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Muzyka: Dragon Age II "critically successful with a lot of new fans"


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#151
Gunderic

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Aaleel wrote...

I didn't like DA2 because it executed so many things badly.

The rarely used framed narrative, that was supposed to tell a personal story. But I wasn't allowed to play through a lot of the important moments of Hawke's life, they were just told to me. I would have liked to play through the first year, see how I made my name, why my family stayed in poverty instead of going back to our life in Lothering.

Family unit was never developed, game should have started in Lothering so I could ge tot know my family. Instead I got no background and the family came across as nothing but tools to try and make the game dark.

Combat was too fast and animations were over the top. Multiple wave of enemies almost every fight without fail got old really fast and made combat tedious and not fun. Then the enemies falling out the sky was ridiculous.

The reuse of environments and textures was ridiculous, especially in a game that supposed to span so much time.

But if this is interpreted as me wanting more of Origins, and not judging DA2 and its "innovations" on its own merits, then there's really nothing I can say.


I agree with all points. Why even advertise the framed narrative so much as a feature if all you're going to do is put something out there in a cutscene, just to hold all the different acts together?

#152
KilrB

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aftohsix wrote...

For all the complaining in this thread I'm not seeing anything constructive. It's more of the same people, making the same arguments


Yeah, it's kinda like listening to the guys from Bioware and EA.

Except without all the pr/damage control double-speak ... :pinched:

#153
Gunderic

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KilrB wrote...

aftohsix wrote...

For all the complaining in this thread I'm not seeing anything constructive. It's more of the same people, making the same arguments


Yeah, it's kinda like listening to the guys from Bioware and EA.

Except without all the pr/damage control double-speak ... :pinched:


But with actually having played the game.

#154
Nozybidaj

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Melca36 wrote...

When Dragon Age 3 and some serious changes are made to bring some of the fans you are going to be reading interviews like this:

"While DA:2 was a good game by its own accord, we made some missteps in how the story was told and the game mechanics. With DA:3 we improved what worked in DA:2 and reincorporated some elementsfrom Origins and hope to bridge the gap between both games and create something that the new fans contiue to love while hopefully luring old fans to come back."


Hah, was going to say something similar. :P  Don't expect anything even remotely negative to be said about DA2 till the DA3 promo's start.  Then it'll be all about how innovative DA3 is and how it is fixing all the (yes) problems of DA2. 

It'll brdige the gap between the core fans while simultaneously reaching out to the new gamers and redfine the genre while maintaining all the old stuff.  It'll be a button awesome General thinking throw back fight like a spartan game for the ages.

#155
aftohsix

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phoenixgoddess27 wrote...


That same goes to you. All you're doing is complaining about the posters and flame baiting them. Not being a hypocrite and actually posting something constructive would be the first step to not being what you're complaining about.


As for something on-topic, I'm sure it brought some new fans, but some people played DA2 before DAO and changed their mind about enjoying the game once they played it. DAO had its issues. I had a noble from the Landsmeet teleport INTO a couch after talking to him... a couch on the other side of the room. He stayed there through the rest of the game. A glitch like that made me laugh the entire day. DAO wasn't perfect, but it had enough to make up for what it lacked. DA2 had its good moments, but too many bad things to comment on. There are people who can get past these issues (I wasn't one), but I have to admit, the final fight was... pretty cool. I'm referring to the part where people you helped jumped in. That's what made the fight cool, to me.

I don't believe it all had to do with us not being able to handle change. The game was seriously just lacking. They could have used the development time and possibly even more tests runs(That would have helped them greatly.). Muzyka seems to believe anyone who bought it and played it enjoyed it. That's really not the case whatsoever. I pre-ordered, played it, didn't enjoy it. It was short and thirty hours of my playtime was me sleeping with the game on. I won't pre-order DA3 like I did with DA2, but if Bioware is really listening, I can put a small bit of hope in them instead of bashing them further into the ground.


Not adding anything constructive to a thread full of non-constructive dialog doesn't make me a hypocrite, nor is this the first time I've been told I'm a hypocrite on here.

#156
Beerfish

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The mobs and reused areas were about the only major faults with DA2. The combat was a bit too fast in that you couldn't see some of the nice animations in the midst of battle.

The level progression and class choices = good
Game environments = fair (environs were okay but not enough unique ones)
Overall game play = good
Story and framed narrative = very good (the exception being a couple things at the very end)
Companions = Excellent, some of the very best ever in BioWare games.
Replayability due to differing class combos and companions = good

I hope that BioWare doesn't try and do a total remake of things for the next game by listening to only some of the comments on these forums. They should improve or fix the two major areas of complaint, reused areas and too many mob battles and retain the many good things from DA2.

#157
alex90c

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I swear, if DA3 has characters swinging giant 6ft greatswords like toothpicks, I might actually cry.

I'm willing to suspend by disbelief for quite a lot of things, but DA2 really just takes the cake with it. I mean, for one, if Hawke finds that he's CONSTANTLY getting jumped by raiders/bandits/slavers/tal-vashoth/qunari/coterie/carta/spiders/skeleton archers why didn't he take u pFenris's suggestion and hire some bodyguards?

#158
rolson00

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Beerfish wrote...

The mobs and reused areas were about the only major faults with DA2. The combat was a bit too fast in that you couldn't see some of the nice animations in the midst of battle.

The level progression and class choices = good
Game environments = fair (environs were okay but not enough unique ones)
Overall game play = good
Story and framed narrative = very good (the exception being a couple things at the very end)
Companions = Excellent, some of the very best ever in BioWare games.
Replayability due to differing class combos and companions = good

I hope that BioWare doesn't try and do a total remake of things for the next game by listening to only some of the comments on these forums. They should improve or fix the two major areas of complaint, reused areas and too many mob battles and retain the many good things from DA2.

such as?

#159
IanPolaris

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DAO has sold about 4million and might even break five million when all is said and done (and tha's real sales figures as in SOLD IN).

DA2 has fallen off a cliff and has set to SELL (and in Sold in) 1.3 million which means given the current climat and trends might not break 2 million.

Yet we are supposed to believe that, Dragon Age 2 was "critically successful with a lot of new fans"?

Bioware, if you are going to lie to us, please don't be this blatent about it.

-Polaris

#160
Yrkoon

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Beerfish wrote...
The level progression and class choices = good

class choices good?  Oh  Gods I disagree with this.

You're a warrior.  And you want to dual-wield.  Nope sorry, you can't.  You  can't use ranged weapons either.  You can only do sword & shield or 2h weapons.  and that's all.  Lets hear it for  good class choices and replayability  lol

Same with Rogues.    wanna use swords, axes or maces?   So-sorry, but no.  you can only use  2 daggers.  Or you can use bows.... but not crossbows of course,  because  that choice was removed too.     

Mages.     Don't get me started on the hackjob they did with them.    Remember the good old days of 2009, when you could be an arcane warrior?  Forget it.   Not an option anymore.  Instead,  DA2 adds more spells.... No wait, it doesn't.   it reduces the spell choices by about 30.

Remember skills like trap making, herbalism, survival and poison making?    Those are gone too.  They're replaced by....    sh*t.    they're not replaced at all,   sorry.  they're just removed.     Excuse me,  streamlined out of existance.  Not awesome-button enough I suppose.

Modifié par Yrkoon, 29 juin 2011 - 03:11 .


#161
Varen Spectre

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rolson00 wrote...

your right i havnt played first impressions are everything to me and both games made me go "meh". they added a load of sex to make up for whatever shortcomings it has. but lets keep this in the the witcher 2 threads k?


Hmmm, that's quite an interesting perspective given TW 2's graphics, level of details (burning houses, giant castle, broken walls, firing trebuchets, very well modelled trees, ponds, etc.) and activity - scripts (praying / training / arming soldiers, villagers running all over the place and being captured / executed, castle being destroyed by the dragon) in the first few levels is quite extraordinary.

I would understand if someone does not like the game because of difficult fighting system, unpractical inventory, lack of tutorials, stereotyped characters or even not up to Bioware's quality of conversations, etc. but those, IMO, are not the things which can be spotted that quickly without trying the game or at least without longer observation. 

Especially not when the player is flooded with excellent graphics, effects and scripts during the first moments of gameplay and even though these aspects, in themselves, do not make a good game or RPG, they do show that a lot of effort was put in it. 

Oh and I apologize for contributing to derail the thread. [smilie]http://social.bioware.com/images/forum/emoticons/pouty.png[/smilie]

#162
Tirfan

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^^ Not to mention that all the classes were basically the same. Everyone had magical abilities (that were non-magical only in description) All had combat-animations that were ridiculous all had exactly the same kinds of abilities, the only difference was which kinds of effects you could make enemies have and what kind of CCC:s you were able to finish. Which is not much.

Modifié par Tirfan, 29 juin 2011 - 02:59 .


#163
Yrkoon

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Varen Spectre wrote...


Hmmm, that's quite an interesting perspective given TW 2's graphics, level of details (burning houses, giant castle, broken walls, firing trebuchets, very well modelled trees, ponds, etc.) and activity - scripts (praying / training / arming soldiers, villagers running all over the place and being captured / executed, castle being destroyed by the dragon) in the first few levels is quite extraordinary..

^and the way people littering the streets of Flotsum react to the weather. That blew me away. If it rains, they run for cover, or they complain about the rain, or they SING tunes about it. Breathtaking details.

Modifié par Yrkoon, 29 juin 2011 - 03:03 .


#164
Monica83

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eeeew in those times people loves to abuse the word "Improvement"..

Sorry but DA2 don't add nothing but cut a lot

#165
Silverfox4

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IanPolaris wrote...

DAO has sold about 4million and might even break five million when all is said and done (and tha's real sales figures as in SOLD IN).

DA2 has fallen off a cliff and has set to SELL (and in Sold in) 1.3 million which means given the current climat and trends might not break 2 million.

Yet we are supposed to believe that, Dragon Age 2 was "critically successful with a lot of new fans"?

Bioware, if you are going to lie to us, please don't be this blatent about it.

-Polaris


Well part of their success now is developement time.  DA2 came out extremely fast.  So costs to make the game were smaller.  Selling a couple of million with a small budget and developement cycle means success to EA/Bioware.  But making an rpg (if thats still the direction of DA) should require more heart and developement time.  DA is supposed to be in the rpg catagory, not an action genre that appeals to the masses.  Rpgers are a smaller market.

But again in one of the last Muzyka interviews, these over defensive interviews offend me. 

#166
IanPolaris

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Monica83 wrote...

eeeew in those times people loves to abuse the word "Improvement"..

Sorry but DA2 don't add nothing but cut a lot


I hear ya.  Crosswalks must be a real challenge as well (since black is now white per Douglass Adams).

-Polaris

#167
IanPolaris

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Silverfox,

An 18 mo dev time for a cRPG is nothing to be proud of.

-Polaris

#168
Monica83

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About the mage spells "I just loved the bg2 spells" i hated in origins that mages had only combat spell similiar at many i seen in Mmo's Da2 did it worse....
Play as mage in Da2 its just not so rewarding
Play as mage in BG2 its simply Amazing

#169
Tirfan

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Hmm.. Haven't played as a Mage in BG2.. perhaps I should try (Just installed both BG and BG2 again..) But I really loved playing a Mage in origins, Arcane Warrior <3 I don't exactly know what it was about that spec but. it just really made me love mages.

playing DA2 as a mage was just.. boring.

#170
Cutlasskiwi

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Monica83 wrote...

About the mage spells "I just loved the bg2 spells" i hated in origins that mages had only combat spell similiar at many i seen in Mmo's Da2 did it worse....
Play as mage in Da2 its just not so rewarding
Play as mage in BG2 its simply Amazing


Funny. For me it's the other way around. I've never liked playing as spellcasters, in any game. But for me, DA2 made mages fun to play. So much fun that I immediately wanted to start a new playthrough as a mage once I finished the first one.

#171
MorrigansLove

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Did I just read "TW2's story is weak"?! In comparison to what?!

I might actually blow my head off one of these days...

#172
IanPolaris

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MorrigansLove wrote...

Did I just read "TW2's story is weak"?! In comparison to what?!

I might actually blow my head off one of these days...


In comparison to DAO, TW2 does have a fairly weak story.  If you compare to DA2?  There simply isn't any reasonable comparison.

-Polaris

#173
Uzzy

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Commercially succesful? Doubt it's sold more then DA:O, as they haven't been trumpeting that fact from the rooftops.

Critically successful? It's currently what, 10 points down on DA:O on Metacritic?

Gotta love marketing speech. Such endless B.S. Muzyka's learnt well from Riccitiello. 

#174
alex90c

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When Bioware in these little interviews repeatedly blame people who dislike the game for not being able to handle the "innovations" and they "wanted a second Origins" despite people saying this is absolute BS on the forum and it was simply because they thought the game itself sucked, it really does make you wonder whether they're even paying attention to what we say.

#175
KilrB

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I want to know where all the "new fans" came from.

Speaking from personal experience:

I have three brothers, all are X-Box fanatics.

All play Halo, COD, etc., etc.

Precisely the "new fans" that Bioware/EA were hoping to win over with DA2.

Only one of them ever played rpg's of any description, mostly FF.

When I started playing Origins, I couldn't stop telling them about it.

I finally bought copies for two of them, the third said out-right he would never, ever, play any rpg because he "doesn't have the time".

The other two, and one's wife (mine too) fell in love with Origins and we often compared our different characters, and "discoveries".

We are all still playing Origins off and on.

DA2 on the other hand ...

I never said anything to them about how I felt toward it, only asked how they liked it.

Their response was that it was a "waste of time and money".

The chances they will return for DA3 are slim to none.

A sale does not equate making a fan.

A fan will tell others how good your game is.

A fan will come back and buy your NEXT game.

In this instance I can tell them that DA2 LOST them at least three fans.

Not many I know but ...

You HAVE to sell games in order to make fans.

Looking at the sales figure I am willing to bet they lost a LOT more fans than they made with DA2.

Edit:

Interesting that these same two brothers are beside themselves with anticipation of TW2 coming to the X-Box ...

Modifié par KilrB, 29 juin 2011 - 04:40 .