hoorayforicecream wrote...
Melca36 wrote...
Well it was done to Origins. But maybe that won't happen again.
One can hope. 
Oh, I've played the witcher 2. I didn't like it very much, and I didn't like being told by its fans that I was just bad at the game for disliking it.
The game had beautiful environments, and it had (some) choices that matter. It also had unresponsive controls, a terrible difficulty curve, bad voice acting, lousy character development for some of its main characters, an equally short and disappointing third act, a bad UI, an awful tutorial system, and was plagued with bugs. The game made me work for my fun, and I don't like that. So I didn't like it that much.
The thing is that a lot of the witcher fans agree with me about the problems the game has. Like I said earlier though, different things are dealbreakers for different folks. I put a lot more stock in things like difficulty curve, control responsiveness, and character development. As I played through the game, I chose every possible Triss-oriented romantic element, and I tried my absolute best to like her, but she came across as flat, boring and had all the charm and emotional range of a wooden block.
Some folks are willing to look past that, and find all the awesome fun in the game. I can appreciate the design elements that they did that turned out well. I just weigh them differently against all the things that they did poorly. Your mileage may vary. Mine certainly does.
Though I'd prefer not to use the term, I find that associating a game with the phrase "working for your fun", indicates a higher degree of challenge or depth, things typically sought after in a roleplaying game by me -- there are part of the fans who
praised the idea behind the tutorial ( the lack of "hand-holding" ), for example -- as opposed to the "instant gratification" element a few people may say BioWare ( tries ) to be guilty of as of late, though, to be fair, I also expect a higher lack of polish/or proper implementation of some elements, as imo was the case with older games like Arcanum, perhaps even Vampire: Bloodlines, and possibly, The Witcher series
I still have to see the game through before I can confirm/deny some of the criticisms. The combat, for instance, while I didn't find to have an unreasonable learning curve ( or, at the very least, one that wasn't fun in the process for me ),
could have proven to be clunky at times ( off-screen leaping, lack of proper targeting; things which imo shouldn't be defended ) -- understandable complaints, imo. The voice-acting so far, I found to be a significant improvement over the first game and didn't bother me for the most part. I haven't played the game in a while, but I suspect a lot of bugs were crushed between the patches too.
I still think it's a great game from what I've played, though I don't believe disregarding/ignoring common points of criticisms is ideal. Yet, I found Dragon Age 2 to be, in comparison, one of the poorest roleplaying experiences ever delivered from BioWare, and a very poor game in its own right. Beneath the thin ( or thick, I guess ) layer of gameplay shallowness, rarely was there a single moment of storytelling/character development -- things BioWare are probably most famous for -- to stand out and 'wow' me. Maybe because I go to BioWare carrying higher expectations and specifically looking for these things, I don't know. As it stands, The Witcher 2 delivered something I didn't get from BioWare -- and something I suspect I still won't get from this studio for a very long time.
Modifié par Gunderic, 29 juin 2011 - 05:06 .