Question about dualing a fighter to a mage
#1
Posté 29 juin 2011 - 03:55
In a full party in Shadows of Amn, if I dual my human fighter at level 13, at what point in the game approximately would I get to level 15 mage (which in turn would give access to Skeletal Warriors), assuming I did all the quests I could, except stronghold ones?
If this helps any, last time I dualed my fighter at level 9 and they got to level 15 mage in Spellhold after defeating Irenicus.
I am asking this because at 13 I get an extra 1/2 attack, but if I didn't get skeletal warriors till ToB that wouldn't be worth it to me.
Thanks anyone who answers.
#2
Posté 29 juin 2011 - 04:01
#3
Posté 29 juin 2011 - 04:10
#4
Posté 29 juin 2011 - 04:16
#5
Posté 29 juin 2011 - 04:36
Not 100% certain, but was also toying with the idea of doing a smaller group than usual, such as myself, Minsc, Anomen and Jan for the more experience.
#6
Posté 29 juin 2011 - 07:03
#7
Posté 29 juin 2011 - 09:37
#8
Posté 29 juin 2011 - 09:58
As I said I intend to do a 4 man party, in which case I should get my fighter abilities back in a reasonable amount of time. Not to mention, I will get a number of levels just memorizing scrolls. I'm not soloing so it's not critical I get my fighter abilities back right away.
#9
Posté 30 juin 2011 - 03:49
corey_russell wrote...
Hmm, I appreciate your input but that's probably not a good idea for me. Thanks to the TotSC experience cap, my fighter will be level 8 at the start of SoA. If solo, will certainly hit 9 in the middle of the dungeon. Which means I will be trying to escape as a level 1 mage after I dual-class.
Actually, while you're still a fighter you could just hoard all the scrolls into a single container somewhere safe. Then, when you've switched over to mage, you could just read them all in a single sitting. Since you have no mods (in particular: none affecting XP from scrolls), you'll gain a few mage levels from just reading the scrolls.
With a little metagaming it should be possible to get out of the dungeon pretty unscathed if you do that. (Fireball is available in the dungeon and that's probably almost all you need.)
Re: Bag of Holding. Excepting scrolls, there's very little loot in the starting dungeon that's actually worth taking out in the long run -- you'll miss out on some starting gold, certainly, but nothing crucial. (Though, personally, I'm obsessive about it and pick most of it up anyway. I always console in a Bag of Holding.)
#10
Posté 30 juin 2011 - 04:29
Just so we are clear I agree you bring up good points, I just need something better than "possible" for my no-reload run. In addition one of the starting members of the NPCs you have at the start of the game is one I will take for the whole game (unless he gets chunked) so I definitely would want him to share in the experience, which would slow down my mage levels a little.
I prefer not to use shadowkeeper unless necessary to get past bugs. Although if solo, bag of holding sure makes lots of sense.
#11
Posté 30 juin 2011 - 04:57
Still, in a no-reload you should probably play the way you feel most comfortable.
EDIT: Just on the EXP thing: I'm playing a solo F/M and she has now accumulated 7M EXP total before leaving Ch3 (rougly 200K-300K EXP left in Ch3 at a guess). I'm playing with nerfed scroll-scribing EXP so there would be a little more in your game plus some of that EXP is quest EXP so that'll increase the total somewhat if you are non-solo. That total includes WK1 and WK2 (though not killing the Chromatic Demon).
Modifié par AnonymousHero, 30 juin 2011 - 05:05 .
#12
Posté 30 juin 2011 - 05:06
#13
Posté 30 juin 2011 - 05:21
It's not a problem in SCS either- you get a free rest and then can rest near the Dryads.
As for the Mephit Portals, I typically take the sleep Mephit Portal out first and try to evade the first Color Spray. If you fail to do that -and fail your save- buffs can typically protect you.
If you have invisibility, you can take out the sleep Mephit Portal before they get a chance to disable you.
The sleep effect is likely classified as a low level spell so MGoI may protect you.
There are many approaches.
Best,
A.
Modifié par Alesia_BH, 30 juin 2011 - 05:34 .
#14
Posté 30 juin 2011 - 05:25
Method#2: Lure the mephits into the room you entered the level on. Outrun them (potion of speed or Haste) and close the door behind you -- you just need to be careful to run in the appropriate direction if/when the "radiant mephit" casts his spell. With the door closed, the mephits will be safely tucked away and you can kill the portals at your leisure.
Method#3: Ensure you have Horror as a Bhaal-power by a little bit of reputation manipulation in BG1 (not sure if a scroll is available in Chateau Irenicus), throw that at them just as you open the door. That'd give you a good fighting chance.
(It's been a little while since I actually had to pay attention to which scrolls are available in Chateau Irenicus, so various other strategies might be available.)
Modifié par AnonymousHero, 30 juin 2011 - 05:27 .
#15
Posté 30 juin 2011 - 08:00
My current set-up also nerfs scroll-scribing, but I did in the past once collect lots of scrolls and use those to gain experience to go straight past all those early levels after taking a berserker to level 13. If you are happy to release other characters while you are learning it's easy to get enough XP just from scrolls to get you up to level 14 and reacquire your fighting abilitities without straying out of your inn. I remember it being a bit tedious to collect everything and ferry it back to containers in the inn for temporary storage, but it's certainly a possibility.AnonymousHero wrote...
I'm playing with nerfed scroll-scribing EXP so there would be a little more in your game plus some of that EXP is quest EXP so that'll increase the total somewhat if you are non-solo.
I think that was probably the run where I got surprised (and killed) when meeting a lich in spellhold (as I had more XP than the only previous time I'd been there), so there can be some disadvantages to higher levels
#16
Posté 30 juin 2011 - 10:48
Assuming you import a fighter from BG1, you will reach lv9 in the middle of the 2nd level (likely after destroying the memphit portals). Then read all the scrolls, which should get you to at least lv 6 (may be more, I once lucked out with a spell trigger and spelltrap scrolls looted from the corpse of a goblin and random treasure).
Then just memorise damage spells like magic missile and fireball and blast your way through. With fighter as a base and familiar bonus hp, you easily have 100+ hp, which seems safe enough, unless you luck out (eg: stunned by steam memphit and gangbanged by goblins). You can even use the 1-shot wands of fire/frost in a pinch.
As for loot, there isn't really much worth carrying out anyways, my kensai/mage exited the dungeon with 1-2 empty slots, IIRC.
#17
Posté 30 juin 2011 - 07:18
You may have enough experience to level up and dual in the Dungeon, but that doesn't mean you have to do so immediately. In that situation, I'd level up to 9 but dual just before reaching the Promenade.
I'd miss a little experience on the mage side, but not enough to be concerned with. Experience piles up fast when you are running in small parties. I could alway get some easy Athkatla XP solo before picking up my buddies if I were eager to get my fighter abilties back.
Best,
A.
Modifié par Alesia_BH, 30 juin 2011 - 07:28 .
#18
Posté 01 juillet 2011 - 04:59
If I am to take my experience into consideration, I'd have to say that a four-man party will have about 1.3 million xp each before Chapter 2 ends. I'm alone and I'm already at lvl32. Yeah, it's just so wrong but, hey. Haha.
Best of luck to your eventual attempt, corey! Not losing any precious time to start again, eh, mate?
#19
Posté 01 juillet 2011 - 05:47





Retour en haut







