Theagg wrote...
I rarely had to use choke points to deal with waves, not even on Nightmare. I used tactical positioning and selective targeting. So I disagree with you this was a failing. But, repostioning to chokepoints is something that people used in Origins a plenty too. I can recall back in the Brecillan ruins for example (since I am replaying that part of Origins now) having to do that several times to deal with waves of undead and skeletons pouring from various rooms. Retreat to a better point and pull of small groups of the undead was the only option. And the number of times I have seen people resort to kiting more difficult foes in Origins also demonstrates how often people broke the difficulty of that game, using exploits. So DA2 isn't the only game guilty.
I'm not saying it was necessary to use chokepoints in DA2, even on nightmare- it wasn't. I'm saying it is the first logical tactical response to waves surrounding you. So the developers should have anticipated chokepoints being used by players and adjusted the AI accordingly. They didn't. Chokepoints take a hard fight and make it easy. That, at least to me, is a failing. Don't even get me talking about kiting. Kiting, imo, should never be a valid tactical option. That is, it's easy to come up with a plan to defeat kiting, so it should be consistently defeated in game.
I'm not saying Origins was without flaws, in some cases the same flaws. I'm saying imo, they were worse, more frequent, more pronounced, more difficult to ignore in DA2.
'Tedious' is, of course a subjective desrciption not an emperical statement. I didn't feel it was tedious. We differ then.
Of course. But did you find both games' combat equally enjoyable? One more than the other? Why? You must acknowledge they were different, even if you don't thnk those differences mattered.
It may be a game with action elements but its nothing like a true action RPG. The Witcher series is that (since many seem to be suggesting Dragon Age takes a lead from that) and that alone is why I cannot get into the Witcher. The combat in The Witcher is tedious, to me. Whereas I can still do pretty much everything in DA2 I could do in Origins when it comes to combat. (PC player not console) In the same way, so if it has shifted towards action RPG, its in a nuanced and subtle way that is perfectly acceptable.
I don't know what your definition of "action-RPG" is, but those are Bioware's words, not mine. And, I assume, it was their intention to make a true action-RPG, whether you think it is that or not. I'm not arguing that Origins wasn't similar, just that they removed non-combat roleplaying tools (i.e. skills, origin stories) and kept or increased the focus on action in DA2. I don't think the difference is so nuanced and subtle, due to the exclusions.
I can't speak to the Witcher, as I only played the original briefly before uninstalling it. Ultimately I think we may share more views than not, but I don't think you can escape the logic that an RPG should have more tools for roleplaying, not fewer. It's fine if a company wants to move away from that, but then they are making less an RPG and more something else - whether action, story, fps, whatever. Anyways, thanks for responding.
Edited for shameful grammar
Modifié par adlocutio, 30 juin 2011 - 04:24 .