See, but there aren't really "sides." There is insane jerkoff #1 and over on the other side is insane jerkoff #2, and plot constraint means not only is there no way you can get rid of either one of them, there's also no way you can meaningfully interact with what they're doing. There are no factions. Well, we hear about them, but we never see them and can never join one so as to swing events in their favor, though occasionally we're given that illusion.lv12medic wrote...
I thought the Politics in DA2 were realistic. Watching two opposing sides plop themselves on railroad tracks that go off a cliff in either direction, and me the player not being able to do anything to change or influence any of it in any meaningful manner.
What really falls flat for me, though, is that the characters don't have the ring of reality that would otherwise make the story compelling- and I realize that's a subjective judgment. Anders and Meredith, okay, there are supernatural workings so they're by definition not realistic figures. I think that's an out that the writers should only have given themselves with one major player, rather than both, but even if I look at the other characters- Sebastian, Elthina, the viscount. I don't see people that I recognize in some fashion as being realistic and therefore interesting. Sometimes there are flashes- I thought some of Sebastian's banters were good- but in the end, he's going to do something extreme because of one man who's standing right in front him?! lolwut? Elthina- she is so braindead and yet for some unexplained reason she's still got a job? And then there's the Qunari plot, which is based on a contrivance regarding the relic and some rather odd premises like a half-drowned crew being able to set up shop in a foreign city with no visible means of support but with enough wherewithal to do what they do seven years later, with no apparent goal except to burn the infidels. Grace has no reason to do what she does, except for the plot constraint that stupid must prevail. In the end I'm not rooting for anybody, nor am I gunning for anybody. I'm not pondering why people did what they did. They're all insane, and that's apparently the only reason.
For me, a good political plot is people who are moving in logical directions based on their own interests and values, who come into conflict with others doing the same, with some conniving manipulators and limited information or misunderstanding to stir the pot, and then you can add things like mob mentality to escalate it. There are a few side quests where you find such stories, and those are good (Javaris, the saarebas). But as far as the main plot, I would have loved a story line that involved internal fracture in the White Chantry, or a Tevinter plot to undermine the Grand Cleric, or something a little more approachable than mass hysteria predicated on a hellmouth.
I'm still willing to give the writers the benefit of the doubt that they can fill in and explain things in a way that makes the game more of a story I can like. I may or may not pay for DLC to do it, that will depend on what I hear that's not just marketing hype like these interviews.
Modifié par Addai67, 30 juin 2011 - 10:45 .




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