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Global cool down bad idea.


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#1
Lordgleen

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I realy hate that. there is a  global cooldown for almost every power in the game. It should be two or three difrent cooldowns so you can use several power not one at a time. how ever thought up a signle cooldown should me fired from every working on a game again.

#2
Repearized Miranda

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Ignore this post because I read the OP wrong. I apologize if it sounded harsh.

Modifié par Repearized Miranda, 29 juin 2011 - 10:33 .


#3
sp0ck 06

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In one of the E3 demo videos (The one where Casey says, "Or you can play in a run and gun style" we see Shepard use Adrenaline Rush and then immediately throw a grenade, suggesting the cooldown system may be overhauled from ME2.

Overall though, ME2 system could use some work (Ammo powers on CD? Really?) but it's better than the unbalanced ME1 mechanics.

#4
Someone With Mass

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Grenades don't have a cooldown.

#5
sp0ck 06

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Someone With Mass wrote...

Grenades don't have a cooldown.


Well it's listed as a power in the skills menu.  Any power in ME2 was on the GCD

#6
Arrow70

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There is nothing wrong with the global cooldown,
Posted Image

As for the grenade, I think its that other class power The devs mentioned like the egineer's new turret

#7
Arrow70

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There is nothing wrong with the global cooldown,
Posted Image

As for the grenade, I think its that other class power The devs mentioned like the egineer's new turret

#8
javierabegazo

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For anyone out of the know

twitter.com/#!/manveerheir/status/86176002484600832

"Powers are on a single cooldown. There are a few exceptions or powers that have no cooldowns/other reqs instead"


In anycase, I fail to see how global cooldowns are a bad idea. It prevents you from repeatedly spamming several short cooldown powers at once. On some fights in ME1, you could just Spam every power in your arsenal, then duck behind a rock and wait and spam them again. That's not very fun or challenging at all

#9
Dave666

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javierabegazo wrote...

For anyone out of the know

twitter.com/#!/manveerheir/status/86176002484600832

"Powers are on a single cooldown. There are a few exceptions or powers that have no cooldowns/other reqs instead"


In anycase, I fail to see how global cooldowns are a bad idea. It prevents you from repeatedly spamming several short cooldown powers at once. On some fights in ME1, you could just Spam every power in your arsenal, then duck behind a rock and wait and spam them again. That's not very fun or challenging at all


Jav?  Thats official?  We're getting Global Cooldowns again?

Modifié par Dave666, 29 juin 2011 - 10:08 .


#10
javierabegazo

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Dave666 wrote...

javierabegazo wrote...

For anyone out of the know

twitter.com/#!/manveerheir/status/86176002484600832

"Powers are on a single cooldown. There are a few exceptions or powers that have no cooldowns/other reqs instead"


In anycase, I fail to see how global cooldowns are a bad idea. It prevents you from repeatedly spamming several short cooldown powers at once. On some fights in ME1, you could just Spam every power in your arsenal, then duck behind a rock and wait and spam them again. That's not very fun or challenging at all


Jav?  Thats official?  We're getting Global Cooldowns again?


Well its official. As to our interpretation, that's up for grabs until further clarification.

Personally, but Manveer Heir saying "a single cooldown" I take that to mean One cooldown to rule them all (cough*reference*cough)

#11
Dave666

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javierabegazo wrote...

Dave666 wrote...

javierabegazo wrote...

For anyone out of the know

twitter.com/#!/manveerheir/status/86176002484600832

"Powers are on a single cooldown. There are a few exceptions or powers that have no cooldowns/other reqs instead"


In anycase, I fail to see how global cooldowns are a bad idea. It prevents you from repeatedly spamming several short cooldown powers at once. On some fights in ME1, you could just Spam every power in your arsenal, then duck behind a rock and wait and spam them again. That's not very fun or challenging at all


Jav?  Thats official?  We're getting Global Cooldowns again?


Well its official. As to our interpretation, that's up for grabs until further clarification.

Personally, but Manveer Heir saying "a single cooldown" I take that to mean One cooldown to rule them all (cough*reference*cough)


Aw crap.  I was hoping against hope that we wouldn't be lumbered with it once again.  To add insult to injury it also sounds like 'other reqs instead' is referring to things like a Soldiers grenades which are limited in number.  So now the Soldier can use A-Rush and also use a grenade at the same time, while the Adept can't combo because of Global Cooldowns.

Really not liking the sound of this. :?

#12
Repearized Miranda

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Dave666 wrote...

Aw crap.  I was hoping against hope that we wouldn't be lumbered with it once again.  To add insult to injury it also sounds like 'other reqs instead' is referring to things like a Soldiers grenades which are limited in number.  So now the Soldier can use A-Rush and also use a grenade at the same time, while the Adept can't combo because of Global Cooldowns.

Really not liking the sound of this. :?


It's not just Adepts that can't combo. I haven't seen anything that has said that the other characters can. What's with the "Shepard should combo" anyway? I'm indifferent on it, but sounds to me like people some rather not use their squadmates. Why have them if Shepard should do it all? You really want the SP experience, eh?

#13
Dave666

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Repearized Miranda wrote...

Dave666 wrote...

Aw crap.  I was hoping against hope that we wouldn't be lumbered with it once again.  To add insult to injury it also sounds like 'other reqs instead' is referring to things like a Soldiers grenades which are limited in number.  So now the Soldier can use A-Rush and also use a grenade at the same time, while the Adept can't combo because of Global Cooldowns.

Really not liking the sound of this. :?


It's not just Adepts that can't combo. I haven't seen anything that has said that the other characters can. What's with the "Shepard should combo" anyway? I'm indifferent on it, but sounds to me like people some rather not use their squadmates. Why have them if Shepard should do it all? You really want the SP experience, eh?


Not at all.  I use squadmates abilities along with my own, but quite frankly Shepard is supposed to be one of the best at whatever class we choose to play.  It just galls me that a Soldier is just as effective at Biotics as an Adept if they bring the right squaddies.  Which is just plain wrong.  An Adept with Biotic squadmates should be so far ahead of the Soldier that it can barely even see it anymore.  Simmilarly when it comes to gun use a Soldier should leave the Adept coughing dust.  In ME:2 I'd say that  the Soldier did indeed far out strip the Adept when it came to gun use.  But the Soldier was just as effective with Biotics if they brought the right squaddies. 

Can you honestly say that if you brought along gun heavy squaddies you were just as effective at dealing direct damage on an Adept as you would have been with a Soldier with biotic squadmates?

What I was hoping for was to be using both Shepards and Squaddies abilities but with Individual Cooldowns (Or a hybrid of the two).

#14
TheCrakFox

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I prefer the global cooldown. When a single power is more appropriate you can use it more often, and you can't fall back on power spam to get you out of a sticky situation so you have to play smarter.

#15
Kabanya101

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Ammo powers don't have cooldowns, and from the gameplay trailors, neither do grenades. So for the soldier you have two powers for one cooldown- Adrenaline Rush and Concussive Shot. Which isn't half bad.

From some images and trailers, it seems that cooldown for powers can be upgraded down to almost three-four seconds, which is a lot better than ME2. I hated the Engineer playthrough with Combat Drone at a 30 second cooldown, it almost became pointless to use because I could use other powers two-three times more than the span of a cooldown of combat drone.

#16
Someone With Mass

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Kabanya101 wrote...

Ammo powers don't have cooldowns, and from the gameplay trailors, neither do grenades. So for the soldier you have two powers for one cooldown- Adrenaline Rush and Concussive Shot. Which isn't half bad.

From some images and trailers, it seems that cooldown for powers can be upgraded down to almost three-four seconds, which is a lot better than ME2. I hated the Engineer playthrough with Combat Drone at a 30 second cooldown, it almost became pointless to use because I could use other powers two-three times more than the span of a cooldown of combat drone.


The combat drone lasts for almost 30 seconds, yes. The cooldown for Shepard's drone, however, is three seconds.

#17
Dangerfoot

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Ugh, "ammo powers". I was really hoping they would rework ammo powers to not be some nonsensical weapon enchant that you activate like a magic spell every time you switch weapons.

#18
Repearized Miranda

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Dave666 wrote...

Repearized Miranda wrote...

Dave666 wrote...

Aw crap.  I was hoping against hope that we wouldn't be lumbered with it once again.  To add insult to injury it also sounds like 'other reqs instead' is referring to things like a Soldiers grenades which are limited in number.  So now the Soldier can use A-Rush and also use a grenade at the same time, while the Adept can't combo because of Global Cooldowns.

Really not liking the sound of this. :?


It's not just Adepts that can't combo. I haven't seen anything that has said that the other characters can. What's with the "Shepard should combo" anyway? I'm indifferent on it, but sounds to me like people some rather not use their squadmates. Why have them if Shepard should do it all? You really want the SP experience, eh?


Not at all.  I use squadmates abilities along with my own, but quite frankly Shepard is supposed to be one of the best at whatever class we choose to play.  It just galls me that a Soldier is just as effective at Biotics as an Adept if they bring the right squaddies.  Which is just plain wrong.  An Adept with Biotic squadmates should be so far ahead of the Soldier that it can barely even see it anymore.  Simmilarly when it comes to gun use a Soldier should leave the Adept coughing dust.  In ME:2 I'd say that  the Soldier did indeed far out strip the Adept when it came to gun use.  But the Soldier was just as effective with Biotics if they brought the right squaddies. 

Can you honestly say that if you brought along gun heavy squaddies you were just as effective at dealing direct damage on an Adept as you would have been with a Soldier with biotic squadmates?

What I was hoping for was to be using both Shepards and Squaddies abilities but with Individual Cooldowns (Or a hybrid of the two).


But you could say that with every character. Heck, my sentinel often takes Miranda, but we don't leave the third squadmate behind as in, "it should just be the two of us." Most missions, I didn't take Mordin because Heavy Warp - especially from two people - leaves his Incenerate seeing smoke (pun intended); however, he wasn't any less helpful when I did take hm.

I've read a suggestion that said to give an enemy rundown, so you'd know who to take. I'm not opposed to this; however, I don't doubt that ME3 will be played more than once as were the previous two games or restarting the missions to find which members to take. (ie: The last leg of the SM. Obviously, Miranda came, but I've also taken with her, Thane/Garrus/Mordin. Each member is effective, but for me out of these three, the most effective was Mordin. (I took Thane alot, too, but Mordin was the better option because he could deal with the husks - not to mention - the stagger animation feels more realistic. Warp stagger: "I got hit by a house!" and move on. Incenerate stagger: "Help! I'm on fire!" Even after the flames, you feel like they're still there.)


Of course, Shepard is most effective with the right squadmates; however, effectiveness depends on a few factors - namely, dfficulty setting and playstyle. Many have said that Shockwave, while a beast on Casual, is utterly useless on Insanity. Yet, it's the same with a fully upgraded gun. That would depend on the enemy type as well. (Husk/Scion vs. Loki/YMIR mech).

I could take Jacob and Tali everywhere regardless of the above factors and still get through a level. (Granted it'd take much longer with them even if I am a Heavy Sentinel). 

I don't necessarly disagree but pure characters don't always encounter "pure" enemies. It doesn't mean they're ineffective. They just aren't fit for the fight. I'm not going to walk in a nuclear plant with something other than a hazmat, am I while the other to friends do? What do you see happening here?

The soldier can very well handle biotic enemies as a pure-biotic can handle non-biotic ones. The key is to utilize that's character's advantages - even though it seems like it doesn't have any.

As another user put it: It's not necessarily the effectiveness, but moreso the appeal. However, it's another thing when tryng to adjust the effectiveness to elicit the most appeal, you end up compromising the uniqueness. I know you didn't say you want the soldier to be like the pure-biotic and vice-versa, but do you agree with my reasoning somewhat?

As for as CDs (Global is staying, btw), there will seem to be more disagreement than agreement.

#19
Whatever42

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It all comes down to balancing and fun. I guarantee that Bioware playtested the hell out of ME2 and decide that the GCD just made more sense.

#20
Missouri Tigers

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I think it makes more sense because it's the omni-tool/amp that needs to cool down not the power, but it's kind of frustrating when you have to keep waiting and waiting for powers to come back.

#21
CrazyCatDude

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javierabegazo wrote...

For anyone out of the know

twitter.com/#!/manveerheir/status/86176002484600832

"Powers are on a single cooldown. There are a few exceptions or powers that have no cooldowns/other reqs instead"


In anycase, I fail to see how global cooldowns are a bad idea. It prevents you from repeatedly spamming several short cooldown powers at once. On some fights in ME1, you could just Spam every power in your arsenal, then duck behind a rock and wait and spam them again. That's not very fun or challenging at all


It's kind of a bummer for Vanguards.  The GCD means I don't have any reason to map any power other than charge, because I'm charging every time it's off CD anyway.  It would be cool to work in a Shockwave or a Pull once in a while.   Not that a Vanguard really NEEDS any power other than Charge and a shotgun, but Husk Bowling is tons of fun.

#22
Repearized Miranda

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Missouri Tigers wrote...

I think it makes more sense because it's the omni-tool/amp that needs to cool down not the power, but it's kind of frustrating when you have to keep waiting and waiting for powers to come back.


Some CDs aren't that long - considering you evolved properly. (ie: TA while intially 12 secs, proper evolution would take the recharge time down to at most 8 secs) If you can surivive 2 mins while in cover or sans cover, eight seconds is nothing.

To remedy the waiting tme though, use the powers with the fastest CD (provided you evolved correctly to achieve this.)

Patience is a virtue!

#23
Reciever80

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Personally I think that the powers should share cooldowns in groups. If I use a singularity, that shouldn't effect my ability to use a concussive shot. However, there should be no reason if I'm an adept, that I should be able to rip off a singularity, a shockwave, a warp, and then a throw. By then the singularity would finish cooldown (or whatever you used first) and totally defeats the purpose.

For example, they could be grouped by biotic powers, tech powers, gun powers, grenade powers. For example. Obviously they can be grouped different ways.

#24
cold52

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personally id like it if biotics could use there abilities often but will weaken the overall effect if you begin to use it to much a push that sends an enemy flying might just knock him back briefly if you try and spam it too much to frequently...
in other words instead of a global cool-down maybe a system similar to me1 gun cooling except instead each power has an amount of strain and how long before it can be used at its full potential again but you can use it again it adds on to the strain bar and the biotic used will be weaker.

well that's just my opinion, no need to go spreading it around. >_>;;;

#25
Kenthen

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I play a soldier as my main so what do I care about GCD's. I have nothing worth mentioning from ammo powers and Adrenaline Rush and only the later is actually used more than once.
Well I guess now I get grenades too. So...yeah.

I have an adept from ME1 that I never bothered much with in ME2 though, part of that is the GCD's but also the amor/shield nonsense.

Modifié par Kenthen, 30 juin 2011 - 02:43 .