Master Server not responding
#1
Posté 29 juin 2011 - 09:39
Thanks
#2
Posté 29 juin 2011 - 10:35
#3
Posté 30 juin 2011 - 01:25
#4
Posté 30 juin 2011 - 03:15
It would be nice to know if this is going to be an extended outage or not. We have some scheduled events planned for the holiday weekend and we need to know if we should be looking into alternate arrangements.
#5
Posté 30 juin 2011 - 03:19
Funky
#6
Posté 30 juin 2011 - 03:37
#7
Posté 30 juin 2011 - 03:55
PlasmaJohn wrote...
I'm not going to expose our playerbase to having their characters hijacked. .
Most servers I know have the Master off...not sure what you mean by hijacked?(Not trying to be rude just wondering is all.)
#8
Posté 30 juin 2011 - 04:04
#9
Posté 30 juin 2011 - 11:52
I just wanted to add that in no way should my frustration be taken as a demand to do something now, now, now. Bioware's gone beyond the call of duty by continuing to support NWN multiplayer authentication this long.PlasmaJohn wrote...
Frankly I'm sick of the outages and am seriously considering implementing one of them.
#10
Posté 30 juin 2011 - 08:43
FunkySwerve wrote...
You should just turn master server authentication off for your module. If you have a group already planned, I don't understand why this would be a hindrance to you. Can you elaborate?
Funky
How can one turn the master server authentication off???Please answer as soon as you can
#11
Posté 30 juin 2011 - 08:52
Master Server Authentication Required For Player Login=0
FP!
#12
Posté 30 juin 2011 - 08:53
Master Server Authentication Required For Player Login=1
Change the '1' to a zero and save the file.
EDIT: FP beat me to it...
Modifié par Khuzadrepa, 30 juin 2011 - 08:53 .
#13
Posté 30 juin 2011 - 08:53
I'm not suggesting exposing your characters to hijacking, and the MS alone does NOT prevent said hijacking. For that, you need a passwording system linking accounts to passwords. We have an optional one, required only for dms. Simply linking cd key to account won't do it, as it's possible to defeat that by means I won't elaborate on (but you can find a discussion on the nwnx boards if you look). Now, we ALSO link cd keys to accounts, but only because it's useful for banning - it's only a minor impediment to account theft. I wouldn't characterterize either the passwording or cd key account linking as 'extreme', so I'm not sure what exactly it is you're contemplating.PlasmaJohn wrote...
I'm surprised you suggested that. I'm not going to expose our playerbase to having their characters hijacked. I have alternatives, but they're a bit extreme. I was holding off until the Master Sever was dead for sure. Frankly I'm sick of the outages and am seriously considering implementing one of them.
Funky
#14
Posté 30 juin 2011 - 09:41
I'm comfortable enough with the MS's password validation. Is it perfect? No, but much better than I had hoped (I had very low expectations). Frankly I'm much more comfortable with that than I am with in-game passwording or connection matching techniques.FunkySwerve wrote...
... and the MS alone does NOT prevent said hijacking. ...
#15
Posté 30 juin 2011 - 10:28
And such does not require the MS authentification method, so in such a case as now, where it is not available, the protection is still in place.
I would suggest dropping Funky a PM.
#16
Posté 30 juin 2011 - 11:12
Succinctly put, you shouldn't be.PlasmaJohn wrote...
Frankly I'm much more comfortable with that than I am with in-game passwording or connection matching techniques.
Funky
#17
Posté 30 juin 2011 - 11:37
If you have something provable instead of hearsay, feel free to drop me a PM with details.
#18
Posté 01 juillet 2011 - 12:05
Funky
#19
Posté 01 juillet 2011 - 11:16
Especially for the DMs. AFAIK, we never had a break-in.
#20
Posté 01 juillet 2011 - 01:41
Sorry, "in your experience" is not good enough for me to switch to a) sending passwords in the clear and
Look, if you want people to take you seriously about "your experience" you need to find somebody else outside of your circle to verify your claims. Otherwise it's all a load of grade school "nyah nyah nyah nanny-nanny boo-boo"
@Web: we've never had a break-in either
#21
Posté 01 juillet 2011 - 04:33
As for authenticating passwords after they have an active connection, it is not a very bad idea. It is in fact a very, very good idea, if you're as interested in the security of your players as you profess, because it is the only substantive, proactive protection you can give them from account theft. It does not require the use of an entry server, and an entry server will not protect you or your players from this risk. Whatever it is you think you understand about 'other lore', you are seriously out of your depth here.
Furthermore, if you've never had a break-in, why all the confidence about MS protection being superior to serverside cd-key verification and passwording? Your security - and calling it that is rather generous - has never even been given a chance to fail. Fail it would, in spectacular fashion, since you rely on the MS. Ours, by contrast, has evolved in response to repeated attacks, and includes our own nwnx plugin - a plugin that is the only protection out there against one serious threat.
Before you make more inane accusations of grade-school antics, we only distribute the plugin to confirmed server ops running linux, because there is no windows port, and the plugin reveals the nature of the security threat. We've distributed it to around 10 ops so far, and you're welcome to it as well if you're running linux.
In summary: you should not rely on the MS for security, and MS downtimes are simply not a reason to cancel scheduled events.
Funky
#22
Posté 01 juillet 2011 - 09:16
I've been active on these and the old forums for a fair number of years, and it's pretty easy to substantiate that FunkySwerve has been an admin for the Higher Grounds action server for quite some time. That server is and has always been well-populated from as far back as I know. I have witnessed him being actively helpful in the community, especially in the area of security, both here and on the NWNx boards. I've also seen him trying to squash bugs, plug exploits, and just generally try to give assistance to other community members.PlasmaJohn wrote...
Look, if you want people to take you seriously about "your experience" you need to find somebody else outside of your circle to verify your claims. Otherwise it's all a load of grade school "nyah nyah nyah nanny-nanny boo-boo"
From all I have seen, if I had a question about security in NWN, he is the first person I would ask. In this particular case, I also feel that creating your own player authentication is the way to go, especially going into the future. At some point, the Master Server could go down for good, and we'll need our own way.
By the way, I'm not sure what you mean by a 'circle', but I have no affiliation with FunkySwerve other than via the forum.
Just my two cents.
Modifié par Khuzadrepa, 01 juillet 2011 - 09:18 .
#23
Posté 01 juillet 2011 - 10:28
Funky Swerve has continuously given to the community over the years, from teaching NWNx, to letoscript to whatever else people looking to put the game to advanced use asked about. Between work both he and Acaos have done, they have advanced the game and the community. And the only relationship I can claim is that I know Funky via these forums and the old bioware ones.





Retour en haut






