I understand betrayals are an almost integral part of any story and quite effective to evoke strong emotions of players. Which is good in the end, the game felt more immersive.
But at the end of the game, I got the feeling it was a bit overdone and exaggerated (at least considering my particular choices that you'll figure it out below), which started to took away any desire to be heroic, impact the plot, etc.
Off the top of my head, I can list some betrayals:
- Isabela runs away with the Qunari book, leaving me to deal with the Arishok. Never came back.
- Mage Grace (and other mages) turning to blood magic after I saved them; Thrask, Keran kidnaps my brother after I save/help them.
- Carver was never a fan of myself, but he then actually joined the templars, left Mother alone, etc. Though he redeems himself at the end.
- Merril: made me kill her entire dalish clan.
- Orsino... er, no comments.

- I romanced Anders, betrayed me when he provoked the situation exactly that I was trying to avoid. He knew all along my "pacifist" nature but used me anyway.
- Last but not least... Zevran, who didn't betrayed my Hawke (quite the contrary), but cheated on my Warden.
Well, that's to be expected considering who he is, but he didin't mention his relationship to the Warden at all (later, I found out that was a bug...?).
Modifié par Genly, 29 juin 2011 - 06:39 .





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