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Max Stasis Adept?


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16 réponses à ce sujet

#1
MELTOR13

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Has anyone ever actually maxxed out Stasis on an Adept (or other class)?

I was thinking about starting a new Bastion Adept specializing in CC'ing and Insta-killing individuals:

Heavy Warp
Throw (1)
Heavy Singularity
Heavy Pull/Pull Field (I really doubt Heavy Pull could be useful...but I like messing around with ideas)
Bastion
Deep Stasis


Is 12 seconds of Stasis too much overkill, and that's why people never use it? Or do most use it for the glitchy bonus damage and that's why it's a one pt. wonder?

 

#2
termokanden

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I prefer to use it to avoid enemies like YMIRs just for a little while. I don't use it to deal extra damage. But it's still fine with just 1 point.

But you're not in a bad position with your build. Either you max Throw or Stasis. Doesn't make a big difference either way, and you've got all the other stuff maxed.

(and no I don't think Heavy Pull is worth it :) )

#3
MELTOR13

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I'm just bored at work and thinking out loud to myself on here. Playing around with ideas. I'd like to treat Stasis like you used it in ME1, just to take a guy out of battle for a while.

....and yeah, Heavy Pull is probably worthless, haha. I'm sure it is probably really sad though, no one ever uses it. Poor Heavy Pull :(

#4
termokanden

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Well maybe it could have a party with Fortification, Inferno Grenade, Concussive Shot and Shredder Ammo .

Pull Field on the other hand only hangs out with the cool crowd.

#5
MELTOR13

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I guess I just need more experience with Pull. I was kind of hoping that Heavy Pull would basically be a 'fire and forget' type of power...that is, hit an enemy with it and just forget about them, leaving them to teammate gunfire. You'd think that 12 seconds of floating in the air whilst being tagged with gunfire would kill pretty much anyone, minus mini-bosses and Krogans and the like. Although Pull Field may be capable of the same thing, except it hits multiple people. IDK.

#6
Sailears

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Try a some missions with heavy pull and compare it to pull field: the difference is small, but not necessarily negligable.

For the "fire and forget", to squeeze out every last bit of duration, heavy works nicely at longer range - at close range pull field is more effective due to it staggering everything nearby and because anything at close range is usually dispatched before the duration is up.
For that you'd want long range quick defence stripping, so viper/mattock (and perhaps gps) helps with this.

Trouble is keeping track of where the disabled enemies are, and there is the risk of running past disabled targets only to have them shoot you in the back.

Modifié par Curunen, 29 juin 2011 - 07:59 .


#7
termokanden

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There is some element of playstyle in this. I generally use Pull to kill things, not just to disable them. If there are others close, Warp. If not, Throw or bullets. Pull Field lasts more than long enough for this.

#8
Sailears

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^Yeah there's no one way to use it.
I prefer shoot->disable->shoot and variations on this for the most part.

But that's going OT, I forget this is about stasis! :whistle:

#9
Nawken

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I just finished a pt with a stasis adept on insanity. I chose the enhanced stasis, because i like to get the more damage debuff several times on the same enemy. 

And imo it worked like a charm. YMIR, scions and other "sub-bosses" went down quickly.

I was inspired by Bozorgmehr when i saw his vids. You should check them out:
Mass Effect 2 - Banzai Biotics
- Stasis Adept on Horizon

EDIT: And by the way 12 sec stasis is overkill. I found myself waiting alot even at 9 sec.

Modifié par Nawken, 29 juin 2011 - 08:32 .


#10
MELTOR13

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Curunen wrote...

^Yeah there's no one way to use it.
I prefer shoot->disable->shoot and variations on this for the most part.

But that's going OT, I forget this is about stasis! :whistle:


It's more about the build in general (at least, I can say that because I made the topic), so discussing Pull and it's various uses is fine too :D

I, in particular, would like to see how Heavy Pull would work as a simple, single-target disabler. I will have to import my Adept into ME2 again for this. FOR SCIENCE.

#11
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Nawken wrote...

I just finished a pt with a stasis adept on insanity. I chose the enhanced stasis, because i like to get the more damage debuff several times on the same enemy.

And imo it worked like a charm. YMIR, scions and other "sub-bosses" went down quickly.

I was inspired by Bozorgmehr when i saw his vids. You should check them out:
Mass Effect 2 - Banzai Biotics
Stasis Adept on Horizon


I've seen Boz's vids, they are very entertaining and impressive. 

Did you find yourself slowed down significantly by the duration of stasis? Did you use it often or only for boss-type enemies. I would imagine if you were only using it for the damage boost then only 1 point would've sufficed. 

#12
Nawken

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There were times where I was standing around for a bit. But it really came in handy when I was fighting 2 scions at a time. Then I had plenty of time to keep both of them CCed.

#13
Sailears

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MELTOR13 wrote...

Curunen wrote...

^Yeah there's no one way to use it.
I prefer shoot->disable->shoot and variations on this for the most part.

But that's going OT, I forget this is about stasis! :whistle:


It's more about the build in general (at least, I can say that because I made the topic), so discussing Pull and it's various uses is fine too :D

I, in particular, would like to see how Heavy Pull would work as a simple, single-target disabler. I will have to import my Adept into ME2 again for this. FOR SCIENCE.

That's good to know! ^_^

Yeah have a go if it takes your fancy; I'd be interested to know how it turns out.

Might be a good idea to keep Jacob alongside at the start for the additional pull, and get Jack asap. I found this to work well for me, because that way you've almost always got one pull available if the others are on cooldown, even before getting the biotic cooldown upgrade.

Trouble is because of their lack of defence stripping powers it becomes necessary to shoot defences to strip them, a lot of the time. I enjoy that, but some might not.
A little more difficult on new game, with only SMG/Pistol or HW available. Geth shotgun works wonders for it because it's one or two clicks and the defence is gone (call it overpowered, whatever :P), meshing in nicely with a quick pull.

Anyway, that's only one way of building the gameplay around a niche strategy - I'm sure there are other ways to go about it.

#14
Locutus_of_BORG

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In general Stasis is best kept at lvl 1, because it already attains all of its practical functionality at that level. Usually the extra duration from the subsequent levels is more of an obstacle than a help, and targets don't remain immune to Stasis for any real length of time, so further upgrades are usually unnecessary.

Of the 1-pt. Wonders, Stasis is possibly the most versatile and powerful overall.

#15
MELTOR13

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Locutus_of_BORG wrote...

In general Stasis is best kept at lvl 1, because it already attains all of its practical functionality at that level. Usually the extra duration from the subsequent levels is more of an obstacle than a help, and targets don't remain immune to Stasis for any real length of time, so further upgrades are usually unnecessary.

Of the 1-pt. Wonders, Stasis is possibly the most versatile and powerful overall.


I guess this is my main area of concern....I don't want the duration of Stasis to needlessly lengthen fights, but I don't want to use it only to exploit the damage bug (which is pretty much the only way you can use it with 1 pt.). I'd rather use it for it's original intention - completely disabling any foe encountered - without exploiting the damage bug relentlessly. 

I'd rather have it as a 'fire-and-forget' CC...using Stasis one enemy at the beginning on the fight, then moving on to attack the others. With Stasis, Singularity, and Heavy Pull/Pull Field, you could be incredibly efficient at disabling enemies one-by-one (or in small groups), then just playing clean up while enemies are still floating around or lying on the ground. 

#16
Locutus_of_BORG

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lvl1 Stasis should be enough.

Note that Stasis instakills gun drones no matter what (the tripod ones).

#17
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Locutus_of_BORG wrote...

lvl1 Stasis should be enough.

Note that Stasis instakills gun drones no matter what (the tripod ones).


Yeah, I love that. It's probably some type of glitch, but I don't care. I hate those stupid flying drones. Especially with an Adept, as you have no way of dealing with them other than guns.