It looks like this
<?xml version="1.0" encoding="UTF-8" standalone="yes"?>
<!-- Exported by Material Editor --><!-- dc:source=file:///C:/BioWareDrive/DragonAge/SourceControl/ArtContent/Art/Characters/MATERIAL_PROJECTS/ARM_LGT_Enviro.matproj --><MaterialObject Name="pf_arm_draconi">
<Material Name="Character.mat"></Material>
<DefaultSemantic Name="EmissiveLerpedTint"></DefaultSemantic>
<Texture Name="mml_tDiffuse" ResName="pf_arm_draconi_0d.dds"></Texture>
<Texture Name="mml_tEmissiveMask" ResName="pf_arm_draconi_0e.dds"></Texture>
<Texture Name="mml_tNormalMap" ResName="pf_arm_draconi_0n.dds"></Texture>
<Texture Name="mml_tSpecularMask" ResName="pf_arm_draconi_0s.dds"></Texture>
<Texture Name="mml_tTintMask" ResName="pf_arm_draconi_0t.dds"></Texture>
<Vector4f Name="mml_vFalloffParams" value="0.71 10.22 1.50 1.50"></Vector4f>
<Float Name="mml_fSpecularReflectionMult" value="1.00"></Float>
</MaterialObject>
Now the problem is that ALL of the textures in this load except the diffuse texture. Its treating that texture like its missing. All of the textures are the correct names and present. http://s759.photobuc...rent=1265-1.jpg
Modifié par Trumpdog001, 29 juin 2011 - 01:44 .





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