ways that are easily remedied and potentially transformed into a different kind of annoyance that has more to do with "now I'm bored" instead of "I still haven't learned how to move".

I play exclusively on nightmare and waves really did not aggravate me at all gameplay wise. They were boring, because of a lack of variance in the encounter design, but that was not a problem with waves specifically. They raise gameplay/story segregation issues that do annoy me, but that is a different issue.

Modifié par ipgd, 30 juin 2011 - 03:01 .


#362
ipgd

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Yrkoon wrote...

ie.  Kiting.  I don't call that  a  combat tactic.  I call that the absense of a combat tactic.   And its not a solution to the problem anyway.  Thankully, DA2's normal setting is  so brain-dead easy, you  don't have to make your mage kite for more than a few seconds before you're able to go back on the offensive with a spell.

While kiting is certainly a combat tactic, that isn't kiting. Making sure you are not in a bad place when bad things happen is just "not being bad".

oh boy are we talking about normal mode

#363
KnightofPhoenix

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ipgd wrote...

KnightofPhoenix wrote...

I am not sure most are saying it's difficult. I think most are saying it's annoying.

I found combat a chore in large part because of it.

It's annoying in ways that are easily remedied and potentially transformed into a different kind of annoyance that has more to do with "now I'm bored" instead of "I still haven't learned how to move".

I play exclusively on nightmare and waves really did not aggravate me at all gameplay wise. They were boring, because of a lack of variance in the encounter design, but that was not a problem with waves specifically. They raise gameplay/story segregation issues that do annoy me, but that is a different issue.


I susbcribe to the second type of annoyance.

And is it a different issue (at least entirely)? I hate the wave system not only for purely gameplay purposes. But because of gameplay / story segregation and especially how I end up viewing Hawke as well. I feel like I was playing a killing machine only. It's bad enough that the game does not offer you ways or quests that do not involve killing. It becomes blasted out of proportion when every single fight has you massacring hordes.

I personally don't look at it in isolation. I am not the kind of person to really stress on gameplay anyhow (I can enjoy Alpha Protocol despite being broken).  It's the general mood I get from it and the wave system is part of a larger whole that left me in a bad, irritated mood.

Modifié par KnightofPhoenix, 30 juin 2011 - 03:13 .


#364
AngryFrozenWater

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@ipgd: Again very charming. If you behave the next time then maybe I'll try a proper reply. For now I can use my time better and play a game instead of wasting my time with someone who is only out there to win a discussion.

#365
Lord_Valandil

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KnightofPhoenix wrote...
And is it a different issue (at least entirely)? I hate the wave system not only for purely gameplay purposes. But because of gameplay / story segregation and especially how I end up viewing Hawke as well. I feel like I was playing a killing machine only. It's bad enough that the game does not offer you ways or quests that do not involve killing. It becomes blasted out of proportion when every single fight has you massacring hordes.

I personally don't look at it in isolation. I am not the kind of person to really stress on gameplay anyhow (I can enjoy Alpha Protocol despite being broken).  It's the general mood I get from it and the wave system is part of a larger whole that left me in a bad, irritated mood.


True. I think every-single-freaking-quest involve killing hordes of generic enemies.
Every single one of them. Even the quests which involve collecting items for the herbalist involve killing faceless bandits, dragons and so on...
Sometimes I like to wonder why Bioware is kinda coward with sex themes but seems happy with killing, killing and more killing. But that's another story.

#366
ipgd

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KnightofPhoenix wrote...

I personally don't look at it in isolation. I am not the kind of person to really stress on gameplay anyhow (I can enjoy Alpha Protocol despite being broken).

Yes, which is why I want to see the wave system at least mitigated. I can barely swallow it as long as I can blame Varric, but once they drop the framed narrative I'm not gonna buy that ****.

Gameplay wise, though, they're fine. If you're not bad.

As far as builds and mechanics go, DA2 has a very solid framework. What it lacks is encounter variance -- by the time I've figured out the proper spec, have decent gear, and have run through one or two trash packs and picked up on the It's Raining Men concept, I know all I need to know for pretty much any encounter in the game. Repeated maps contribute to this, as well, taking away even the benefit of having to discover new chokepoints.

So: less waves, more significant enemy types, with what waves there are making sense within the context of the narrative, and I'll be mostly happy with the game mechanics in that regard.


AngryFrozenWater wrote...

@ipgd: Again very charming. If you behave the next time then maybe I'll try a proper reply. For now I can use my time better and play a game instead of wasting my time with someone who is only out there to win a discussion.

Given your post history on this topic, I never had any desire whatsoever to subject myself to your "proper replies" in the first place. I'm sure I've seen absolutely everything you have to say about DA2 already. Thanks for saving me the pain.

#367
Morroian

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Yrkoon wrote...

ipgd wrote...

I do not particularly like the waves system, but it boggles my mind how people can allegedly play the game the entire way through and not pick up on extremely simple things like MOVE THE **** OUT OF THE WAY,


ie.  Kiting.  I don't call that  a  combat tactic.  I call that the absense of a combat tactic.  


So dodging is kiting now.

#368
Yrkoon

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 In DA2, Dodging is a statistic based on your cunning score. It's NOT what we were talking about.

Modifié par Yrkoon, 30 juin 2011 - 03:28 .


#369
KnightofPhoenix

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ipgd wrote...

KnightofPhoenix wrote...

I personally don't look at it in isolation. I am not the kind of person to really stress on gameplay anyhow (I can enjoy Alpha Protocol despite being broken).

Yes, which is why I want to see the wave system at least mitigated. I can barely swallow it as long as I can blame Varric, but once they drop the framed narrative I'm not gonna buy that ****.

Gameplay wise, though, they're fine. If you're not bad.


I don't buy that **** already. I love Varric and I'd hate it if eveyrhting that I see bad in DA2 was because he was such a lovely douche. That's like...no.

They are not fine if people find the gameplay annoying and boring because of it. It may not be broken (which may be what you mean by fine), but if it's not fun to many. Like you said, even if you're not bad, there is a chance you'll be bored / annoyed. 

#370
Morroian

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Yrkoon wrote...

 In DA2, Dodging is a statistic based on your cunning score. It's NOT what we were talking about.

You mentioned kiting, but thats not what ipgd described which in general terms (not the dodge game mechanic) was more like dodging.

#371
ipgd

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KnightofPhoenix wrote...
I don't buy that **** already. I love Varric and I'd hate it if eveyrhting that I see bad in DA2 was because he was such a lovely douche. That's like...no.

It is, though. I mean, that's why they went with an ureliable narrator in the first place, so they could do **** that doesn't make any sense :wizard:

I don't particularly like it, but it makes enough sense that I can move from "I am actively irritated by this" to "well, whatever, do better next time".

They are not fine if people find the gameplay annoying and boring because of it. It may not be broken (which may be what you mean by fine), but if it's not fun to many. Like you said, even if you're not bad, there is a chance you'll be bored / annoyed.

The core mechanic of waves is fine, it's their overuse that's the problem -- which can be solved as easily by better encounter designers as it can be by removing waves completely. I rather like them in theory, because they could help emphasize contextual class-based problem solving, but with the 60 BANDITS EVERYWHERE ALL THE TIME style now it's all very heavily skewed towards warriors. Enemy "herding" should be more important to maximizing AoE dps as opposed to single target focusing, but mobs appear in such large numbers and so often that it's trivial.

If it's annoying to people who can't grasp incredibly simple concepts, well... pretty much any game with concepts they cannot adapt to is going to be annoying, isn't it?


Morroian wrote...

You mentioned kiting, but thats not what ipgd described which in general terms (not the dodge game mechanic) was more like dodging.

What I was describing was line of sight, positioning and the establishment of chokepoints, with a touch of "don't stand in the ****ing fire".

#372
Zjarcal

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AngryFrozenWater wrote...

Also, unlike in DA:O you cannot prevent your companions from using talents and spells in DA2. 


Were we playing the same game? Because it was entirely possible to prevent companions from using talents or spells.

#373
KnightofPhoenix

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ipgd wrote...
It is, though. I mean, that's why they went with an ureliable narrator in the first place, so they could do **** that doesn't make any sense :wizard:

I don't particularly like it, but it makes enough sense that I can move from "I am actively irritated by this" to "well, whatever, do better next time".


I am still in the "Actively irritated by this"...Moving closer to "complete indifference to the future of the franchise". 

The core mechanic of waves is fine, it's their overuse that's the problem -- which can be solved as easily by better encounter designers as it can be by removing waves completely.


Yea exactly. I agree.

I don't mind waves in concept either. The execution however was annoying. Better encounter designs. Less of them, with usage that actually makes sense. Mroe variety...etc etc.

#374
Zjarcal

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KnightofPhoenix wrote...

ipgd wrote...

The core mechanic of waves is fine, it's their overuse that's the problem -- which can be solved as easily by better encounter designers as it can be by removing waves completely.


Yea exactly. I agree.

I don't mind waves in concept either. The execution however was annoying. Better encounter designs. Less of them, with usage that actually makes sense. Mroe variety...etc etc.


I agree as well.

My favorite example of waves was in the very first fight during the Qunari battle, where they all came from alleys and they weren't even large waves, felt more like reinforcements.

#375
Mr.House

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Zjarcal wrote...

AngryFrozenWater wrote...

Also, unlike in DA:O you cannot prevent your companions from using talents and spells in DA2. 


Were we playing the same game? Because it was entirely possible to prevent companions from using talents or spells.

I guess we got the working DA2.:unsure: