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How do you add glow maps


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7 réponses à ce sujet

#1
Trumpdog001

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Im trying to add glow maps to a set of armor and cant figure out what the problem is. I used an mao from an existing armor that has glow maps...thinking it would  but the model went all funky ingame. Then i copied everything from the defaultsemantic down to tintmap. I left the falloutparams as they were to avoid the issue with the model floating around.
It looks like this

<?xml version="1.0" encoding="UTF-8" standalone="yes"?>
<!-- Exported by Material Editor --><!-- dc:source=file:///C:/BioWareDrive/DragonAge/SourceControl/ArtContent/Art/Characters/MATERIAL_PROJECTS/ARM_LGT_Enviro.matproj --><MaterialObject Name="pf_arm_draconi">
    <Material Name="Character.mat"></Material>
        <DefaultSemantic Name="EmissiveLerpedTint"></DefaultSemantic>
    <Texture Name="mml_tDiffuse" ResName="pf_arm_draconi_0d.dds"></Texture>
    <Texture Name="mml_tEmissiveMask" ResName="pf_arm_draconi_0e.dds"></Texture>
    <Texture Name="mml_tNormalMap" ResName="pf_arm_draconi_0n.dds"></Texture>
    <Texture Name="mml_tSpecularMask" ResName="pf_arm_draconi_0s.dds"></Texture>
    <Texture Name="mml_tTintMask" ResName="pf_arm_draconi_0t.dds"></Texture>
    <Vector4f Name="mml_vFalloffParams" value="0.71 10.22 1.50 1.50"></Vector4f>
    <Float Name="mml_fSpecularReflectionMult" value="1.00"></Float>
</MaterialObject>

Now the problem is that ALL of the textures in this load except the diffuse texture. Its treating that texture like its missing. All of the textures are the correct names and present. http://s759.photobuc...rent=1265-1.jpg

Modifié par Trumpdog001, 29 juin 2011 - 01:44 .


#2
DarthParametric

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Looks like your spec map is through the roof, thus completely obscuring the diffuse. Tone down the spec alpha channel.

#3
Trumpdog001

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Just tried it with a solid black spec and nothing changed. made the spec alpha black and the diffuse still wont load.
It loads fine without the glow map mao and emissive texture

Modifié par Trumpdog001, 29 juin 2011 - 02:14 .


#4
DarthParametric

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Try changing the semantic to EmissiveArmourSkinTint.

#5
Trumpdog001

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Hmmm thought i tried that with no success with a previous armor but it works now oO. might have made a typo in the semantic last time. Ty for your help again. http://s759.photobuc...urrent=3421.jpg

#6
Trumpdog001

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Now i remember why i couldnt use that semanitic....the previous armor used transparency and that semantic didnt work with it.

#7
Trumpdog001

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double post><

Modifié par Trumpdog001, 29 juin 2011 - 02:32 .


#8
DarthParametric

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Then try AlphaEmissiveArmourSkinTint.