KnightofPhoenix wrote...
I don't buy that **** already. I love Varric and I'd hate it if eveyrhting that I see bad in DA2 was because he was such a lovely douche. That's like...no.
It
is, though. I mean, that's why they went with an ureliable narrator in the first place, so they could do **** that doesn't make any sense

I don't particularly like it, but it makes enough sense that I can move from "I am actively irritated by this" to "well, whatever, do better next time".
They are not fine if people find the gameplay annoying and boring because of it. It may not be broken (which may be what you mean by fine), but if it's not fun to many. Like you said, even if you're not bad, there is a chance you'll be bored / annoyed.
The
core mechanic of waves is fine, it's their overuse that's the problem -- which can be solved as easily by better encounter designers as it can be by removing waves completely. I rather like them in theory, because they could help emphasize contextual class-based problem solving, but with the 60 BANDITS EVERYWHERE ALL THE TIME style now it's all very heavily skewed towards warriors. Enemy "herding" should be more important to maximizing AoE dps as opposed to single target focusing, but mobs appear in such large numbers and so often that it's trivial.
If it's annoying to people who can't grasp incredibly simple concepts, well... pretty much
any game with concepts they cannot adapt to is going to be annoying, isn't it?
Morroian wrote...
You mentioned kiting, but thats not what ipgd described which in general terms (not the dodge game mechanic) was more like dodging.
What I was describing was line of sight, positioning and the establishment of chokepoints, with a touch of "don't stand in the ****ing fire".