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Achievements in ME3


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27 réponses à ce sujet

#1
achris9

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So who thinks the achievement style from Mass Effect, where they unlocked an in-game bonus and gamer pics as well as the gamerscore, should should make a return in ME3?  Or how could they possibly improve the current achievement system?

#2
Daiyus

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I liked that in ME1. Gave me a reason to go for them. I got almost all of them before I traded my Xbox. It was far more satisfying getting proper rewards for them.

#3
Lumikki

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For me achievement system has no meaning at all, so I let othes talk who feel need of it.

#4
Brand New

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I wish they would improve them. You can earn all the achievements with just 1 or 2 play thorough in ME2. The achievements are far far to easy in ME2. I was highly disappointing. I'd love avatar awards for this game as that would be rather exciting!

#5
Terror_K

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If you're going to have Achievements in a game they really should be achievements and not inevitables like they are in most games.

#6
Fiery Phoenix

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I can't be the only one who hated ME1's achievements, can I? Of course, that isn't saying ME2's achievements are the greatest, but I thought they were better than ME1's.

#7
Grand Admiral Cheesecake

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"Didn't fear the Reapers"
What it's called when you win ME3.

#8
Daiyus

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Grand Admiral Cheesecake wrote...

"Didn't fear the Reapers"
What it's called when you win ME3.


Nice Blue Oyster Cult reference. I like it!

#9
ODST 5723

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Beat the game on Insanity? Unlock a Reaper avatar propr/pet along with your cheevo.

#10
Eurhetemec

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I'd like to see at least have of the achievements actually be achievements, in the sense that you'd need to work at them, or adopt a specific play-style, in order to get them. ME2's achievements were disappointing in that it was virtually all of them were, as Terror_K puts it, "Inevitables", not achievements. I lost my saves for ME2, and had to replay it, and in one play-through, without trying at all (playing on Insanity), I think I had all but two achievements (Morinth and Object Rho).

I'm not suggesting BW introduce frustrating or mindless achievements (ME1 had a lot of the latter), but hopefully some achievements that encourage multiple-play throughs, as with other games.

#11
LPPrince

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You had to work to get ME1's achievements, they came with immediate bonuses, bonuses for ME2, and unlocks out of the game like gamerpics and such.

You barely had to do anything out of your way to get ME2's achievements. They didn't really give you anything.

ME1 wins. I want more in that regard. But this time, instead of just gamerpics, lets get some avatar awards, lets get some in game bonuses, etc etc

#12
neubourn

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Daiyus wrote...

Grand Admiral Cheesecake wrote...

"Didn't fear the Reapers"
What it's called when you win ME3.


Nice Blue Oyster Cult reference. I like it!


Take it one step further: 

"More Cowbell" - Beat the game on Insanity

#13
Vertigo_1

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twitter.com/#!/CaseyDHudson/status/85951875622502400

"Definitely! RT @Tjroach: @CaseyDHudson we need an achievement in Mass effect 3 called "don't fear the reaper"

Modifié par Vertigo_1, 29 juin 2011 - 03:24 .


#14
Fredvdp

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I think achievements should be real achievements. Not like in ME2 where you get one simply for playing through the prologue. You can't fail that part of the game. I also like achievements that encourage you to play tactically, like getting one for doing combos (warp on an enemy affected by biotics for instance).

#15
LPPrince

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Vertigo_1 wrote...

twitter.com/#!/CaseyDHudson/status/85951875622502400

"Definitely! RT @Tjroach: @CaseyDHudson we need an achievement in Mass effect 3 called "don't fear the reaper"


http://twitter.com/#...952947443351554

#16
Raiil

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I think it should me a mix of both, because some of the ones in ME1 were borderline ridiculous. Most games have a mix of story-related ones (finish x mission) and some that you have to work for.

Too much one is boring, too much of the other becomes an insanely obnoxious grind.

#17
KingDan97

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If anyone here honestly believes that using a weapon or a power 100+ times is "achieving" anything you are sorely mistaken. The scholar achievement came about within the course of only a few conversations, not a challenge, or an achievement. Therum counted as an uncharted world, so it's "inevitable". The only "achievements" involve playing with different characters and arguably, saving Wrex.

Mass Effect 2 was no harder but none of these are even close to being "achievements", some of ME2's DLC achievements nonwithstanding. You want to see some actual things that are even close to difficult to achieve, or require some intent beyond just using a power look at Hexic, Super Meat Boy, Trials HD, Brutal Legend, Dead Rising 2 or Dead Space 2. Some of those achievements need to be worked at, can take hours or days to finish or require precise planning.

Claiming that achievements should be things that need to be achieved sounds so simple and so logical until people refuse to buy it because they can't get their 1000 gamerscore or have no proof that they've done things, be they quests, or killing a boss, or even beating the game. Mass Effect so far has been par for the course in regards to achievements on the landscape of gaming today. It's not a movie game, it's not the Avatar: Burning Earth, and it's also not Assassin's Creed or Soul Calibur 4. It's a healthy middle ground and those nonsense "Use X 100 times" things can still exist, can still give bonuses but can be marked as challenges or something.

#18
Mixon

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I need some realy hard to get Achivements with reward system for it. For example, some visual items, like medals on my chest of N7 suit.

#19
legion999

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There should be one for importing a ME2 save that was also a ME1 import and completing the game with it. Or complete Mass Effect 3 three times.

#20
Bogsnot1

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"You havent done anything of worth, here's a shiney badge. Would you like a chest to pin it to?"

#21
SAE100

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Yeah an Achievement should be something challenging. The only challenging one in ME2 is that Object Roh thing on Insanity. Oh and they should give you something. Maybe unlock concept art, give you ingame bonuses, something like that.

#22
Repearized Miranda

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Bogsnot1 wrote...

"You havent done anything of worth, here's a shiney badge. Would you like a chest to pin it to?"


As snarky as that sounds, you have a valid point.

Are achievements worthless? No, but I do get the "Thank goodness I got it!" feeling.

I remember going against the Reaper on Insanity at the end and got it down to 5% armor. I had used about all of every damn gun. (Saved the beam for last). Of course, I beat it, but there have been lots of times where I got that close and failed; so, you best be damned I felt like I earned that achievement because for me, it was NOT easy despite being a Sentinel.

Level of worth varies from player to player as ME3 could have the most difficult achievements and people would say that they were easy. This is no different than "elitists" boasting how they beat a game in 5 minutes opposed to those who beat it in five hours. I'm not saying that none of us here are "elitists," but all things are difficult before they are easy.

Which is why I can understand why ME1's set was a grind it out affair because those achievements (Power/Extreme Gamer) were in fact too easy. ME2's level 30 cap was too easy as well, but the challenge was in how you got there which made it's leveling system more meaningful. 

I don't mind what they come up with because they'll too seem like they were not-challenging, but again that varies from player to player. The "do X, Y amount of times" isn't challenging, but how many though that ME1's "use power 75 times" was because you thought it meant as in "to kill enemies?" Only to find out how easy it was because you just had to aim at an object, perod? ME2 was different though the quanity was reduced, you had to destroy somethng animate wether it be an enemy or type of shield.

Achievements seem to be easier because games are getting easier - or for the most part - players are making them look alot easier. So, what do the devs do? They make you play longer or make what appear to be "shorter games harder." I, too, get the feeling that it's more of an appeal issue more than anything else. (ie: Characters' being compromised. "Vanguards are beasts on Casual, but suck on Insanity while a Sentinel has no damn business in this game, period!")

Lack of appeal =/= worthlessness; however, what more is there after you get them besides, the resulting satisfaction after having got them?

#23
Da_Lion_Man

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Mass Effect 2's achievements were pretty much perfect, perhaps decrease the amount of points for story-related achievements and make more achievements that require a little more work (but no tedium).

I just hope this will be another easy 1000/1000 for me.

>=)

#24
Mister Mida

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Never really cared for achievements. I did like the fact that in ME they give you in-game awards.

#25
Repearized Miranda

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Da_Lion_Man wrote...

Mass Effect 2's achievements were pretty much perfect, perhaps decrease the amount of points for story-related achievements and make more achievements that require a little more work (but no tedium).

I just hope this will be another easy 1000/1000 for me.

>=)


I've got two more to go in ME2 before a get a "completed game" (no DLC)