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Global cool down bad idea.


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#26
Repearized Miranda

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cold52 wrote...

personally id like it if biotics could use there abilities often but will weaken the overall effect if you begin to use it to much a push that sends an enemy flying might just knock him back briefly if you try and spam it too much to frequently...
in other words instead of a global cool-down maybe a system similar to me1 gun cooling except instead each power has an amount of strain and how long before it can be used at its full potential again but you can use it again it adds on to the strain bar and the biotic used will be weaker.

well that's just my opinion, no need to go spreading it around. >_>;;;


Like a Staminatic effect? Well, that would discourage spamming, but what about the enemies? Don't let Harbinger get in your face, but if that effect applied to hm, he'd be pretty damn useless - and they did improve the AI in ths game. So, essentially Shepard loses because "s/he's too tired!" That's genius!! (then again s/he gets tired after sprint for five seconds. Btw, Shepard gets tired just walking on that fogged up planet! WALKING! What is that all about?) :devil:

Modifié par Repearized Miranda, 30 juin 2011 - 02:49 .


#27
Arrow70

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Those who complain about the cooldown need to learn to play the game better rather than spamming powers.

Not to mention the global cooldown allows you to use a single power more often, because while the cooldown affects all powers it is WAY shorter than ME1's indivual cooldown

#28
Iwantobelieve

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Arrow70 wrote...

Those who complain about the cooldown need to learn to play the game better rather than spamming powers.

Not to mention the global cooldown allows you to use a single power more often, because while the cooldown affects all powers it is WAY shorter than ME1's indivual cooldown




Well, If the cooldown lasts longer, how could I spam ?  Learn logic.

#29
Someone With Mass

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Iwantobelieve wrote...

Well, If the cooldown lasts longer, how could I spam ?  Learn logic.


The shortest cooldown on a power in ME2 is three seconds. I'd count that as spam.

#30
Bogsnot1

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1) Buy on PC
2) Mod
3 ???
4) Profit!

#31
Repearized Miranda

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Iwantobelieve wrote...

Arrow70 wrote...

Those who complain about the cooldown need to learn to play the game better rather than spamming powers.

Not to mention the global cooldown allows you to use a single power more often, because while the cooldown affects all powers it is WAY shorter than ME1's indivual cooldown




Well, If the cooldown lasts longer, how could I spam ?  Learn logic.



No, Arrow's right. He doesn't mean spam every single second - nor does he mean spam "every single power" every second - which is what you would get with the ICD as opposed to the GCD. Coincidentally, you can spam powers with the GCDs, but not in the sense regarding ICDs.

I can still spam Warp, but it wouldn't be in instantaneous rapid succession - nor is it. Sure, it has a much faster CD than TA, but even tech armor can also be spammed; however, the GCD impedes the "ips" execution. That's what arrow means.

And someone else said that it isn't the power cooling down per se, but the omni-tool that wields which makes sense as overheating could make the omni-tool "malfunction." Practically, if anything gets hot - especially electronics - you'd need to turn them off for awhile to cool because extreme temps can cause them to malfunction. That's why "cooling down" systems (ie fans) were added (PCs, Xbox/360/PS3); however, you shouldn't run these systems constantly.

The GCD doesn't mean that because the omni-tool is hot, that all the powers within it are, but you wouldn't reach into a extremely hot stove to confiscate its contents without t cooling down first. You might, but with the GCD, Shepard/squadmates apparently wouldn't.

#32
Dangerfoot

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"Agh, my omni tool is hot, so now I can't use combat or biotic moves for 7 seconds!"

#33
ME-ParaShep

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sp0ck 06 wrote...

Someone With Mass wrote...

Grenades don't have a cooldown.


Well it's listed as a power in the skills menu.  Any power in ME2 was on the GCD


Grenades are limited by number though. Also, it's weird to have unlimited grenade because it's granted to the players as a power.

#34
Malanek

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Lordgleen wrote...

I realy hate that. there is a  global cooldown for almost every power in the game. It should be two or three difrent cooldowns so you can use several power not one at a time. how ever thought up a signle cooldown should me fired from every working on a game again.

The funny thing is that this is how it actually works. You have Shepards cooldown, squadmate Q's cooldown and Squadmate E's cooldown. You can, and should be, using all of these. It was a well implemented design mechanism for a squad based shooter/arpg.

#35
Eamon696

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I would rather have Global cool downs, than cool downs that take half a minute. WHy not mix the two?

#36
The Spamming Troll

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were not entirely sure how oten were going to have our full set of squadmates at all times, and levels might not be as easy to identify what idiot enemies im going to be facing.

if anything, shepard should be designed to need nobody. shepard shouldnt be a character that needs 2 squadmates to accomplish its goal.

commander shepard will save the galaxy, not commandeer shepard and the two squadmates with sabotage.

#37
RocketManSR2

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javierabegazo wrote...

For anyone out of the know

twitter.com/#!/manveerheir/status/86176002484600832

"Powers are on a single cooldown. There are a few exceptions or powers that have no cooldowns/other reqs instead"


In anycase, I fail to see how global cooldowns are a bad idea. It prevents you from repeatedly spamming several short cooldown powers at once. On some fights in ME1, you could just Spam every power in your arsenal, then duck behind a rock and wait and spam them again. That's not very fun or challenging at all


Adepts may as well just get one power to level, then. It's all anyone will ever use. What's the point of having all these powers if we can't use any of them. Why not have a meter like KotOR? Once you use it up, that's it. It fits with the ME lore, too. Biotics can use their powers as much as they want, provided they have the stamina. I suppose Unity is still on the same cooldown as Singularity, too. <_<

#38
lazuli

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The Spamming Troll wrote...

were not entirely sure how oten were going to have our full set of squadmates at all times, and levels might not be as easy to identify what idiot enemies im going to be facing.


I do so hate agreeing with you, but this is a good point.  There's been a lot of talk of changing how we perceive squadmates.  Many of us have speculated that there will be a number of missions featuring temporary (cameo) allies/squadmates.  And we know that we won't have as big of a squad as we did in ME2.  Perhaps the enlarged skillsets available to the few squadmates we do get to keep will make up for this lack of flexibility.

And yes, I know that ME2 dictated at least 1/2 squadmates for us in many missions.


I wouldn't worry about being unable to immediately identify which squadmate will be best for which mission.  That's part of the fun of replaying the game.

Modifié par lazuli, 30 juin 2011 - 05:28 .


#39
Ahriman

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RocketManSR2 wrote...
Adepts may as well just get one power to level, then. It's all anyone will ever use. What's the point of having all these powers if we can't use any of them. Why not have a meter like KotOR? Once you use it up, that's it. It fits with the ME lore, too. Biotics can use their powers as much as they want, provided they have the stamina. I suppose Unity is still on the same cooldown as Singularity, too. <_<

Ha! I thought I'm the only one. I suggested it long time ago, nobody seemed to care though.

#40
Arrow70

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Dangerfoot wrote...

"Agh, my omni tool is hot, so now I can't use combat or biotic moves for 7 seconds!"


People need to stop using this argument

Read this

Essentially, Story wise there would be no biotic cooldown after using, say conncusive shot

#41
Arrow70

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Iwantobelieve wrote...

Arrow70 wrote...

Those who complain about the cooldown need to learn to play the game better rather than spamming powers.

Not to mention the global cooldown allows you to use a single power more often, because while the cooldown affects all powers it is WAY shorter than ME1's indivual cooldown




Well, If the cooldown lasts longer, how could I spam ?  Learn logic.



Right, becuase you are clearly using logic...
not to mention You completely missed my point, of which, I made two
 

Repearized Miranda wrote...


No, Arrow's right. He doesn't mean spam every single second - nor does he mean spam "every single power" every second - which is what you would get with the ICD as opposed to the GCD. Coincidentally, you can spam powers with the GCDs, but not in the sense regarding ICDs.

I can still spam Warp, but it wouldn't be in instantaneous rapid succession - nor is it. Sure, it has a much faster CD than TA, but even tech armor can also be spammed; however, the GCD impedes the "ips" execution. That's what arrow means.



As I haven't had much sleep at this point I'm having trouble telling which side you're on. I was saying how In ME1 You could in quick succesion use all of your powers on a group of enimies or indiviaul to render all of your opponents useless and removing much of the game's difficulty.

The global cooldown lets you use some powers, such as warp at least more than once in a single battle (not spaming necessarily) Whereas in ME1 warp had a (I beileve) a sixty second cooldown at first, meaning you really could only use that once in a battle.

#42
Guest_Hxrizon_*

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It's not just Adepts that can't combo. I haven't seen anything that has said that the other characters can. What's with the "Shepard should combo" anyway? I'm indifferent on it, but sounds to me like people some rather not use their squadmates. Why have them if Shepard should do it all? You really want the SP experience, eh?


Dont worry if you have I have been an adept in ME1 aand ME2 and for those others who have aswell... well you should know the adapt is a force to be reckoned with in later levels. Enemies that have no armor or sheilds are as good as dead to moment u cast a power.
:D

#43
ThePwener

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Hxrizon wrote...


It's not just Adepts that can't combo. I haven't seen anything that has said that the other characters can. What's with the "Shepard should combo" anyway? I'm indifferent on it, but sounds to me like people some rather not use their squadmates. Why have them if Shepard should do it all? You really want the SP experience, eh?


Dont worry if you have I have been an adept in ME1 aand ME2 and for those others who have aswell... well you should know the adapt is a force to be reckoned with in later levels. Enemies that have no armor or sheilds are as good as dead to moment u cast a power.
:D


No shields and no armor? Play in Hardcore as an Adept and then say that.

#44
Repearized Miranda

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ThePwener wrote...

Hxrizon wrote...


It's not just Adepts that can't combo. I haven't seen anything that has said that the other characters can. What's with the "Shepard should combo" anyway? I'm indifferent on it, but sounds to me like people some rather not use their squadmates. Why have them if Shepard should do it all? You really want the SP experience, eh?


Dont worry if you have I have been an adept in ME1 aand ME2 and for those others who have aswell... well you should know the adapt is a force to be reckoned with in later levels. Enemies that have no armor or sheilds are as good as dead to moment u cast a power.
:D


No shields and no armor? Play in Hardcore as an Adept and then say that.


Nah, I think Insanity might be better!

#45
Dangerfoot

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Arrow70 wrote...

Dangerfoot wrote...

"Agh, my omni tool is hot, so now I can't use combat or biotic moves for 7 seconds!"


People need to stop using this argument

Read this

Essentially, Story wise there would be no biotic cooldown after using, say conncusive shot

I was saying that in response to someone talking about how overheated omni tools are a valid story explanation for the game mechanic of global cooldowns affecting all powers. It's really not a reasonable explanation.

#46
Repearized Miranda

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Dangerfoot wrote...

Arrow70 wrote...

Dangerfoot wrote...

"Agh, my omni tool is hot, so now I can't use combat or biotic moves for 7 seconds!"


People need to stop using this argument

Read this

Essentially, Story wise there would be no biotic cooldown after using, say conncusive shot

I was saying that in response to someone talking about how overheated omni tools are a valid story explanation for the game mechanic of global cooldowns affecting all powers. It's really not a reasonable explanation.


It's not? How? Overheating omni-tools (GCDs) is no different than ME1's WCD mechanic and thus why it was removed cause people didn't wanna wait for the gun to "cool down." Yet, most seem disgruntled with Thermal Clips and waiting for the Omni-Tol to do the same.

Yet, using this to compare:

GCDs (ME2) = Overheat (ME1)
ICDs (ME1) = Thermal Clips (ME2)

#47
Dangerfoot

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Repearized Miranda wrote...
It's not? How? Overheating omni-tools (GCDs) is no different than ME1's WCD mechanic and thus why it was removed cause people didn't wanna wait for the gun to "cool down." Yet, most seem disgruntled with Thermal Clips and waiting for the Omni-Tol to do the same.

Yet, using this to compare:

GCDs (ME2) = Overheat (ME1)
ICDs (ME1) = Thermal Clips (ME2)

None of that really explains why an overheated omni tool would stop you from using combat or biotic abilities.

#48
Repearized Miranda

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Dangerfoot wrote...

Repearized Miranda wrote...
It's not? How? Overheating omni-tools (GCDs) is no different than ME1's WCD mechanic and thus why it was removed cause people didn't wanna wait for the gun to "cool down." Yet, most seem disgruntled with Thermal Clips and waiting for the Omni-Tol to do the same.

Yet, using this to compare:

GCDs (ME2) = Overheat (ME1)
ICDs (ME1) = Thermal Clips (ME2)

None of that really explains why an overheated omni tool would stop you from using combat or biotic abilities.


That's the point, it doesn't stop you from using them; it stops you from using them indefinitely!

Just as the temporary overheating lock in ME1 stopped you from perpetually spraying people! Yet, folks say that system is better than TCs; however, you couldn't indefinitely fire your weapon if you ran out of ammo nor would you know this will eventually happen.

Someone had given the technical reasoning for it. I just put it in a real-world scenario.

Modifié par Repearized Miranda, 30 juin 2011 - 08:14 .


#49
VanTesla

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Global cool downs make lower tier powers feel less useful...

#50
Dangerfoot

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Repearized Miranda wrote...

Dangerfoot wrote...

None of that really explains why an overheated omni tool would stop you from using combat or biotic abilities.


That's the point, it doesn't stop you from using them; it stops you from using them indefinitely!

Just as the temporary overheating lock in ME1 stopped you from perpetually spraying people! Yet, folks say that system is better than TCs; however, you couldn't indefinitely fire your weapon if you ran out of ammo nor would you know this will eventually happen.

Someone had given the technical reasoning for it. I just put it in a real-world scenario.

I understand why overheating your weapon stops you from using your weapon, and I get why overheating your omni tool stops you from using tech powers, but I still don't see how an overheated omni tool would stop you from using an Adreneline Rush or your Biotic abilities that come from your body.