Muzyka: Dragon Age II "critically successful with a lot of new fans"
#651
Posté 02 juillet 2011 - 03:41
#652
Posté 02 juillet 2011 - 03:43
#653
Posté 02 juillet 2011 - 03:56
KnightofPhoenix wrote...
KLUME777 wrote...
I'm curious, what did you not want in patch 1.03? There is nothing here on the DA Wiki - Patches that i can see thats bad - at least bad enough to skip an entire 40 hour expansion pack.
40 hours?
Hehe it was 23 hours for me, and I play slow.
#654
Posté 02 juillet 2011 - 03:57
Ryllen Laerth Kriel wrote...
Maybe they just meant they made some new office fans out of the Dvds because their air conditioning went out and their employees considered the surplus DA 2 Dvds being used as fan blades a success?
LOL!! yeah yeah that's the ticket
#655
Posté 02 juillet 2011 - 04:05
Theagg wrote...
For me its about how many keys I have to press, sequentially or together in real time in order to execute actions that enable me to surive. Attack, dodge, parry, move left, move right, roll, cast a spell, undertake a specific kind of action etc with no recourse to a pause. not neccessarily mindless then.
but look the suns coming up..I'm off..
#656
Posté 02 juillet 2011 - 04:22
ipgd wrote...
No, they made a $60 coaster
you disappoint me with you're lateness.
#657
Posté 02 juillet 2011 - 05:44
I understand it's not a political game so Hawke isn't supposed to come to power in a manner which would have made Machiavelli blush. I'm not expecting that; his champion title rests on his combat prowess.
And I understand the writers aimed for a forced-with-two-lousy choices scenario in which Hawke is powerless to avert. Actually, I thought that was refreshing from always saving the world in these types of games.
But the political element is lacking and superficial. It is missed potential; one missed opportunity amongst others which make DA2 decent instead of memorable. A game in which someone "rises to power" begs for an exploration into the various factions of groups in Kirkwall, as well as a meaningful participation with these groups, and a reactive dynamic from opposing groups.
#658
Posté 02 juillet 2011 - 08:37
adlocutio wrote...
20 hours, for all content, or thereabouts, iirc. I think, KLUME777, a lot of people objected to how 1.03 treated elites and bosses differently from others in regards to immunity from shattering and other stuff. Maybe changed that for the PC,too. I could be wrong, though.KnightofPhoenix wrote...
40 hours?KLUME777 wrote...
I'm curious, what did you not want in patch 1.03? There is nothing here on the DA Wiki - Patches that i can see thats bad - at least bad enough to skip an entire 40 hour expansion pack.
Why can't Sylv just download the patch, play Awakening, then uninstall and reinstall DAO without the patch. Because seriously, your missing out if you don't play Awakening.
#659
Posté 02 juillet 2011 - 08:43
Monica83 wrote...
JohnEpler wrote...
Monica83 wrote...
Weell someone likes:
Mediocre plot
Ennemy from nowhere
Reused Areas
Lack of ennemy creature variety
Lack of details on areas
Mangatard animations
Imbarassing gigglesquee of merryl (that try to be a Tali but don't have a chance)
Final fantasy look character (fernis *coff coff*)
Hentai pirates (isabela with corset and panties)
Exploding Ennemy
Herp Deeerp dialogues....
In the end is only a matter of tastes.... I don't like those things at all
I think, perhaps, you need to respect that others have different opinions than yourself and stop trying to create strawmen of position that they are not, in fact, taking. It does you a disservice and it certainly doesn't contribute to any sort of discussion.
In fact i added this: In the end is only a matter of tastes.... I don't like those things at all
But some serious issues and fact like recycling areas ,ennemy from nowhere,exploding corpses, lack of details areas are weak points and not matter of opinions...the rest is pure personal
those are matter of tastes:
Imbarassing gigglesquee of merryl (that try to be a Tali but don't have a chance)
Final fantasy look character (fernis *coff coff*)
Hentai pirates (isabela with corset and panties)
Mangatard animations
if someone like them its ok i have nothing to say about that.. i dislike them i found those features very immersion breaking for me..
about the dialogues for me the paraphrase system in da2 don't work at alll but i had not problem with this in TW2..
in fact in DA2 the line of dialogues sway many times from what i mean in TW i had not this problem
The matter of taste points are...well, a matter of taste, but there still valid, because DAO was not like this. It is valid for fans of DAO to have an outcry when Final Fantasy characters appear in the sequal. The same goes for dialogue wheel, animations etc.
Its good for a sequal to change, but not too much, and certainly not when the original was considered a great success and was well recieved.
#660
Posté 02 juillet 2011 - 10:20
Joy Divison wrote...
Theagg wrote...
For me its about how many keys I have to press, sequentially or together in real time in order to execute actions that enable me to surive. Attack, dodge, parry, move left, move right, roll, cast a spell, undertake a specific kind of action etc with no recourse to a pause. not neccessarily mindless then.
but look the suns coming up..I'm off..
That's the one ! Its one reason why I will be unistalling The Witcher 2.
#661
Posté 02 juillet 2011 - 10:57
Joy Divison wrote...
Just my $.02 on the political aspect of DA2.
I understand it's not a political game so Hawke isn't supposed to come to power in a manner which would have made Machiavelli blush. I'm not expecting that; his champion title rests on his combat prowess.
And I understand the writers aimed for a forced-with-two-lousy choices scenario in which Hawke is powerless to avert. Actually, I thought that was refreshing from always saving the world in these types of games.
But the political element is lacking and superficial. It is missed potential; one missed opportunity amongst others which make DA2 decent instead of memorable. A game in which someone "rises to power" begs for an exploration into the various factions of groups in Kirkwall, as well as a meaningful participation with these groups, and a reactive dynamic from opposing groups.
I agree with the fact that the poltics and rise to power angle could have been played up a lot more. But I do not agree at all that the ending was good/refreshing.
For me it was just plain awful because the game basically said to me, "ya know all that time, effort, and work you
just put into playing this game? well it means NOTHING because all of your choices are INVALID!!! HAHAHAHAHHAHAHAH!"
It was most disconcerting.
KLUME777 wrote...
The matter of taste points are...well, a matter of taste, but there still valid, because DAO was not like this. It is valid for fans of DAO to have an outcry when Final Fantasy characters appear in the sequal. The same goes for dialogue wheel, animations etc.
Its good for a sequal to change, but not too much, and certainly not when the original was considered a great success and was well recieved.
I sorta agree. Except that I don't think DA2 changed all that much; I mean to me the biggest change was the dialogue wheel and the VA PC. I wasn't a fan of either except the Icons meant that you avoided Ninjamances which was a big plus for me.
Everything else I didn't see as vastly different. Combat is the EXACT same except it uses faster anims and doesnt have the overhead camera (which is stupid and annoying - how can you play tactically during combat if you cant have a tactical view?).
DAO also had "Waves" of enemies in many many places, except it was just better implemented. No Heavy Plate Armoured Templars dropping inexplicably from the sky.
The new UI displayed all the same information; the talent tree's were streamlined. This is all to the good. My only complaint here was the stripping away of Skills.
My other two complaints are there is infinately more USELESS CRAP in this game than in DAO; the inventory is unwieldy compared to DAO, and the merchants were more useful in DAO. And the recycled levels; DAO also recycled levels in a big way.
Again it was just that the recycling had better implementation, it was better hidden/disguised. So you didnt notice it the same. And yes the was more diversity.
I guess my point is that DA2 isnt as different or "wrong" as people like to make out.
DA2's problem was they didn't have the time to implement the changes they were making properly; so what they ended up with was a game that feels unfinished (unsurprisingly) and a little irritating to play.
EDIT:
Personally I am of the opinion that Ray Muzukya should stop giving interviews because every time he does he sames to say something collossally stupid, or insulting, or stupid and insulting. Or just plain wrong.
"Dragon Age 2 was INNOVATIVE!!!" - Ray Muzukya.
Brings to mind the Princess Bride; "I don't think that means what you think it means," Ray. Cos No it wasnt innovative. Like AT ALL.
"Dragon Age 2 is CRITICALLY SUCCESSFUL!" - Ray Muzukya.
By what criterion? Most of us would consider a game critically successful in one of three ways
ONE: The game has many really well done features that are acclaimed by reviewers and help the game win awards; like the Civ IV opening music score winning an OSCAR.
TWO: The game sells really well in comparison other games of the same genre out around the same time. IE it outsells games like Fable 3 and The Witcher 2.
THREE: The game vastly outsells its predecessor if it is a sequel, or its spiritual predecessor if not. This would be DA2 outselling DAO.
Taking this into account, no the game was not critically successful AT ALL. As far as I am aware, it isnt winning awards and it wont win awards. The game is not outselling its like for like competitors; it has dropped completely out of the gaming charts while FABLE 3 (awful game) remains in the top 20. And it most certainly did not and has not and WILL NOT outsell DAO.
Anyone thinks of any other criterion of "critically successful" feel free to add it and explain why DA2 fails to meet it.
"Shepard is a Pre-Defined Character; thats why as a Male Shepard you can't romance another man." - Ray Muzukya.
That had me literally facepalming.
Firstly FemShep can be a lesbian in both ME1 and ME2. Secondly the only things defined about Shepard is his voice, and his last name, and species. Thats it; everything else is defined by the player including his "origin" (you can choose from 9 origins or combinations of Service History and Birth Place).
It's just wrong.
And these are just the three that jump to mind instantly. lol.
He either needs to stop doing interviews or sack his PR manager.
Modifié par FitScotGaymer, 02 juillet 2011 - 11:14 .
#662
Posté 02 juillet 2011 - 11:21
DAO also had "Waves" of enemies in many many places, except it was just better implemented. No Heavy Plate Armoured Templars dropping inexplicably from the sky.
DA:O hardly used waves at all. What you got in DA:O were actual proper encounters where rather than insta-killing ten guys in an open courtyard and then being jumped by paratroopers you would be properly ambushed with you starting in a disadvantageous position as you've been caught by surprise. A good example would be the ambush prior to Leliana's companion quest in the forest where a Qunari mercenary and a wolf attack you at the narrow path while there's an archer further behind them, the assassin leader with a bow on a little hill across the river, and across the little bridge on your way to the hill was a trap which would knock you down. Then a few more guys and a dog were hidden just out of sight to inflict more damage on you, and even though i've completed the game five (nearly six) times that encounter can still be pretty hellish if I make a mistake (but then again I don't use mages).
And the recycled levels; DAO also recycled levels in a big way.
NONE of the main areas in the game were recycled whatsoever. The only recycling you got were the random encounters which to be honest were really short anyway, and even then they were recycled artfully. It was only thanks to DA2 making me extremely sensitive to map recycling which is why I noticed some of the recycling in DA:O only very recently. So yeah, in a sense DA2 has kinda messed up my experience with RPGs because now I'm always on the lookout for recycled environments ffs.
Everything else though, you're right. Especially the PR, which royally sucks when people who dislike the game are basically the ones getting blamed because they supposedly can't take change, or "innovations".
#663
Posté 02 juillet 2011 - 12:34
I remember a the critically acclaimed Gothic series going down the crapper after JoWood tried to mainstream the game, tried to compete with Oblivion and tried to draw in a wider range of gamers.
As a result, Gothic 3 sucked because it was rushed, Pranha Bytes the developers of Gothci left JoWood because of disagreements and a rushed time line, and then Gothic 4 was developed by Spellbound Enterainment and that game SUCKED too.
After all that effort to try and appeal to a larger gaming base JoWood published 2 failed Gothic games, and are on the verge of bankrupcy.
#664
Posté 02 juillet 2011 - 01:04
Soilborn88 wrote...
They may have a lot new fans but I'm sure Dragon Age lost quite a few of them as well.
I remember a the critically acclaimed Gothic series going down the crapper after JoWood tried to mainstream the game, tried to compete with Oblivion and tried to draw in a wider range of gamers.
As a result, Gothic 3 sucked because it was rushed, Pranha Bytes the developers of Gothci left JoWood because of disagreements and a rushed time line, and then Gothic 4 was developed by Spellbound Enterainment and that game SUCKED too.
After all that effort to try and appeal to a larger gaming base JoWood published 2 failed Gothic games, and are on the verge of bankrupcy.
The irony is that JoWood wanted to make the game more accessible to be financially more successful and is now bankrupt, whereas Piranha Bytes wanted to make quality games that were less accessible and they are still doing so without any problems. They will also get back the Gothic license once Risen 2 is finished.
Europe's got a good bunch of Action-RPG developers actually. CD Projekt Red, Larian Studios, Piranha Bytes.
Modifié par mrcrusty, 02 juillet 2011 - 01:08 .
#665
Posté 02 juillet 2011 - 01:12
mrcrusty wrote...
Soilborn88 wrote...
They may have a lot new fans but I'm sure Dragon Age lost quite a few of them as well.
I remember a the critically acclaimed Gothic series going down the crapper after JoWood tried to mainstream the game, tried to compete with Oblivion and tried to draw in a wider range of gamers.
As a result, Gothic 3 sucked because it was rushed, Pranha Bytes the developers of Gothci left JoWood because of disagreements and a rushed time line, and then Gothic 4 was developed by Spellbound Enterainment and that game SUCKED too.
After all that effort to try and appeal to a larger gaming base JoWood published 2 failed Gothic games, and are on the verge of bankrupcy.
The irony is that JoWood wanted to make the game more accessible to be financially more successful and is now bankrupt, whereas Piranha Bytes wanted to make quality games that were less accessible and they are still doing so without any problems. They will also get back the Gothic license once Risen 2 is finished.
Europe's got a good bunch of Action-RPG developers actually. CD Projekt Red, Larian Studios, Piranha Bytes.
Yeah apparently PB's has developing rights for Gothic 5. Whether or not they will develop Gothic 5 is the question though.
I'm not sure how they would go about developing Gothic 5. The series is already in disarray, no telling where they would start.
#666
Posté 02 juillet 2011 - 02:07
#667
Posté 02 juillet 2011 - 02:15
Monica83 wrote...
But some serious issues and fact like recycling areas ,ennemy from nowhere,exploding corpses, lack of details areas are weak points and not matter of opinions...the rest is pure personal
I know someone who actually likes the recycled areas in principle: more RPG content for less work on unique environments, because you can just repeatedly set the same quests in the same areas and triple your game in rather fast.
about the dialogues for me the paraphrase system in da2 don't work at alll but i had not problem with this in TW2..
in fact in DA2 the line of dialogues sway many times from what i mean in TW i had not this problem
TW2 had paraphrases where you would pick something like "Very funny" and Geralt said "**** off."
adlocutio wrote...
I've said the same exact thing before.
Just because no one's found a better solution doesn't mean aggro mechanics should keep being used.
adlocutio wrote...
But it can be done, right? Maybe Bioware
would just have to add one expert to the team to get it done? A
worthwhile tradeoff, imho.
They're apparently looking. I'm just skeptical, because a good environment is something that's very hard to get right from the start, even for companies that know what they're doing.
This is exactly what I have in mind for rpg combat. It seems like a
magic system in this context would resemble more what you would do with
magic in real world combat if magic existed.
I hadn't expected
to find people here with ideas similar to mine, and I am gratified to
have done so. Though, when I consider it, this type of combat makes
much more sense from a roleplaying perspective and it's perhaps an
obvious conclusion for those who value that sort of thing.
It's also just much more fun. I don't care about, essentially, out lowering my opponent's health by working the numerical contigenties and getting my dmg %s to go up faster, and all RPG combat usually boils down to is who can out math the health pool faster.
#668
Posté 02 juillet 2011 - 02:20
alex90c wrote...
DA:O hardly used waves at all. What you got in DA:O were actual proper encounters where rather than insta-killing ten guys in an open courtyard and then being jumped by paratroopers you would be properly ambushed with you starting in a disadvantageous position as you've been caught by surprise.
Er... you played DA:O wrong. Insta-killing is a very accurate way of describing how my DA:O experience went (on nightmare). The only encounters you were "ambushed" where the silly ones where you got moved out of position from dialogue.
A good example would be the ambush prior to Leliana's companion quest in the forest where a Qunari mercenary and a wolf attack you at the narrow path while there's an archer further behind them, the assassin leader with a bow on a little hill across the river, and across the little bridge on your way to the hill was a trap which would knock you down. Then a few more guys and a dog were hidden just out of sight to inflict more damage on you, and even though i've completed the game five (nearly six) times that encounter can still be pretty hellish if I make a mistake (but then again I don't use mages).
No, it isn't. Force field for leader (removed). Fireball x3 + mana clash for incoming enemies = all dead. Rush up to the next pair - even if you get hit by the trap, since from before dmg = 0 you'll be fine. Then you can use cone of cold (enemies charging up at you) and winter's grasp + the lightning spells and flame hands to clean out the rest. By now force field runs run so you can use crushing prison to end the fight.
Modifié par In Exile, 02 juillet 2011 - 02:21 .
#669
Posté 02 juillet 2011 - 06:40
Nurse : Doctor, the patient is dead, the new drugs killed him
Doctor : No no, the new drugs is fine, the patient just can't handle it.
Seriously ?
#670
Posté 02 juillet 2011 - 06:46
In Exile wrote...
A good example would be the ambush prior to Leliana's companion quest in the forest where a Qunari mercenary and a wolf attack you at the narrow path while there's an archer further behind them, the assassin leader with a bow on a little hill across the river, and across the little bridge on your way to the hill was a trap which would knock you down. Then a few more guys and a dog were hidden just out of sight to inflict more damage on you, and even though i've completed the game five (nearly six) times that encounter can still be pretty hellish if I make a mistake (but then again I don't use mages).
No, it isn't. Force field for leader (removed). Fireball x3 + mana clash for incoming enemies = all dead. Rush up to the next pair - even if you get hit by the trap, since from before dmg = 0 you'll be fine. Then you can use cone of cold (enemies charging up at you) and winter's grasp + the lightning spells and flame hands to clean out the rest. By now force field runs run so you can use crushing prison to end the fight.
He did, in fairness, say he doesn't use mages. So the solution you propose doesn't count as far as his playthroughs goB)
I have yet to get to that ambush in my current replay and its well over a year since I last did, so can't recall exactly how that went for me.
#671
Posté 02 juillet 2011 - 06:53
#672
Posté 02 juillet 2011 - 07:36
Bryy_Miller wrote...
Realmzmaster wrote
there is truth in the adevertising. But , I still will not believe the hype.
what truth are you talking about? Did they actually not make a video game?
Of course they made a video game, but like a great deal of advertising some gamers feel that they made claims that were not realized.
#673
Posté 02 juillet 2011 - 07:41
What? I don't remember that. The Paraphrases in the dialogue choices in TW2 were invariably straight forward. What you saw is what you got. I don't recall a single time where I was surprized with what came out of Geralts mouth after clicking on a choice. Hell, Often times they weren't even paraphrases. You'd click on "who are you". And Geralt would say: "who the hell are you?"In Exile wrote...
TW2 had paraphrases where you would pick something like "Very funny" and Geralt said "**** off."
Modifié par Yrkoon, 02 juillet 2011 - 07:44 .
#674
Posté 02 juillet 2011 - 07:42
Realmzmaster wrote...
Bryy_Miller wrote...
Realmzmaster wrote
there is truth in the adevertising. But , I still will not believe the hype.
what truth are you talking about? Did they actually not make a video game?
Of course they made a video game, but like a great deal of advertising some gamers feel that they made claims that were not realize.
Not their fault you didn't like their product.
No, seriously, its not.
#675
Guest_Fandango_*
Posté 02 juillet 2011 - 07:45
Guest_Fandango_*
Realmzmaster wrote...
Bryy_Miller wrote...
Realmzmaster wrote
there is truth in the adevertising. But , I still will not believe the hype.
what truth are you talking about? Did they actually not make a video game?
Of course they made a video game, but like a great deal of advertising some gamers feel that they made claims that were not realized.
I don’t know - I actually gave Bioware the benefit of the doubt and purchased the signature edition against my better judgement. That’s my fault. That Bioware made DA2 such a blatant exercise in cutting corners is theirs. Not sure how it all comes together but I do know I’ll not be repeating my mistake again. Wretched, wretched game.




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