Max Stasis Adept?
#1
Posté 29 juin 2011 - 05:01
I was thinking about starting a new Bastion Adept specializing in CC'ing and Insta-killing individuals:
Heavy Warp
Throw (1)
Heavy Singularity
Heavy Pull/Pull Field (I really doubt Heavy Pull could be useful...but I like messing around with ideas)
Bastion
Deep Stasis
Is 12 seconds of Stasis too much overkill, and that's why people never use it? Or do most use it for the glitchy bonus damage and that's why it's a one pt. wonder?
#2
Posté 29 juin 2011 - 05:41
But you're not in a bad position with your build. Either you max Throw or Stasis. Doesn't make a big difference either way, and you've got all the other stuff maxed.
(and no I don't think Heavy Pull is worth it
#3
Posté 29 juin 2011 - 05:46
....and yeah, Heavy Pull is probably worthless, haha. I'm sure it is probably really sad though, no one ever uses it. Poor Heavy Pull
#4
Posté 29 juin 2011 - 05:53
Pull Field on the other hand only hangs out with the cool crowd.
#5
Posté 29 juin 2011 - 07:34
#6
Posté 29 juin 2011 - 07:56
For the "fire and forget", to squeeze out every last bit of duration, heavy works nicely at longer range - at close range pull field is more effective due to it staggering everything nearby and because anything at close range is usually dispatched before the duration is up.
For that you'd want long range quick defence stripping, so viper/mattock (and perhaps gps) helps with this.
Trouble is keeping track of where the disabled enemies are, and there is the risk of running past disabled targets only to have them shoot you in the back.
Modifié par Curunen, 29 juin 2011 - 07:59 .
#7
Posté 29 juin 2011 - 08:16
#8
Posté 29 juin 2011 - 08:23
I prefer shoot->disable->shoot and variations on this for the most part.
But that's going OT, I forget this is about stasis!
#9
Posté 29 juin 2011 - 08:24
And imo it worked like a charm. YMIR, scions and other "sub-bosses" went down quickly.
I was inspired by Bozorgmehr when i saw his vids. You should check them out:
- Mass Effect 2 - Banzai Biotics
- Stasis Adept on Horizon
EDIT: And by the way 12 sec stasis is overkill. I found myself waiting alot even at 9 sec.
Modifié par Nawken, 29 juin 2011 - 08:32 .
#10
Posté 29 juin 2011 - 08:27
Curunen wrote...
^Yeah there's no one way to use it.
I prefer shoot->disable->shoot and variations on this for the most part.
But that's going OT, I forget this is about stasis!
It's more about the build in general (at least, I can say that because I made the topic), so discussing Pull and it's various uses is fine too
I, in particular, would like to see how Heavy Pull would work as a simple, single-target disabler. I will have to import my Adept into ME2 again for this. FOR SCIENCE.
#11
Posté 29 juin 2011 - 08:31
Nawken wrote...
I just finished a pt with a stasis adept on insanity. I chose the enhanced stasis, because i like to get the more damage debuff several times on the same enemy.
And imo it worked like a charm. YMIR, scions and other "sub-bosses" went down quickly.
I was inspired by Bozorgmehr when i saw his vids. You should check them out:
- Mass Effect 2 - Banzai Biotics
- Stasis Adept on Horizon
I've seen Boz's vids, they are very entertaining and impressive.
Did you find yourself slowed down significantly by the duration of stasis? Did you use it often or only for boss-type enemies. I would imagine if you were only using it for the damage boost then only 1 point would've sufficed.
#12
Posté 29 juin 2011 - 08:34
#13
Posté 29 juin 2011 - 09:00
That's good to know!MELTOR13 wrote...
Curunen wrote...
^Yeah there's no one way to use it.
I prefer shoot->disable->shoot and variations on this for the most part.
But that's going OT, I forget this is about stasis!
It's more about the build in general (at least, I can say that because I made the topic), so discussing Pull and it's various uses is fine too
I, in particular, would like to see how Heavy Pull would work as a simple, single-target disabler. I will have to import my Adept into ME2 again for this. FOR SCIENCE.
Yeah have a go if it takes your fancy; I'd be interested to know how it turns out.
Might be a good idea to keep Jacob alongside at the start for the additional pull, and get Jack asap. I found this to work well for me, because that way you've almost always got one pull available if the others are on cooldown, even before getting the biotic cooldown upgrade.
Trouble is because of their lack of defence stripping powers it becomes necessary to shoot defences to strip them, a lot of the time. I enjoy that, but some might not.
A little more difficult on new game, with only SMG/Pistol or HW available. Geth shotgun works wonders for it because it's one or two clicks and the defence is gone (call it overpowered, whatever
Anyway, that's only one way of building the gameplay around a niche strategy - I'm sure there are other ways to go about it.
#14
Posté 29 juin 2011 - 09:07
Of the 1-pt. Wonders, Stasis is possibly the most versatile and powerful overall.
#15
Posté 29 juin 2011 - 09:51
Locutus_of_BORG wrote...
In general Stasis is best kept at lvl 1, because it already attains all of its practical functionality at that level. Usually the extra duration from the subsequent levels is more of an obstacle than a help, and targets don't remain immune to Stasis for any real length of time, so further upgrades are usually unnecessary.
Of the 1-pt. Wonders, Stasis is possibly the most versatile and powerful overall.
I guess this is my main area of concern....I don't want the duration of Stasis to needlessly lengthen fights, but I don't want to use it only to exploit the damage bug (which is pretty much the only way you can use it with 1 pt.). I'd rather use it for it's original intention - completely disabling any foe encountered - without exploiting the damage bug relentlessly.
I'd rather have it as a 'fire-and-forget' CC...using Stasis one enemy at the beginning on the fight, then moving on to attack the others. With Stasis, Singularity, and Heavy Pull/Pull Field, you could be incredibly efficient at disabling enemies one-by-one (or in small groups), then just playing clean up while enemies are still floating around or lying on the ground.
#16
Posté 29 juin 2011 - 09:58
Note that Stasis instakills gun drones no matter what (the tripod ones).
#17
Posté 29 juin 2011 - 09:59
Locutus_of_BORG wrote...
lvl1 Stasis should be enough.
Note that Stasis instakills gun drones no matter what (the tripod ones).
Yeah, I love that. It's probably some type of glitch, but I don't care. I hate those stupid flying drones. Especially with an Adept, as you have no way of dealing with them other than guns.





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