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Global cool down bad idea.


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#126
Dave666

Dave666
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DaveExclamationMarkYognaut wrote...

The Spamming Troll wrote...

DaveExclamationMarkYognaut wrote...

The Spamming Troll wrote...

its really not hard to give a counter argument to "enemy protections are meaningless to an adept."


I'd sure hope they aren't meaningless, because there wouldn't be a point of them existing otherwise. But Adepts have singularity, warp, guns, and potentially stuff like flashbang or stasis. So enemy armor hardly eliminates them from the fight.

See also:

I will agree with you that a lot of Adept's powers are "win more" abilities on Insanity - pull, throw, and shockwave are all situational fight enders that are redundant with singularity on this difficulty level. But they aren't particularly worse off than any other class in terms of what abilities are actually useful in a given fight. class ability + warp + singularity + squad power is plenty of options in ME2 terms.


i would hope a video giving the most elite way of accomplishing a level would be exactly that. its essentially a walkthrough video. although its not enough for me to show me the best "adept on horizon" video, when a minority of people attempted to play that way. the cover he hides behind isnt random. hes picking specific points because he knows he wont die because of it. do you want more of that in ME3? someone will no doubt point out bozos vids, but those videos arent one adept, they are multiple adepts with multiple builds. an adept would be great if it had the AR, sniper, stasis, barrier, and dominate, but it doesnt.

id also say melee is enough of an option to beat ME2.


ThatAverageGatsby's "Adepting Through Insanity" videos are  a series showing you how to use the full range of options the adept class has. So this is more of a case study for a larger set of tips than just a walkthrough. If you don't think Adept is viable as an option on Insanity, I strongly encourage you to watch the videos because they demonsrate exactly how that class can be effective on any difficulty setting.

And yes, I would absolutely love if ME3's hardest difficulty setting required you to actually think strategically. It was incredibly fun to play Vanguard on Insanity, and ME3 would be a lot less fun if they replaced my hanging-on-by-a-thread charge-based gameplay with some easy "awesome button" bullsh*t. In other words, I want an actual challenge, not this.


Bad example really.  Average Gatsby put a hell of a lot of effort into his video guides and is to be applauded for that.  He got people questioning their prior beliefs about the Adept class.  The thing is that after he went to all of that effort it got him questioning his own beliefs also.  In the end even he came to the realization that the game just wasn't designed with the Adept in mind.

See for yourself.