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Idea for new implementation of ammo "powers"


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#51
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lazuli wrote...

HTTP 404 wrote...

vote in my sig....


This discussion isn't really about thermal clips.  It's about ammo powers.


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#52
Eurhetemec

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Ammo powers definitely need re-working, especially squad ammo powers. Right now they're overly clunky to use.

What I'd suggest is - ammo powers don't turn on and off in their weird way, they just let you select your ammo, like you select your weapon. Obviously you can do the same for your friends, and squad ammo powers give an extra option to select from.

#53
Dean_the_Young

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Shotokanguy wrote...

TexasToast712 wrote...

 Ammo Powers are just like they were in ME2 and thats the way I like it. /thread



How bout no?

Don't listen to him guys, if you have something to say go ahead.

I like the way they did Ammo Powers in ME2. /thread

#54
Shotokanguy

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Heh, it's funny how I only ever saw people complain about ammo powers, so then I come up with a different way to handle them and a bunch of people come in saying they liked them.

I mean, they're boring. They worked fine but they're boring.

And yeesh, saying /thread sure is obnoxious.

#55
jasonsantanna

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I don't know if this has been mentioned but powers will evolve several times in me3 , similar to DA2
maybe the soldiers will get that same treatment with his ammo powers where other characters or classes can or should be able to use ammo powers but wont be able evolve them as the solider would be