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Can You Explain Abominations?


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#151
DreamerM

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Foolsfolly wrote...

I don't know if Justice can't separate from Anders or if Justice simply doesn't want to. In Awakening, he clearly states he could leave Kristoff's body if he wished it (and clearly does such). What's stopping him from jumping ship now?

I believe it's his desire that keeps him from leaving Anders. A desire that remains despite all the harm and trouble it causes his 'friend' Anders.


Yet it's made pretty clear, along the Rivalrypath anyway, that Anders is constantly fighting with Justice, repressing him, trying to keep him down. Seems to me like Justice, at least if he's the well-intentioned non-evil spirit that he seemed to be, would get the hint and leave if he was making his friend so miserable.

And if he knows, and he's just too uncompromising to let Anders go willingly, then he's every bit as evil as the "THEY RUINED ANDERS!" fangirls say he is.

Modifié par DreamerM, 29 juin 2011 - 10:27 .


#152
Foolsfolly

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The Ethereal Writer Redux wrote...

LobselVith8 wrote...

I think making Orsino an associate of Quentin, a Starkhaven mage, and making him turn into a "super abomination" after Hawke took care of the templars who tried to invade the room, didn't make much sense. I also don't understand why Hawke fought a blood mage at the docks when he was attacking templars to protect the men, women, and children in the Circle of Kirkwall. Was this particular blood mage pro-templar? Was the blood mage deeply offended that Hawke was attacking the templars? If Hawke sides with the mages, he should be fighting the templars - not mages.

That said, wouldn't a pro-mage blood mage Hawke and his blood mage Dalish girlfriend be a better example for mages who want to use blood magic to deal with Circle sanctioned magic-nullifying templars, rather than Orsino's Epic Fail?



For once, I can't believe Gaider when he says that making Orsino a boss makes the mage ending "not the good ending". The way they did Act 3, it isn't a question of Freedom vs. Security, which is what it should've been. It's just a "Here's the good choice, here's the bad, but we messed up the good choice anyway."

Helping the mages is always the good choice. Even Varric makes note of how Hawke saved the mages from a "brutal injustice", and that automatically makes it the good ending.

They didn't pull off the notion of freedom vs. security. It's just..... a mess. All throughout the game, it's just one gigantic mess regarding Mages and Templars.Image IPB


Of course I agree. The last mission lost the plot there...well actually the entire last act lost the plot.

Filament wrote...

I've always taken it that the demon in
the tower drained the life force of the tranquils to summon the shades. A
tranquil isn't connected to the Fade but s/he still has blood. Shades
by definition (according to the wiki/codex entry) are demons existing
outside the fade sans possession.


Shades are also apparently Sloth Demons....

...

...there really should be two different models one for the sloth demon and one for demons without a body out of the Fade.

#153
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Rifneno wrote...



Agreed. But, have you seen the pro-templar side? It's a lolocaust. Varric says we're "protecting our way of life." WHAT?!


Well... if "our way of life" inolves poking mages full of holes, he has a point?

But, seriously. Varric, son, I am disappoint.

#154
Foolsfolly

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Queen-Of-Stuff wrote...

Rifneno wrote...



Agreed. But, have you seen the pro-templar side? It's a lolocaust. Varric says we're "protecting our way of life." WHAT?!


Well... if "our way of life" inolves poking mages full of holes, he has a point?

But, seriously. Varric, son, I am disappoint.


Hehe, "point." Hehe.

Eh.

#155
Rifneno

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Queen-Of-Stuff wrote...

Rifneno wrote...



Agreed. But, have you seen the pro-templar side? It's a lolocaust. Varric says we're "protecting our way of life." WHAT?!


Well... if "our way of life" inolves poking mages full of holes, he has a point?

But, seriously. Varric, son, I am disappoint.


Ditto.  I don't blame him so much because I'm sure it's the writers trying to make it a grey area.  The two mages oppose the RoA, the two warriors endorse it, so the two rogues have to be split in their opinions on it.  And Isabella opposed it.  I guess there's Sebastian...  but he's a subhuman dog creature that many people are fortunate enough to never encounter.  I apologize to dogs for that analogy.  Anyway, it seemed it was another ham-handed bit (I know, totally out of place right?) to make things a gray area.  Because in DA2, chosing not to rape a blind orphan will be a morally gray area in somebody's mind.

But I digress.  The problem was "protecting our way of life" sounded like some stupid political speech made out of lies and the the blood of the innocent.  You running for office, Varric?  Facepalm.

#156
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Rifneno wrote...

The Ethereal Writer Redux wrote...

For once, I can't believe Gaider when he says that making Orsino a boss makes the mage ending "not the good ending". The way they did Act 3, it isn't a question of Freedom vs. Security, which is what it should've been. It's just a "Here's the good choice, here's the bad, but we messed up the good choice anyway."

Helping the mages is always the good choice. Even Varric makes note of how Hawke saved the mages from a "brutal injustice", and that automatically makes it the good ending.

They didn't pull off the notion of freedom vs. security. It's just..... a mess. All throughout the game, it's just one gigantic mess regarding Mages and Templars.Image IPB


Agreed. But, have you seen the pro-templar side? It's a lolocaust. Varric says we're "protecting our way of life." WHAT?!


Hah lolocaust. Haven't heard that word for a long time now.


Anyway, I haven't seen pro-templar playthroughs. But Varric's fair-minded I believe, as he says he's tired of mages and Templars, that he has friends on both sides, that he's glad Hawke doesn't care what Meredith thinks when Hawke says he'll fight with the mages. I think he was just fed up with all of Kirkwall's issues regarding Mages and Templars. (Also, when I hit enter it's going to the top of your post and not letting me use the enter button as it should. Don't know why, but it's infuriating. I think your post is cursed or something. Image IPB)


DreamerM wrote...

The Ethereal Writer Redux wrote...
Helping the mages is always the good choice. Even Varric makes note of how Hawke saved the mages from a "brutal injustice", and that automatically makes it the good ending.


This is exactly why I haven't managed to bring myself to be pro-Templar in any of my playthroughs yet. It's taking the side that has all the weapons, all the training, all the discipline and organization against a loosely organized band of barely-trained spell slingers who's only recorse is going to be sacrificing their own blood, flesh, minds and souls in an attempt to not die.

"The Mages are the underdogs" is understating it.  I understand wanting to restore order in Kirkwall, but Annulling the Circle, full of innocent men, women, and children, for the crimes of an Apostate strikes me as like euthanizing your own labordor because a stray mutt bit your kid. It's just not right, and makes you weaker.

Plus, Meredith had ALREADY envoked the Right of Annullment before the Chantry went up. Anders just made her job super-easy (GODDAMNIT ANDERS).



I can't side with Meredith either. Knowing that she went over Chantry authority to call for an Annulment is only one of the reasons why I can't side with her.

Not only that, but the Circle was never beyond saving. Even after Meredith calls for the Annulment, Orsino was willing to aid Meredith in her search throughout the tower so long as she didn't slaughter them for an act they had nothing to do with. Even had Orsino been discovered to be a blood mage in that search, I imagine he would've given himself up so he could protect the other mages.

....which would've just had Meredith, complete with all her crazy, call the Circle beyond saving anyway because she found out Orsino was a blood mage. But the fact that Orsino was willing to aid Meredith in her search for blood mages proves that it wasn't beyond saving (which is actually painfully obvious, but I've seen people argue that because Orsino turned to blood magic, there truly was no hope for the Circle and an Annulment was needed)

#157
Foolsfolly

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This is exactly why I haven't managed to bring myself to be pro-Templar in any of my playthroughs yet.


You should do it once. It makes Act 3 make more sense with the mages correctly saying you're supporting Meredith (god that bothers me) and Orsino being on the ropes and attempts to do something really risky in an effort to save his fellow mages.

I mean it just makes more sense than the Pro-Mage ending.

...but the Pro-Mage ending is also morally right. I mean it's like you were in New York when a terrorist bomb takes out a hospital or something. And you see the police chief order his men to fire on a bunch of innocent Arabs.

They didn't do anything and their deaths would be a massive injustice.

So on the simple grounds of how the finale is done, there's no justification for Annulling the Circle. It's just Meredith going nuts, one of three people in Act 3 to do so in order for the finale to work.

#158
LobselVith8

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Queen-Of-Stuff wrote...

LobselVith8 wrote...

Edit: Image IPB


That's what you get for switching your avatar from the elf mage dude. He's adorable.


Adorable? Image IPB

Rifneno wrote...

The Ethereal Writer Redux wrote...

For once, I can't believe Gaider when he says that making Orsino a boss makes the mage ending "not the good ending". The way they did Act 3, it isn't a question of Freedom vs. Security, which is what it should've been. It's just a "Here's the good choice, here's the bad, but we messed up the good choice anyway."

Helping the mages is always the good choice. Even Varric makes note of how Hawke saved the mages from a "brutal injustice", and that automatically makes it the good ending.

They didn't pull off the notion of freedom vs. security. It's just..... a mess. All throughout the game, it's just one gigantic mess regarding Mages and Templars.Image IPB


Agreed. But, have you seen the pro-templar side? It's a lolocaust. Varric says we're "protecting our way of life." WHAT?!


Pro-templar Hawke tells Anders that they're putting down a revolution, even though the Circle mages had nothing to do with the attack on the Kirkwall Chantry and the mages aren't revolting against Chantry rule but defending themselves against Meredith's invokement of the Right of Annulment, so I don't expect much from the templar scenerio.

As for Varric's comment, I suppose he forgot about the Hero of Ferelden who can come from the Circle of Ferelden, and literally protect "our way of life" from an actual threat, rather than murder an entire population of men, women, and children who aren't responsible for Anders' actions. Along with the two mages who can help the Hero of Ferelden save the world from the ravages of the darkspawn who eat people alive and violate women to propgate their species that literally corrupt everything they touch.

This reminds me of Act I, where I liked Hawke's little jab at Grand Cleric Elthina, when he can credit the Hero of Ferelden for saving the world from the Fifth Blight and not the absentee Maker. It made me feel that Hawke respected my Antivan-ish Surana Warden, who became the most powerful mage in the Andrastian nations after his rise to power as the new and Arl of Amaranthine, forged an alliance with House Dace through the Amgarrak venture, and is now helping Morrigan prepare their son for his Destiny.

I wonder if any of the DLC will follow up on what Anders said, about my Antivan-ish Hawke is the leader the mages have always been waiting for.

#159
Foolsfolly

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I can't side with Meredith either. Knowing that she went over Chantry authority to call for an Annulment is only one of the reasons why I can't side with her.


Hey, Grand Cleric was dead. I'm sure Meredith acted legally.

Just not rationally or morally or justly.

#160
Foolsfolly

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Pro-templar Hawke tells Anders that they're putting down a revolution, even though the Circle mages had nothing to do with the attack on the Kirkwall Chantry and the mages aren't revolting against Chantry rule but defending themselves against Meredith's invokement of the Right of Annulment, so I don't expect much from the templar scenerio.


Ugh. Just ugh.

A few more months, just a few more months and I know this game would have been so much better.

#161
maxernst

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Foolsfolly wrote...

This is exactly why I haven't managed to bring myself to be pro-Templar in any of my playthroughs yet.


You should do it once. It makes Act 3 make more sense with the mages correctly saying you're supporting Meredith (god that bothers me) and Orsino being on the ropes and attempts to do something really risky in an effort to save his fellow mages.

I mean it just makes more sense than the Pro-Mage ending.

...but the Pro-Mage ending is also morally right. I mean it's like you were in New York when a terrorist bomb takes out a hospital or something. And you see the police chief order his men to fire on a bunch of innocent Arabs.

They didn't do anything and their deaths would be a massive injustice.

So on the simple grounds of how the finale is done, there's no justification for Annulling the Circle. It's just Meredith going nuts, one of three people in Act 3 to do so in order for the finale to work.


You make some excellent points.  The behavior of Orsino and the fact that you get attacked all over by abominations and lunatic blood mages makes a lot more sense in the pro-Templar ending, where the mages get backed into a corner and get desperate.  You know, I sort of thought if I sided with the mages, that I'd mostly have to kill Templars rather than mages. 

It was frustrating for me that my Hawke had to join the mages because, really, he didn't actually believe mages "must be free!"  He just didn't believe in slaughtering them for something they didn't do...particularly his sister.    He might even have been willing to help the Templars round up the mages afterward, if they agreed to support him as Viscount and put somebody sensible in charge of the Templars.  Bethany for First Enchanter!

#162
maxernst

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Foolsfolly wrote...

I can't side with Meredith either. Knowing that she went over Chantry authority to call for an Annulment is only one of the reasons why I can't side with her.


Hey, Grand Cleric was dead. I'm sure Meredith acted legally.

Just not rationally or morally or justly.


What's most inexplicable about it is that her justification is that the people will demand blood!  You have the perpetrator right there and my Hawke was perfectly willing to surrender Anders to her justice.  Unless you have evidence of a wider conspiracy, why isn't his blood enough?

#163
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LobselVith8 wrote...

Queen-Of-Stuff wrote...

LobselVith8 wrote...

Edit: Image IPB


That's what you get for switching your avatar from the elf mage dude. He's adorable.


Adorable? Image IPB


Very. I have a total crush on him. He reminds me of my first Warden who also was a dark-skinned Surana. Imagine the saddest face on whatever cute little animal that strikes your fancy and that is basically what I look like every time you change your avatar :crying:

#164
TEWR

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Queen-Of-Stuff wrote...

LobselVith8 wrote...

Queen-Of-Stuff wrote...

LobselVith8 wrote...

Edit: Image IPB


That's what you get for switching your avatar from the elf mage dude. He's adorable.


Adorable? Image IPB


Very. I have a total crush on him. He reminds me of my first Warden who also was a dark-skinned Surana. Imagine the saddest face on whatever cute little animal that strikes your fancy and that is basically what I look like every time you change your avatar :crying:



Don't cry!


Image IPB

#165
DreamerM

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maxernst wrote...

What's most inexplicable about it is that her justification is that the people will demand blood!  You have the perpetrator right there and my Hawke was perfectly willing to surrender Anders to her justice.  Unless you have evidence of a wider conspiracy, why isn't his blood enough?


Again, it's like euthanizing your Labordor because you were attacked by a stray dog, or a pack of them. The whole reason you PUT mages in a circle is so they will not be threats to themselves or anyone else. I said it before in another thread, but I'll say it again: if you're a Templar with a full force, an intact tower, and all the means of your Order at your disposal...and you're still somehow unable to safely contain the mages under your care, maybe you are a really sucky Templar!

Yes, Anders needs to pay for what he did, and because that is JUSTICE, he'll even go quietly. The people will get their blood. Why do they need the supposedly safely contained mages of the Circle dead too?

Oh right, because the Plot Says So. Sigh.

Modifié par DreamerM, 29 juin 2011 - 11:57 .


#166
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The Ethereal Writer Redux wrote...

Don't cry!


Image IPB


Awwwww :wub: You make a compelling argument there. Alright then, I won't. Since the corgis demand it. :lol:

#167
Rifneno

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The Ethereal Writer Redux wrote...

Anyway, I haven't seen pro-templar playthroughs. But Varric's fair-minded I believe, as he says he's tired of mages and Templars, that he has friends on both sides, that he's glad Hawke doesn't care what Meredith thinks when Hawke says he'll fight with the mages. I think he was just fed up with all of Kirkwall's issues regarding Mages and Templars. (Also, when I hit enter it's going to the top of your post and not letting me use the enter button as it should. Don't know why, but it's infuriating. I think your post is cursed or something. Image IPB)


I get that a lot too. Now I always just click the BBCode button and deal with making the reply in plain text. Anyways, they definitely wrote Varric to be on the pro-templar side and Isabela on the pro-mage side but neither one vehemently. Pro-mage Varric says "I'm not sure if we should be doing this, letting dangerous people run amok" whereas pro-templar he says "I really believe in what we're doing here." Conversely, pro-templar Isabela makes an extremely sarcastic remark along the lines of "Oh yes, let's crush those rebels, how dare they dream of freedom." Like I said, I don't really blame Varric personally as I view it as another of the writer's poor attempts at making a moral gray area where there isn't one.

I can't side with Meredith either. Knowing that she went over Chantry authority to call for an Annulment is only one of the reasons why I can't side with her.


David Gaider went on record saying she was within her legal rights. Apparently in the absence of a grand cleric, that illusion of checks and balances disappears and one drug addict gets sole authority to call for genocide. That's why IanPolaris kept getting into it with DG. I didn't mind it too much because really it just provided us with one more reason the Chantry deserves what it's getting.

When you think about it, Anders really didn't change anything. Meredith was going to get the RoA one way or another. Elthina was an old woman, it was really only a matter of time before she died anyway and Meredith had a brief window of authority to use. Especially given that as we know the real depths of Meredith's madness, it's not out of the realm of possibility that she'd soon become convinced Elthina was a blood mage thrall (ya know, like she became convinced everyone else was) and helped her along. Unfortunately, Anders didn't know Meredith was stark raving mad and getting worse by the moment.

LobselVith8 wrote...

Pro-templar Hawke tells Anders that they're putting down a revolution, even though the Circle mages had nothing to do with the attack on the Kirkwall Chantry and the mages aren't revolting against Chantry rule but defending themselves against Meredith's invokement of the Right of Annulment, so I don't expect much from the templar scenerio.

As for Varric's comment, I suppose he forgot about the Hero of Ferelden who can come from the Circle of Ferelden, and literally protect "our way of life" from an actual threat, rather than murder an entire population of men, women, and children who aren't responsible for Anders' actions. Along with the two mages who can help the Hero of Ferelden save the world from the ravages of the darkspawn who eat people alive and violate women to propgate their species that literally corrupt everything they touch.

This reminds me of Act I, where I liked Hawke's little jab at Grand Cleric Elthina, when he can credit the Hero of Ferelden for saving the world from the Fifth Blight and not the absentee Maker. It made me feel that Hawke respected my Antivan-ish Surana Warden, who became the most powerful mage in the Andrastian nations after his rise to power as the new and Arl of Amaranthine, forged an alliance with House Dace through the Amgarrak venture, and is now helping Morrigan prepare their son for his Destiny.

I wonder if any of the DLC will follow up on what Anders said, about my Antivan-ish Hawke is the leader the mages have always been waiting for.


First of all, QFT. Well said, good sir. Second, here's another little gem many probably missed: if you have Hawke make that jab at Elthina that you mentioned while Aveline is in the party, she gives friendship just for witnessing it. I'm not usually a fan of hers but Aveline gained a good bit of respect from me for that.

maxernst wrote...

What's most inexplicable about it is that her justification is that the people will demand blood!  You have the perpetrator right there and my Hawke was perfectly willing to surrender Anders to her justice.  Unless you have evidence of a wider conspiracy, why isn't his blood enough?


What's more inexplicable to me is that people, real people here on the forums, actually think that justification was acceptable. The people will demand blood and if we don't kill all the mages then they'll riot and lynch them? That's just... jawdroppingly daft. That boils down to "let's kill this bunch of innocent people because if we don't then murderers will get hurt when they try to do it." I say bring on the lynch mob. Not only would I not lose any sleep over it, I'm not sure I'd stop killing the bastards once they started surrendering. They sure wouldn't give their victims any quarter, why do they deserve any?

Huh, I don't think I've ever seen a corgis before. They're cute. :) Then again, I'm a sucker for almost anything with fur or feathers (especially feathers!).

#168
TEWR

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when I say she went over Chantry authority, I meant going over Elthina's head and asking the Divine for a RoA, not when she's the one with legal power after Elthina's dead.

#169
MinotaurWarrior

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Yet again, I'm a little bit late to the party, but I wanted to comment on this.

Filament wrote...

Queen-Of-Stuff wrote...


Varterrals... they look like they have people parts sticking out of them. Are they Harvesters too? More successful Harvesters doing what they're supposed to do? Or golems?


What, seriously? I never noticed this. If Varterrals are like golems, then wow, the Dalish have a darker history than I imagined.



Well, looking at their in-game model they don't look particularly person-derived... except the arms, a little. But the concept art:
Image IPB

It seems to have a person's lower body sticking out there as well.


I was always under the impression that Varterrals are like werewolves. The DA][ codex entry says that they were created when, "He whispered into the mountains and the fallen trees of the forest gathered, shaping an immense and agile spider-like beast." Werewolves were created by binding the spirit of a forest into a wolf, creating an immense wolf-like beast. Also, in DA:O Zathrian confirms that he wasn't the creator of all werewolves, so we know this whole creating cursed races thing is something that has been done before for certain.

I figure that, like the codex says, the Varterrals were created to serve as guardians for the Elvhen. Powerful mages would bind the spirit of a forest (or something similar) into a spider, and the resulting creature would inherit a spider's desire to stay in one area, create a series of defensive fortifications, and kill / eat anything that crossed its path.

I also have a really convoluted theory about this sort of thing as a general practice in the Elvhenan, but this isn't the time or place for that.


As a general question to everyone: where do you think Zathrian, the lady of the forest, and the werewolves fit into the grand scheme of possession / abomination?

#170
TEWR

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I imagine the parts of the world itself have spirits just like the Forest did. The mountains, the skies, the oceans.


Imagine for a moment WereWhales. Frightening thought....

#171
DreamerM

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Rifneno wrote...

I get that a lot too. Now I always just click the BBCode button and deal with making the reply in plain text. Anyways, they definitely wrote Varric to be on the pro-templar side and Isabela on the pro-mage side but neither one vehemently. Pro-mage Varric says "I'm not sure if we should be doing this, letting dangerous people run amok"


Considering almost everything else Varric has ever said in the game struck me as So True It Should Be Carved In Stone, I was really surprised when he accused Kirkwall's Mages of "running amuck" when they were, supposedly, locked away in their island prison tower and have been so since before this hubub started.

Why WERE we fighting Mages (blood and otherwise) in the Streets of Kirkwall anyway? I thought they weren't allowed out. How'd they get off the Island? Did they use the Tunnels when they heard what was coming? I can't blame them if they did, but damn, word has to travel much, much faster then Hawke did for that possibility to be even remotely plausible.

Was it Mage's Day Out in the city or something?

Or did they just need to throw some monsters at us as filler and Blood Mage was as good as any?

I even saw a Pride Demon down at the Docks. I guess he heard the dock-clams were tastey. I can't think of another reason why he'd be there.

Modifié par DreamerM, 30 juin 2011 - 12:21 .


#172
maxernst

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Rifneno wrote...





I can't side with Meredith either. Knowing that she went over Chantry authority to call for an Annulment is only one of the reasons why I can't side with her.

LobselVith8 wrote...

Pro-templar Hawke tells Anders that they're putting down a revolution, even though the Circle mages had nothing to do with the attack on the Kirkwall Chantry and the mages aren't revolting against Chantry rule but defending themselves against Meredith's invokement of the Right of Annulment, so I don't expect much from the templar scenerio.

maxernst wrote...

What's most inexplicable about it is that her justification is that the people will demand blood!  You have the perpetrator right there and my Hawke was perfectly willing to surrender Anders to her justice.  Unless you have evidence of a wider conspiracy, why isn't his blood enough?


What's more inexplicable to me is that people, real people here on the forums, actually think that justification was acceptable. The people will demand blood and if we don't kill all the mages then they'll riot and lynch them? That's just... jawdroppingly daft. That boils down to "let's kill this bunch of innocent people because if we don't then murderers will get hurt when they try to do it." I say bring on the lynch mob. Not only would I not lose any sleep over it, I'm not sure I'd stop killing the bastards once they started surrendering. They sure wouldn't give their victims any quarter, why do they deserve any?

Huh, I don't think I've ever seen a corgis before. They're cute. :) Then again, I'm a sucker for almost anything with fur or feathers (especially feathers!).


There are actually a few fairly plausible reasons I can think of for opting for the Templars.  One is that you agree with Fenris--and I think seeing human nature as dark enough that the Tevinter Imperium is inevitable if the mages are set free is not totally indefensible.  Or you could believe that freeing the mages will result in an exalted march against Kirkwall that might well end up killing everybody, mages and non-mages alike.

However, both of those are only plausible reasons because the game forces you to make a choice between freeing the mages and slaughtering them all.   They don't justify Meredith, they only react to her, and to the fact that the Templars are apparenly willing to carry out her orders without question.   Orsino's not demanding mage freedom from the Circle at all, so you shouldn't have to believe it's desirable to take his side.

Modifié par maxernst, 30 juin 2011 - 12:25 .


#173
TEWR

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I get that a lot too. Now I always just click the BBCode button and deal with making the reply in plain text. Anyways, they definitely wrote Varric to be on the pro-templar side and Isabela on the pro-mage side but neither one vehemently. Pro-mage Varric says "I'm not sure if we should be doing this, letting dangerous people run amok" whereas pro-templar he says "I really believe in what we're doing here." Conversely, pro-templar Isabela makes an extremely sarcastic remark along the lines of "Oh yes, let's crush those rebels, how dare they dream of freedom." Like I said, I don't really blame Varric personally as I view it as another of the writer's poor attempts at making a moral gray area where there isn't one.



considering Varric is friends with Merrill, Anders, Mage Hawke or Bethany, all of whom are apostates (save for Bethany depending on choices), it makes absolutely no sense for the writers to have made him say "I'm not sure if we should be helping dangerous people run amok" when he protected Merrill and Anders, and I would assume Hawke or Bethany too. But we're never told.


So I can't take issue with Varric at all for saying that. It's just as you said. The writers made a poor attempt at showing a gray moral area and trying to make some of the companions show it despite evidence to the contrary for their beliefs and actions. They attempted to make it a telling of Freedom vs. Security, but they failed spectaculously and really it's just "Good vs. Evil".

If they wanted to show Freedom vs. Security, they should've started way back in Act 1, or even the prologue, and done so in a non-facepalm inducing manner. I still facepalm when Decimus attacks my group with 3 mages for no valid reason because the plot demanded stupidity.


What's worse is that Orsino and Meredith had some of the best voice acting I've ever heard. But we don't get to know Orsino at all, we only get to know a portion of Meredith if we're pro-templar for a time at least, and the plot just had to fail. So really, the amazing voice acting just went to waste....Image IPB

Modifié par The Ethereal Writer Redux, 30 juin 2011 - 12:35 .


#174
Shadow of Light Dragon

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DreamerM wrote...

Pride Demons showing up always kind of bothered me though, just because I believed the Codex when it said they were so powerful and dangerous that just one actually escaping to the mortal plane would threaten the entire world. And yet several turned up in DA:2 and the world is none the worse for it.


I agree.

Though I think my main beef is that Pride Demons that are supposed to be uber-powerful and cunning, but we rarely see them as anything more than Yet Another Monster To Kill in DA2.

There was a real problem with using certain monster types sparingly and appropriately, which I again think goes back to the "Well, we don't have a lot of monster models to draw from and we haven't used THIS one in a while..."

So there are degrees of Abomination now? I'm glad that's not confusing...


Oh, Connor was an abomination. But common perception of what an abomination is that

1) It's a mage possessed by a demon
2) Utterly devoid of humanity

Connor was only halfway there for some reason.


Acutally I think you DON'T see any Tranquil become Abominations. You see mages do it, but not the Tranquil. One of the benefits of the Rite is that the Tranquil can't be possessed, because they have no connection to the Fade. The Tranquil we met in the Tower were afraid for their lives because they had no spells to protect themselves, but they were not afraid of being possessed.

And Janders didn't possess Karl. I think that incident where he "brought a peice of the fade into the world" means Anders contains a .... concentrated version of whatever link to the Fade the Rite severs to make a mage Tranquil.  I'd be curious to know if this is an effect Anders has on all Tranquil all the time, or if it only happens when he glows in the same room as a Tranquil mage.

Also, this has to be a quality unique to Justice, right? The Abominations in the Circle weren't causing the Tranquil to wake up... is that because those people were possessed from a distance, like Conner was, as opposed to Justice was physically inside Anders? How is it none of the magic-users in Thedas have researched this?

And this, again, makes me wonder what would happen if you tried the Rite of Tranquility on Janders, since he's not really connected to the Fade, he IS the Fade, he carries it inside him.


I think it's by now been confirmed (or vouched for) by others that Tranquil do get abominated in DA:O.

I agree that Anders/Justice doesn't possess Karl. My argument is that it's a spirit/demon's connection to the Fade that could breach the division that the Rite of Tranquility introduces. In Karl's situation it's temporary and he reverts very quickly to being Tranquil--but like you said, Karl isn't possessed. He's exposed to Justice for a brief moment, and it's the spirit's Fade connection that restores him.

Likewise the Tranquil in DAO are exposed to demons, Fade denizens, and to all appearances their connection to magic is restored once they are possessed.

Do I think a demon/spirit could cure Tranquility? If it could, I think Anders would have cured Karl, so no, not without the demon/spirit actually taking up residence in the Tranquil.

DreamerM

Shadow of Light Dragon wrote...
An abomination is, by definition, a mage possessed by a demon.


What about the spirits that AREN'T demons, like Justice or Wynne's Faith? Those people are no less possessed then Ulrich was, were they?


Now we're just arguing semantics.

The Chantry defines an abomination as a mage possessed by a malign spirit, ergo a demon, and the demon is controlling them and their powers.

Whether the Chantry extends this to include *all* possessed mages I don't know. Benign spirit possessions are supposedly rare to unheard of, and I'd be interested to know if Wynne publicised her possession to Irving or the Templars.

Mostly what's required is clarification on what being "possessed" can mean. I was given the impression that most possessions were like Conner's: where a demon still in the Fade possesses a mage from afar. Conner still looked human but it was the demon doing most of the driving: Conner was barely aware what was happening around him. Now is this some quality of the long-distance possession that made Conner so powerless in this situation, or was it because of Conner's poor training, or was it some stipend that the demon insisted on while keeping Arl Eamon alive?


I doubt we'll get everything explained. Even if the mages in the game knew everything there is to know about demons, spirits, possession and the Fade, the writers would just dangle the odd fact before us and giggle as we kept trying to grab them. ;)

We don't have much of a frame of reference for Ulrich, but he was only a bit more appalling post-possession then he was pre-possession. This means if you can i.d which of his actions were his own and which were the demon's, you are better at this then I am.


Uldred summoned his demon during a meeting in the Circle Tower, and that's when things got crazy and Uldred effectively 'ceased to be'.

And then there's the case of Wynne and Anders. Wynne was philisophical and kind and wants to Do Good and share wisdom and protect the innocent and the like...you could argue that without Faith she wouldn't have left the Tower to travel with the Hero, but I could point out that she also cheated death, knew she was living on borrowed time and wanted to do something meaningful with her last days.  If this was any change from her normal personality, I didn't notice it. As far as we can tell, this spirit never talks to Wynne and never even tries to take control of her body from her.


So far, Wynne's spirit has proven benign. Apparently she's turning up in Gaider's third DA novel, and in light of DA2 I'll be interested to see if anything develops between her and her spirit.

Anders's personality changed dramatically. I don't know if this is because we know Justice was physically on this plane when he possessed him, so the effect was much more intense, but his survival instinct and all the defenses of humor and fatalism he'd assembled so he could live in this world were thrown out and replaced with an unrelenting Justice Drive right for the rocks of Reality. Anders actually says that he can't have a conversation with Justice, their thoughts are too inter-mingled, but if that's the case when why can Justice occasionally override Anders's control and cause black-outs? That says he has to still be seperate on some level. Plus there was the Fade, were you could, for a moment, actually see Justice in "peaceful" control.


As Merrill says, all spirits are different and individual, like people are. They can all be dangerous.

Perhaps the reason there are so many differences between abominations is because there are so many differences between spirits and demons...and their hosts.

I will always resent that we could not take that one-of-a-kind moment to actually TALK to Justice, and find out his opinion of what's been going the heck on in that new head of his, as well as get more information about Vengence, but...nope! Not important. Lets go back to worrying about that Dreamer (silly name) and his terror of his demon-problem, nevermind that that kid doesn't really MATTER for the game's conclusion and Justice really, really does.


I wanted to talk to Justice in DA:A about certain things and never got the chance. That annoyed me too. :)

#175
MinotaurWarrior

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The Ethereal Writer Redux wrote...

I imagine the parts of the world itself have spirits just like the Forest did. The mountains, the skies, the oceans.


Imagine for a moment WereWhales. Frightening thought....


You just gave me an absolutely awesome idea... imagine, if you will, and Elvhen weredolphin navy. As adorable as Merill, as deadly as Varterral. The enemy sailors last words would always be the same, "awwww, how cute!" :wub: