hoorayforicecream wrote...
Obviously, these are just my opinions. I really enjoyed my time playing Origins. But I don't see DAO as some sort of sacred cow to be venerated and never criticized. I find it strange if others do.
I don't see DAO as a Sacred Cow either but I just find most of the changes to DA2
a.) Are IMO, somewhat flawed at a design level where they take away some of the defining characteristics of Origins and
b.) Most of the changes weren't executed very well. So maybe I would love the framed narrative or wave combat or a faster action game pace, but I don't think DA2 executed any of those things very well at all.
Then with DA2, most of my issues with Origins weren't addressed but only became worse when added to the other changes. I thought Origins had mediocre encounter design but compared to DA2's waves it makes Origins look great. They have the unique Origin stories that provide a good amount of varied content- so they get rid of almost any notion of diverging content and have everything railroaded down the same path.
I hate to bring "that" game into this discussion but yeah, The Witcher 2? Say what you will about it, but I would LOVE to see a BioWare game that had the balls to have that level of not only choice but CONSEQUENCES- to the extent that the entire second Act is entirely different and unique- levels, quests, characters. Thats what I thought we'd get out of the middle of DA2 and it falls flat.
There was an article on Gamasutra a while back from a GDC talk by Blizzard on WoW where they outlined a rule for sequels: One third old, one third new and one third improved. BioWare sequels in general have this problem where they don't improve things they just ditch them and stick new stuff in.
Instead of tweaking the art style and improve the graphics on a technical level, they go for some wholesale art style change. Instead of adding content (Hey, maybe add a fifth party member slot!) BioWare sequels seem to think the way to mass market success is by stripping things down. I don't get it. Hopefully the DLC shows some modicum of better design choices and better execution cause I like the DA world but I'm losing faith in their overall vision for their games.
So yes, in a way I'd say DA2 was too different than Origins on a core design choice level but at the same time it didn't do itself any favors by not executing the new elements very well.