Aaleel wrote...
I didn't like DA2 because it executed so many things badly.
The rarely used framed narrative, that was supposed to tell a personal story. But I wasn't allowed to play through a lot of the important moments of Hawke's life, they were just told to me. I would have liked to play through the first year, see how I made my name, why my family stayed in poverty instead of going back to our life in Lothering.
Family unit was never developed, game should have started in Lothering so I could ge tot know my family. Instead I got no background and the family came across as nothing but tools to try and make the game dark.
Combat was too fast and animations were over the top. Multiple wave of enemies almost every fight without fail got old really fast and made combat tedious and not fun. Then the enemies falling out the sky was ridiculous.
The reuse of environments and textures was ridiculous, especially in a game that supposed to span so much time.
But if this is interpreted as me wanting more of Origins, and not judging DA2 and its "innovations" on its own merits, then there's really nothing I can say.
I agree with all points. Why even advertise the framed narrative so much as a feature if all you're going to do is put something out there in a cutscene, just to hold all the different acts together?




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