(Regen Rates are PC/Console keep this in mind)
With Pulverizing Blows tree maxed out, the following modifiers are applied to Shale's stats:
+11 damage, +3 armor penetration, -10 defense.
With Stoneheart tree maxed out, Shale gains the following benefits:
+12 armor, +20% elemental resistances, +3/+6 stamina regeneration, +6/+12 health regeneration.
With Rock Mastery tree maxed out, the following modifiers are applied to Shale and the party members:
Shale: +50 missile deflection, -5 armor, -10 defense, -10% critical chance.
Party: +10% ranged critical chance, -2.0s aim speed.
With Stone Aura tree maxed out, the following modifiers are applied to Shale and the party members:
Shale: +15 armor, +25% spell resistance, -50 defense, -10 stamina regeneration, knockdown and paralysis immunity.
Party: +10 attack, +10 defense, +10 spellpower, +5% critical chance (both melee and ranged), +3 armor penetration, +3 damage, +4/+8 stamina/mana regeneration, +6/+12 health regeneration and +4% spell resistance.
The aura also debuffs all enemies within its range, imposing -5 attack and -5 defense penalties, as well as reducing their movement speed. (Basicaly means your getting an extra +5 attack and defense for your party)
Keep in mind Stoneheart Tree enemy hostility increasing effects dont work currently. So Shale does not gain extra threat. Also Stone Aura drains staminia but is not deactivated when staminia reaches 0.
Shale is best used in her Rock Mastery tree then when low on Stamina to go into Stone Aura. Stone Aura while drawing 20 threat per the wiki on activation continues to draw additional threat from the buffs on party members and debuffs on enemies.
On side note, Shales Crystals give great passive bonuses. Of Note Are.
Small Brilliant Spirit Crystal
+3 to all attributes
+2 armor penetration
+30% spirit damage
Converts all damage to spirit damage
Small Brilliant Natural Crystal
+6 constitution
+6/+12 health regeneration in combat
+30% nature damage
Converts all damage to nature damage
(Keep in mind a large amount of enemies are immune to Nature damage)
Large Brilliant Fire Crystal
+4 strength
+9 defense
+50% fire resistance
+3/+6 stamina regeneration in combat
Large Brilliant Ice Crystal
+1.25/+2.5 health regeneration in combat
+15 defense
+50% cold resistance
+15% to healing effects received
Large Brilliant Spirit Crystal
+1 to all attributes
+50% spirit resistance
+16% spell resistance
+25 mental resistance
(Spirit Resistance is King against the Archdemon)
I would personaly go with stacking Nature/Ice for the Health Regen.
My Shale is 38 Str and all other points Con.
Modifié par Last Darkness, 05 juillet 2011 - 10:36 .





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