Plagiarism!
CVG Interview with ME: Part 1- Surprises, Inspiration, and Tough Decisions
#51
Posté 29 juin 2011 - 10:43
Plagiarism!
#52
Posté 29 juin 2011 - 11:27
../../../uploads_user/58000/57891/57966.jpg
In FFSW, the alien's design is this

They have a hulking canon on one arm, and a scraggly bone thin arm and claw on the other.
Here's another picture.
#53
Posté 29 juin 2011 - 11:51
#54
Posté 29 juin 2011 - 11:53
Lol, I'm rewatching it nowSome Geth wrote...
Man all this is making me want to watch FFSW again.
#55
Posté 29 juin 2011 - 11:57
Yeah that was great but you got to wonder why they made the film so Sci-Fi and way out there.javierabegazo wrote...
Lol, I'm rewatching it nowSome Geth wrote...
Man all this is making me want to watch FFSW again.It's cool to notice the ol' FF constants such as there's always a doctor named "Cid"
#56
Posté 30 juin 2011 - 12:02
#57
Posté 30 juin 2011 - 12:06
#58
Posté 30 juin 2011 - 01:09


Modifié par TMA LIVE, 30 juin 2011 - 01:11 .
#59
Posté 30 juin 2011 - 06:57
Real RPGs? Realy?SalsaDMA wrote...
Only in the sense that for some of us, it means Bioware now admits they aren't making real rpgs anymore.
It's a sad state for the industry when everyone makes the same brown paste.
Afaik, BG and KOTOR were popular because you didn't need a rulebook to play the first one, and the other was pretty nicely streamlined as well.
If what you all you care in RPGs are stats, then consider this:
Modern shooters have the same or more 'passive' stats overall than old-school RPGs.
Modern simulation games have more active, modifiable stats than old-school RPGs.
Passive stats do of course exist in RPGs as well, but I assume that you are talking about active, modifiable stats.
These are a part of the progression system (statistical progression), which I consider to be a left over of the copy/paste, uninspired mediaval fantasy CRPGs with the uninteresting "defeat x evil" and embark on a journey"
I am not saying that it's not important to have it in RPGs where your character evolves, statistically, but don't act as it is necessary either.
The only thing necessary in role-play games, is the role-playing, as in choices and consequences.
#60
Posté 30 juin 2011 - 07:04
#61
Posté 30 juin 2011 - 07:05
Hathur wrote...
sp0ck 06 wrote...
notice the line about "RPGS are not about loot and stats to us"?
Hopefully that settles that tired old horse on these forums.
Indeed, somewhere the word RPG got mangled.
Maybe it's cus I'm "old" ... but I still remember playing RPGs with friends around a dinner table that were purely narrative & character driven... there were no dice, no pencils, no character sheets, no stats... just each of us playing a D&D-type RPG without the rulebooks and such. Playing a character without thinking about it as a stat sheet made it feel more... pure... than when I played a AD&D character in Faerun.
Youngins today don't understand what Roleplaying game means.
Sigh... I'm old.
And we had to travel fifteen miles in the snow to reach the store! Barefoot! In the snow! And we had to make the paper ourselves.
And we liked it! We loved it!
#62
Posté 30 juin 2011 - 07:24
littlezack wrote...
And we had to travel fifteen miles in the snow to reach the store! Barefoot! In the snow! And we had to make the paper ourselves.Hathur wrote...
sp0ck 06 wrote...
notice the line about "RPGS are not about loot and stats to us"?
Hopefully that settles that tired old horse on these forums.
Indeed, somewhere the word RPG got mangled.
Maybe it's cus I'm "old" ... but I still remember playing RPGs with friends around a dinner table that were purely narrative & character driven... there were no dice, no pencils, no character sheets, no stats... just each of us playing a D&D-type RPG without the rulebooks and such. Playing a character without thinking about it as a stat sheet made it feel more... pure... than when I played a AD&D character in Faerun.
Youngins today don't understand what Roleplaying game means.
Sigh... I'm old.
And we liked it! We loved it!
And when we got there, the GM would tell us we had too many sides on our dice, and we would have to use a bread knife to whittle new ones from an old tree branch.
#63
Posté 30 juin 2011 - 07:30
Me too, for once I'd like to walk a complex and see it is (a) complex. Not a bent corridor...javierabegazo wrote...
Well they triedThompson family wrote...
"Derek Watts: Art-wise the original Mass Effect's levels worked really well but for gameplay they weren't so good. We had a lot of raised platforms and areas you could get caught up in - stuff we should have fixed right from the beginning."
I appreciate that admission. ME2 was even worse, however. Jacob's loyalty mission was particularly bad in that regard.
In anycase, I would hope that ME3's level design is something more akin to the level design in The Witcher 2, Multi-tiered, with lots of flora and hidden areas.
#64
Posté 30 juin 2011 - 07:33
morrie23 wrote...
This looks more like the Cerberus shock troops that we've seen so far.
#65
Posté 30 juin 2011 - 07:42
javierabegazo wrote...
Here's another shot of the ship from FFSW that's the supposed inspiration for the Normandy in Mass Effect. I can kind of see it, the over all feel of the ship, with flaring ends
You can definitely see the inspiration for the Normandy if you look at this pic upside down, or imagine the normandy upside down. Of course, it's different but I think you get the most resemblance if you flip it.
I really liked FFSW, but the story was terrible. I just loved the futuristic look and such. I've always been hoping to see a movie in that tech, but with a great story. Watching the ME2 trailer involving grunt and thane, I was hoping the Mass Effect movie would be done in that style.
#66
Posté 30 juin 2011 - 08:10
He hasn't specified if Bioware is going to reveal this during ME3 marketing sessions or when people get actual game and find it by themselves. I prefer second option, because when Bioware reveals that before the game comes out, it would be disastrous spoiler.
#67
Posté 30 juin 2011 - 08:17
I've always seen the Gunship more inspired by the vehicles in the game 'G-Police'javierabegazo wrote...
And then here's the Gunship in ME2
And the FFSW inspiration

But interesting to see the other things that are obviously inspired by FF:SW, I really liked that movie.
#68
Posté 30 juin 2011 - 08:31
Dave of Canada wrote...
Zaeed will be the only one to survive the Reaper invasion.
Zaeed: Hey! Don't touch that gun! That gun's older than you were born. Her name's Jessie #2. She killed more men than died in the Reaper invasion. I owe the 2nd half of my reputation to that bloody old gun. The day I laid her rest was the 2nd saddest day of my life.. Damn good rifle...
#69
Posté 30 juin 2011 - 08:37
ME-ParaShep wrote...
Dave of Canada wrote...
Zaeed will be the only one to survive the Reaper invasion.
Zaeed: Hey! Don't touch that gun! That gun's older than you were born. Her name's Jessie #2. She killed more men than died in the Reaper invasion. I owe the 2nd half of my reputation to that bloody old gun. The day I laid her rest was the 2nd saddest day of my life.. Damn good rifle...
Nooo it'll be Jessie #1 he uses... remember what he said in ME2.
"I'd give up every weapon I own for one more mission with that *bleep* old rifle."
#70
Posté 30 juin 2011 - 12:06
Right?
Modifié par Phaedon, 30 juin 2011 - 12:06 .
#71
Posté 30 juin 2011 - 12:54
That last part is very interesting - the fact that humanity and civilization in general is meaningless to the Reapers. It makes them seem much more powerful.
#72
Posté 30 juin 2011 - 12:59
Phaedon wrote...
Real RPGs? Realy?SalsaDMA wrote...
Only in the sense that for some of us, it means Bioware now admits they aren't making real rpgs anymore.
It's a sad state for the industry when everyone makes the same brown paste.
Afaik, BG and KOTOR were popular because you didn't need a rulebook to play the first one, and the other was pretty nicely streamlined as well.
If what you all you care in RPGs are stats, then consider this:
Modern shooters have the same or more 'passive' stats overall than old-school RPGs.
Modern simulation games have more active, modifiable stats than old-school RPGs.
Passive stats do of course exist in RPGs as well, but I assume that you are talking about active, modifiable stats.
These are a part of the progression system (statistical progression), which I consider to be a left over of the copy/paste, uninspired mediaval fantasy CRPGs with the uninteresting "defeat x evil" and embark on a journey"
I am not saying that it's not important to have it in RPGs where your character evolves, statistically, but don't act as it is necessary either.
The only thing necessary in role-play games, is the role-playing, as in choices and consequences.
+1
According to some people on the forum, Call of Duty is the perfect RPG. It has a ridiculous amount of stats to look at and study, there is a massive range of equipment and there is even a loot system in that you pick up anyone's weapons during a game.
#73
Posté 30 juin 2011 - 02:19
All the characters have been given a redesign for Mass Effect 3. Do you ever worry about fan reaction?
You know, they've been pretty receptive to the changes we've made. We
haven't really had much negative feedback from them. We changed Tali -
that was tough because people were very passionate about her. A lot of
people want to have her face revealed and obviously people are going to
be pissed off either way.
Like "I thought she was going to look beautiful!" or "I thought she was
going to be the most hideous thing ever!" So we've had a lot of debate
over Tali's face, but that's the one we kind of dread a lot. We're
always "well, let's talk about something else for a while!" That's
something we're going to have to decide.
And if anything, it's totally honest. Back during the GameInformer ME3 hub, they showed off Garrus' redesign and it's fair to say it was universally loved. Then we saw Liara, once again, for the most part wide approval. Then we saw Ashley, This was different, because people were worried that she'd only have catsuit and no armor, and then Casey tweeted that she would have an armor and helmet in ME3 (if you wish to discuss Ashley specifically, probably better to do so in a new thread). Then we saw Captain Anderson, and yet once again, wide approval of his new look.
We HAVE been "pretty receptive to the changes" they've made. And listening to Watts talk about expectations of the fanbase for characters, specifically Tali, well its obvious he certainly spends time looking through what the fanbase is like.
#74
Posté 30 juin 2011 - 02:25
I do. Some people are stupid, and see only what they want to see.javierabegazo wrote...
Lately, a few users have been pulling the "Chicken Little Sky is Falling" routine concerning Derek Watts in this interview, I don't know how a few people have pulled out "Derek Watts doesn't care about Fanbase" out of this interview, because the quote is :
#75
Posté 30 juin 2011 - 02:42
I get having doubts. I have them, too. But there's a line between having doubts and actively looking for stuff to get mad about. I'm convinced that certainly people around here want the game to fail just so they can go 'I told you so!'





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